| M@ster of Dis@ster |
03/01/06 8:55pm
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#1
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
Middle of a good game, then someone manages to get on the arterilly gun behind German spawn. For the next 3 minutes I die along with 5 other guys while we can't even move while "uncle" shoots us and his buddies plant our bases for the win. If no one wants to remove a gun that has no purpose being there except to kill the Germans own soldiers at spawn point, fine. But I for one will stick to Barbarbossa from now on then, unless Smoensk goes back to the other game type or this retarded gun is taken out. A good game is completely ruined for several players because one guy is able to rape you at the spawn with no skill and no worries that the players being raped can do anything to stop him. I'm not dealing with that frustration anymore. I hope others join me and move from Smolensk until this problem is either fixed, they change the game type, or no one plays until the server goes back to Barbarossa.
I do admit I'm angry now right after one guy got probably 50 kills in a row, but there is nothing the dying people can do to stop it. The map is fatally flawed. Once more people learn this trick, the stupid fucking map will be unplayable for Germans. So I'm expressing my frustration now so people might realize why Smolensk is destined to have fewer and fewer players is this bullcrap gun remains. MoD -------------------- ![]() |
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| Hellfighter |
03/02/06 11:45am
Post
#2
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Major General ![]() Group: {MOB} Posts: 2111 Joined: November 15th 2005 From: Quebec, Canada Member No.: 1424 Xfire: hellfighter1x |
I'll chime in again on this point. Contrary to some opinions here, I'm sorry but that spawn massacring gun NEEDS to be dealt with. Like others, I like a fair game but some of you think its not a very big deal- unless you've fallen prey to the utter slaughter 1] you can't brush it off as something to live with or see as avoidable with super team tactics. 2] not feel sorry for those who aren't use to spawn massacres. 3] See how very discouraging it is to those playing for the first time in CoD or in MoB servers.
That gun massacres fast and furious much like a napoleonic cannon spewing out double canister shot point blank into closely packed infantry formations. Please deal with it... it's the only serious blemish on that excellent map. Reminds me of the spawn killing potential by the AT guns on Barbarossa 1 in its early days- remember the put off that was- but that wasn't nearly as bad as this situation. This post has been edited by Hellfighter: 03/02/06 11:47am -------------------- ![]() ![]() |
| M@ster of Dis@ster |
03/02/06 12:24pm
Post
#3
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
[quote name='Hellfighter' date='03/02/06 12:45pm' post='97431'] I'll chime in again on this point. Contrary to some opinions here, I'm sorry but that spawn massacring gun NEEDS to be dealt with. Like others, I like a fair game but some of you think its not a very big deal- unless you've fallen prey to the utter slaughter 1] you can't brush it off as something to live with or see as avoidable with super team tactics. 2] not feel sorry for those who aren't use to spawn massacres. 3] See how very discouraging it is to those playing for the first time in CoD or in MoB servers.
Yes...I said I had given my last word, but I have to add a couple points. It isn't fair to simply say "defend your spawn". Russians don't have a horrible point of weakness like this. THey defend three bases. Germans have to defend three based PLUS defend a spawn exploit that will totally ruin the game if they let it be exploited just once! Look at that 112 kill streak. 5 people every 10 seconds...over 2 minutes he did that and his team planted our two hardest german bases for the win. To me, this would be no differnet than constructing a map when you could plant and blow up the German bases in half the time than Russian bases, and then trying to argue, "hey them's the breaks". Well, indeed they are. And with breaks like that, people will stop playing. Frankly, my main point would be this. Address in now, because you'll have to address it at some point. I read posts about this exploit before, but once you become the victim of it, it really hits home. A good, even game ruined by a ridiculously placed gun. Why wait until half the people leave this map to never come back (because they don't watch the forums..they just play), before you address it? Otherwise, the way you'll probably be addressing it is going back to 2 Barbarbossa servers, and Smolensk will be in the dumpster. I realize I don't know how to reprogram this, but it's your servers, and I figure you want them to be successful. Now I wonder if I'll be moving on to another game soon if Barbarossa is always full as everyone flocks away from the Smolensk map, and I'm not playin Smolensk, even as Russian. I don't want to win games with that tactic. Also, I don't want to have to flip into spectate mode, which while very smart of the person who thought of it, it is basically just a method of fighting fire with fire. That is, trying to ruin the Russians players game experience in the same way they are ruining the Germans. Is this really the way it is going to be? In other words, beg Slyk to make a fix. He may have said he was done, but does he really want to see his great map exploited and eventually ruined? MoD -------------------- ![]() |
M@ster of Dis@ster The Smolensk map can go to hell! 03/01/06 8:55pm
FeezyWeezy Uhh... Bit harsh to send it to hell for that not? ... 03/01/06 9:49pm
M@ster of Dis@ster Uhh... Bit harsh to send it to hell for that not?... 03/01/06 10:21pm
HammaTime My recommendation is to COMMUNICATE with your fell... 03/01/06 11:44pm
Cpt.Canuck Wasn't me! :P
Don't know what to te... 03/01/06 9:49pm
dienamic no, he is right...this is a really bad choice defe... 03/02/06 12:30am
T/A6Pak tee hee hee,
I gonna try that today...looks like ... 03/02/06 9:15am
ScrapyardBob http://www.mobclan.com/forums/upload/index...indpo... 03/02/06 9:38am
pezking This happened to me last week, my team communicate... 03/02/06 9:48am
HammaTime This happened to me last week, my team communicat... 03/02/06 1:25pm
Cpt.Canuck LOL.
Look at the weekly stats for .76 server - ... 03/02/06 10:27am
Druid Everyone please keep in mind, right now there is n... 03/02/06 12:44pm
ScrapyardBob Trust me, if I can get the code working to move th... 03/02/06 2:18pm
cleanerQc i was there when uncle kill us for 4 or 5 min and ... 03/02/06 4:30pm
Cpt.Canuck I love CNQ. Ideally there would be a rotation betw... 03/02/06 6:07pm
Hellfighter .......
Bob, do you know how to change the code f... 03/03/06 12:20am![]() ![]() |
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