![]() ![]() |
| logik |
04/16/06 12:09am
Post
#61
|
![]() Sergeant ![]() ![]() ![]() Group: Forum Member Posts: 59 Joined: April 11th 2006 Member No.: 1690 Xfire: logikman |
we haven't had this problem... do you only have the one map in your sv_maprotation ?
-------------------- ![]() ![]() |
| ScrapyardBob |
04/16/06 12:22am
Post
#62
|
|
Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Aye, we only have a single map entry in the rotation string (going from memory):
"gametype bas map mp_uo_tucholaforest_beta1" Since MOB's Tuchola Forest server has been rocking all week, we're hitting that snapshot limit about every day or two. I changed the config file on the server to double-up on the map list. "gametype bas map mp_uo_tucholaforest_beta1 gametype bas map mp_uo_tucholaforest_beta1" Hopefully that fixes the issue. -------------------- |
| ScrapyardBob |
04/16/06 5:49am
Post
#63
|
|
Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
http://8.9.4.75/Barb2_7day_stats/index.html
Some interesting stats for the base assault. Percentage of bomb plants which succeed: 63% This compares with stock maps (63%) and Barbarossa (56%). Note: The Tuchola Forest server is currently configured for a 20 sec plant time instead of the stock 15 seconds. On Tuchola Forest, the kills by body part also matches up fairly evenly with the Barbarossa and Stock Maps server. Things seem to be fairly balanced, infantry vs tanks. Kills with bazookas and panzerschrecks account for 10% of the total. Arty and satchel kills are a little low, only about half of the stock/Barbarossa server. That could be map unfamiliarity, difficulty in attaining artillery rank, or simple experience with knowing where to drop the arty for best effect. -------------------- |
| ScrapyardBob |
04/16/06 6:14am
Post
#64
|
|
Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
v094 is up on the test server, getting closer to a beta2 version. There's still a bit more detail clean-up that I want to try to get done before a beta2 release.
-------------------- |
| Dozy |
04/16/06 6:29am
Post
#65
|
|
PFC ![]() Group: Forum Member Posts: 14 Joined: February 8th 2006 From: Merry England Member No.: 1577 |
v094 is up on the test server, getting closer to a beta2 version. There's still a bit more detail clean-up that I want to try to get done before a beta2 release. Just a coupla points, managed to get on the server whilst empty just now ( helps for orienteering!), discovered that I could climb onto the R Gaaz milk float, but would drop through the tarp cover into the truck rear rather than stand on it, could also jump out the same way. As there was noone around I was unable to discover if I could travel as passenger with ability to shoot from the rear that way. Is this me being dumb or an exploit? Finally when you put Beta2 up please post a map direct dload url as my Mac OS X COD UO client always refuses to do map or mod downloads. ( yes what a pain ....). Cheers & Happy Easter! |
| ScrapyardBob |
04/16/06 6:40am
Post
#66
|
|
Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
When I created the collision map for the milk truck, I did not make the canvas area solid. I'm curious to see if this leads to exploits (being able to see through the canvas, for instance). If it does, then I'll revisit the collision map. (I didn't feel that it was realistic to get on top of a thin canvas roof, which is why you fall through into the bed of the truck.)
Riders in vehicles like halftracks, trucks or on the back of tanks cannot use their weapons. -------------------- |
| Dozy |
04/16/06 6:58am
Post
#67
|
|
PFC ![]() Group: Forum Member Posts: 14 Joined: February 8th 2006 From: Merry England Member No.: 1577 |
I agree with your reasoning re canvas
I cannot see through the canvas. Im sure that I am not "riding" in the truck ( ie enter with "F" key) as driver/passenger or in the rear. I can move around the rear under the canvas and shoot outward. I do not know if I can travel in a moving truck this way, Ill try to find someone who will help me test this, but you know what its like in a game! |
| HammaTime |
04/16/06 7:57am
Post
#68
|
![]() Major General ![]() Group: {MOB} Posts: 2008 Joined: November 17th 2005 From: Maine, USA Member No.: 1428 |
Finally when you put Beta2 up please post a map direct dload url as my Mac OS X COD UO client always refuses to do map or mod downloads. ( yes what a pain ....). Additionally, I've verified that Mac users can't open the map on their computer via the console command /devmap or /map Doing so causes an application crash. This is unique to this map. Anyone know a work-around for this problem? Scrap, can you post the command for identifying location on a map? I've heard a lot of people saying "Help, I've fallen and I can't get up!" (yes, always with that familiar old lady voice). I'd like to have them record their location and post it here for you. |
| logik |
04/16/06 8:32am
Post
#69
|
![]() Sergeant ![]() ![]() ![]() Group: Forum Member Posts: 59 Joined: April 11th 2006 Member No.: 1690 Xfire: logikman |
just an fyi all you have to do in your sv_maprotation is:
"gametype bas map mp_uo_tucholaforest_beta1 map mp_uo_tucholaforest_beta1" -------------------- ![]() ![]() |
| jeffreyloaf |
04/16/06 9:08am
Post
#70
|
![]() PFC ![]() Group: Forum Member Posts: 16 Joined: February 5th 2006 From: New Ringgold,PA, USA Member No.: 1571 |
Could you move the tree, next to the pak at R3; at the scrape a bit. Its branches get get in the way for some of the angles no mater what tank I use.
Could you put a few smoke and gernade drops around the map? Can the arty start drop happen a little sooner/faster? Also the south forest doesn't feel right. Maybe bunch up the trees some for shooting lanes or vee them with a long leg like the letter "L". (There aint no places to fade away or hide jeep by the edge of the map). Loaf -------------------- ![]() |
| Dozy |
04/16/06 1:34pm
Post
#71
|
|
PFC ![]() Group: Forum Member Posts: 14 Joined: February 8th 2006 From: Merry England Member No.: 1577 |
|
| ScrapyardBob |
04/16/06 4:05pm
Post
#72
|
|
Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Fixed a few more things for beta2.
The position command is: /viewpos Hamma, are you able to open maps like Broadsword or Smolensk? -------------------- |
| Cross of Iron |
04/16/06 4:15pm
Post
#73
|
![]() Major General ![]() Group: {MOB} Posts: 2515 Joined: January 5th 2006 From: Windsor Canada Member No.: 1518 |
Just an idea bob,noticed that you can neal down in some of the trenches and armour can run over the top of you ,and you won`t die.
So caould we get some sticky bombs on the map ,to plant on the undercarriage of tanks if we are in this situation? Also get the V2 rockets to fire PLEASE...................... -------------------- |
| ScrapyardBob |
04/16/06 5:04pm
Post
#74
|
|
Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
That's up to Druid whether he wants to add AWE to the server (for the sticky bombs and tripwires).
Even so, it may be best to wait until late-beta or even final release. That way I'm more comfortable that the map is balancing correctly for stock settings. -------------------- |
| HammaTime |
04/16/06 7:49pm
Post
#75
|
![]() Major General ![]() Group: {MOB} Posts: 2008 Joined: November 17th 2005 From: Maine, USA Member No.: 1428 |
Hamma, are you able to open maps like Broadsword or Smolensk? Haven't tried Broadsword, but was able to open the different flavors of Smolensk (betas and final). One other very minor request. The progress bar for loading the map is nearly invisible against the white snow of the image. If you cropped the image so it didn't extend below the progress bar, it would be more readily apparent. Had someone who thought the server had frozen as they didn't see the progress bar. As far as balance is concerned, I'm getting the sense that it is a lot easier to infiltrate German bases and spawn on foot than it is Russian side. Does anyone else share my opinion? I find it very easy to sneak behind bases and near spawn on foot when a Russian, but I've had a heck of a time doing that on Russian side. Gaps on German side of the map where you have to sprint with no cover are very small. Gaps on Russian side are larger, increasing the likelihood that you'll be spotted and hunted. The disadvantage seems most acute in the middle of the Russian map. Compare the sprint distances if you take the middle road out of the farm towards R2 with the gap from southside exit from farm between G1 and G2. A few more trees/trenches to assist the infiltrators on Russian side might help balance, but I'm anxious to hear if others share my sentiment. El bueno finally drove the truck after several tries at asking for help, I slid out the back like a greased banana. So my bad, its no problem. I watched Jack set up a terrific sniper/mg position from the back of an abandoned ice cream truck last night while we were defending G2. It was, without a doubt, the best use of that piece of crap vehicle that I've see to date. |
![]() ![]() |
|
Lo-Fi Version | Time is now: 05/04/26 2:31am |