| Hellfighter |
02/25/06 10:26am
Post
#1
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Major General ![]() Group: {MOB} Posts: 2111 Joined: November 15th 2005 From: Quebec, Canada Member No.: 1424 Xfire: hellfighter1x |
I hope this will be rectified. The rusky guns devastate the German spawn horribly. The tally is usually 5 kills per successive shot and 5 or 6 times in a row on a hot spree! For the unsteady german players this crushes the morale understandably. Even for some of us on the Rusky side watching, we feel it's a bit too much.....overkill. A bit more protective terrain inserted at the German spawn shed will make players happy all around.
One minor bug- While attempting to save the day defusing G1, I tried to jump over at the stair corner wall but I got stuck right at the outside corner ..... fixed in place counting seconds until we lost match and getting blown up -------------------- ![]() ![]() |
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| Cpt.Canuck |
03/05/06 10:43am
Post
#2
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Second Lieutenant ![]() Group: {MOB} Regs Posts: 443 Joined: January 3rd 2006 Member No.: 1511 |
Brilliant Druid! Thanks!
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| HammaTime |
03/05/06 11:30am
Post
#3
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![]() Major General ![]() Group: {MOB} Posts: 2008 Joined: November 17th 2005 From: Maine, USA Member No.: 1428 |
He's a GENIUS!! Great job Druid.
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| M@ster of Dis@ster |
03/05/06 12:19pm
Post
#4
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
He's a GENIUS!! Great job Druid. Thanks Druid. That gun had to go. However, I wonder about one more fix long term. Can a secondary German spawn point be activated? Perhaps just in one of the other houses? The German spawn point would still seem very vunerable to spawn raping especially because it is so easy to get to. Just a thought. It will be interesting to watch the win/loss of Russian vesus German for the next while to see if one side has and unfair advantage as people learn the various "tricks" in the map. Hopefully someone will keep us updated with that info, even if just to reassure us that things are fairly balanced if they are. Thanks. MoD -------------------- ![]() |
Hellfighter Smolensk Arty Spawn Mauling 02/25/06 10:26am
Stickman I hope this will be rectified.
Slyk has alread... 02/25/06 11:11am
HammaTime Canuck is cunning. He gets on the German pak at th... 02/25/06 11:31am
Cpt.Canuck Yeah, I've mentioned this a few times already.... 02/25/06 12:55pm
Stickman Yeah, I've mentioned this a few times already... 02/25/06 1:21pm
UNDEAD 1 ive noticed when i have been spawn raped, no one d... 02/25/06 7:10pm
Hellfighter .......... evry one should be throwing smoke ... 02/26/06 3:22am
ScrapyardBob Well, I took a run at trying to do some code to fi... 02/25/06 9:17pm
Druid if all else fails I could hex the coords in the ma... 02/25/06 10:51pm
ScrapyardBob Yeah, I've been talking to Slyk...
(snip) Som... 02/26/06 12:49am
UNDEAD 1 ITS happend on barb 1 to me before-i mean i cant s... 02/26/06 1:37pm
Hellfighter ITS happend on barb 1 to me before-i mean i cant ... 02/27/06 9:54am
Cpt.Canuck
Furthermore its a dead on arty shot ,so smoke f... 02/27/06 8:36pm
Hellfighter
Furthermore its a dead on arty shot ,so smoke ... 02/28/06 5:42pm
UNDEAD 1 hope i dont run into that ! doesnt sound fun... 02/27/06 12:17pm
Hellfighter hope i dont run into that ! doesnt sound fun... 02/27/06 12:24pm
ScrapyardBob IB got back to me, he says that in the Varaville a... 03/03/06 10:30am
ScrapyardBob Here's the broken attempt at a fix (note that ... 03/04/06 3:28am
Druid Unfortunately my brainstorm turned out to be a bra... 03/04/06 1:35pm
Druid Although my earlier brainstorm turned into a brain... 03/05/06 2:12am
+KS+ Blinky Bill
Although my earlier brainstorm turned into a brai... 03/05/06 5:48am
Hellfighter He's a GENIUS!! Great job Druid.
... 03/05/06 1:24pm![]() ![]() |
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Lo-Fi Version | Time is now: 05/03/26 8:48am |