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> Spawn killing
Hellfighter
post 05/15/06 6:49pm
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QUOTE(Cpt.Canuck @ 05/15/06 6:48pm) *

Surprised no one has mentioned the spawnkilling on the short-lived Smolensk...
Multiply this screenshot by 9 or 10 in a row. THAT is spawnraping:




I was thinking about it, but that was mass-murder with no way out ohmy.gif


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Lord Lipton
post 05/15/06 7:21pm
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some instances like cassino it would be impossible to prevent spawnkilling.


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Big P
post 05/15/06 7:35pm
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That HOW i got my Name.. Boy we Rape them Noob!
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Crazy Canuck
post 05/15/06 7:48pm
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QUOTE(UNDEAD 1 @ 05/15/06 5:39am) *
taking a couple rapes as rusky on kursk builds character.if you have teamwork it wont happen and if it does your team works their way out of their mess.its hard enough to pLant the bases with no spawn protection because you need arty sup. your just saying on that map -LET THE RUSKYS DEFUSE 3-they spawn at it.



ive been in as many rapes on the losing side with germans at their 1 and ill tell you its alot worse,lol! cc can hit that house next to 1 from canada!



LMAO!!!



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Geallor
post 05/15/06 9:43pm
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QUOTE(GatlinGun @ 05/14/06 11:56pm) *
I know that {MOB} has no rules concerning spawn killing but I think something should be considered to ease this rule just a little. I am an avid UO player and play on {MOB} servers daily and have for some time now. I have always enjoyed the game with many {MOB} members and visitors alike. It is always a good tactic to sneak behind enemy lines and take them out but my concern is the ones who sit in a tank and constantly kill every single spawning player. Today it irked me so much that I actually called the spawn killer a fag. Considering that I am the founder of my clan and in no way condone this sort of behavior, I appologize to the person I offended. But, mass spawn killing is considered cheating on most servers and is clearly a sign of lack of skill. Im talking the skill it takes to actually war in the field like a normal player would. We also allowed spawn killing on our UO server not so long ago. Our server population was extremely high and now it dropped to almost nobody due to the fact of allowing spawn killing. I have also seen this happen to a few other popular UO servers. Having a sniper take out the enemy is one thing but when you have 2 or 3 tanks taking out every single spawner is just, well, rediculous. Like I said, our server population fell 90% when we allowed spawn killing. Just something to think about. <>TE<>GatlinGun - Team TerminalEclipse.


I see your point, but spawn killing is an equal opportunity event. Sometimes you are the victim and sometimes your are the agressor. The skill is getting into a position usually overrun by your oppenent and you doing as much carnage as possible before they come in a blast you. Spawn killing happens. Just hope it doesn't happen to me too often.



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GatlinGun
post 05/15/06 10:39pm
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Did'nt know it was so popular. Perhaps I should make it legal on my server as well. dribble.gif

Glad to see so many people interested in this subject. Now...Who wants to chat about Auto Team Ballance?

Just kidding. unsure.gif



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Lord Lipton
post 05/15/06 11:03pm
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i hate auto-switch, but oh well


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Silver
post 05/15/06 11:38pm
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GRRRRRR>>>>
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UNDEAD 1
post 05/16/06 2:35am
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QUOTE(Lord Lipton @ 05/16/06 12:03am) *
i hate auto-switch, but oh well
i know alot of people playd moh-but on bf1942 it didnt have auto balance and everyone would load one team and then spawn kill-that wasnt fun! or fair-lol.im glad to have it but it sucks getting switched,just dont die.

This post has been edited by UNDEAD 1: 05/16/06 2:36am


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Bargod
post 05/16/06 1:40pm
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There is nothing worse than planting a base, getting killed before it blows, getting auto switched and respawning just in time to watch your hard work now go against you.
Argh!


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Silver
post 05/16/06 1:45pm
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QUOTE(Bargod @ 05/16/06 2:40pm) *

There is nothing worse than planting a base, getting killed before it blows, getting auto switched and respawning just in time to watch your hard work now go against you.
Argh!


how about being switched and getting sk'd
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CommanderChoth
post 05/16/06 2:01pm
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The worst is working your butt off to get a damn fine arty drop on their spawn in cassino, then getting switched and spawning inside of it...

whoops.


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Lord Lipton
post 05/16/06 2:03pm
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yeahh that happens ! i hate that.


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Maj. H8Red
post 05/16/06 2:07pm
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QUOTE(Cpt.Canuck @ 05/15/06 6:48pm) *

Multiply this screenshot by 9 or 10 in a row. THAT is spawnraping:

I remember when you first posted this shot...OMG It was sooooo beautiful, it brought a tear to my eye..


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ScrapyardBob
post 05/17/06 6:37pm
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QUOTE(GatlinGun @ 05/15/06 12:19am) *
Maybe your not seeing my point. Being in a tank and taking out every spawner is in no way a sign of skill. To me it is a sign of weakness. Plus, there is no skill involved to get out of being killed at spawn when you are taken out before you even spawn. Oh yea, I know its just a game.

Nope, it's the sign of a poorly designed map. Nothing to do with skill or no-skill (other then the map designer's skill level).

A good map designer lays out the spawn locations so that a single player cannot spawn-kill players as soon as they spawn.

Examples:

- German spawn shed in the tank park on Barbarossa. 4+ closely spaced spawn points with no cover where a tank can just park in the corner of the tank park and kill spawners almost as soon as they spawn. Usually takes players multiple (half a dozen) deaths before they can manage to drive the spawn killer out.

- German spawn house on Smolensk. All 4 spawn points in the same building, with a pak40 that allows Russians to endlessly toss shells into the spawn house.

- American spawn house on mp_foy. Only one exit from the spawn house. (Rhine Valley suffered this issue too until they redesigned the houses to have back exits.)

Counter-Example:

When I designed Tuchola Forest's spawn areas, I paid close attention to how easy it was to stop a spawn killer. There are never more then 2 spawn points in the same location and the spawn points are spread in a ring-formation. You never spawn in the open, you always spawn near anti-tank ammo, and you can almost always peek out to get a view of what is going on before leaving cover.


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