![]() ![]() |
| Hellfighter |
05/15/06 6:49pm
Post
#16
|
|
Major General ![]() Group: {MOB} Posts: 2111 Joined: November 15th 2005 From: Quebec, Canada Member No.: 1424 Xfire: hellfighter1x |
Surprised no one has mentioned the spawnkilling on the short-lived Smolensk... Multiply this screenshot by 9 or 10 in a row. THAT is spawnraping: I was thinking about it, but that was mass-murder with no way out -------------------- ![]() ![]() |
| Lord Lipton |
05/15/06 7:21pm
Post
#17
|
|
Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 2588 Joined: November 20th 2005 Member No.: 1434 Xfire: lipton902 |
some instances like cassino it would be impossible to prevent spawnkilling.
-------------------- ![]() |
| Big P |
05/15/06 7:35pm
Post
#18
|
![]() Major General ![]() Group: {MOB} Posts: 2385 Joined: May 23rd 2004 From: Mississippi Member No.: 750 Xfire: PeePee209 |
That HOW i got my Name.. Boy we Rape them Noob!
|
| Crazy Canuck |
05/15/06 7:48pm
Post
#19
|
![]() Major General ![]() Group: {MOB} Posts: 1862 Joined: September 24th 2005 From: SASKATCHEWAN, CANADA Member No.: 1361 Xfire: sgwoopass |
taking a couple rapes as rusky on kursk builds character.if you have teamwork it wont happen and if it does your team works their way out of their mess.its hard enough to pLant the bases with no spawn protection because you need arty sup. your just saying on that map -LET THE RUSKYS DEFUSE 3-they spawn at it. ive been in as many rapes on the losing side with germans at their 1 and ill tell you its alot worse,lol! cc can hit that house next to 1 from canada! LMAO!!! -------------------- |
| Geallor |
05/15/06 9:43pm
Post
#20
|
|
First Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 114 Joined: March 25th 2006 Member No.: 1657 |
I know that {MOB} has no rules concerning spawn killing but I think something should be considered to ease this rule just a little. I am an avid UO player and play on {MOB} servers daily and have for some time now. I have always enjoyed the game with many {MOB} members and visitors alike. It is always a good tactic to sneak behind enemy lines and take them out but my concern is the ones who sit in a tank and constantly kill every single spawning player. Today it irked me so much that I actually called the spawn killer a fag. Considering that I am the founder of my clan and in no way condone this sort of behavior, I appologize to the person I offended. But, mass spawn killing is considered cheating on most servers and is clearly a sign of lack of skill. Im talking the skill it takes to actually war in the field like a normal player would. We also allowed spawn killing on our UO server not so long ago. Our server population was extremely high and now it dropped to almost nobody due to the fact of allowing spawn killing. I have also seen this happen to a few other popular UO servers. Having a sniper take out the enemy is one thing but when you have 2 or 3 tanks taking out every single spawner is just, well, rediculous. Like I said, our server population fell 90% when we allowed spawn killing. Just something to think about. <>TE<>GatlinGun - Team TerminalEclipse. I see your point, but spawn killing is an equal opportunity event. Sometimes you are the victim and sometimes your are the agressor. The skill is getting into a position usually overrun by your oppenent and you doing as much carnage as possible before they come in a blast you. Spawn killing happens. Just hope it doesn't happen to me too often. Geallor |
| GatlinGun |
05/15/06 10:39pm
Post
#21
|
![]() PFC ![]() Group: Forum Member Posts: 18 Joined: December 19th 2005 From: Michigan, USA Member No.: 1478 Xfire: argatlin |
Did'nt know it was so popular. Perhaps I should make it legal on my server as well.
Glad to see so many people interested in this subject. Now...Who wants to chat about Auto Team Ballance? Just kidding. -------------------- |
| Lord Lipton |
05/15/06 11:03pm
Post
#22
|
|
Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 2588 Joined: November 20th 2005 Member No.: 1434 Xfire: lipton902 |
i hate auto-switch, but oh well
-------------------- ![]() |
| Silver |
05/15/06 11:38pm
Post
#23
|
|
Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 6596 Joined: March 30th 2004 Member No.: 680 |
GRRRRRR>>>>
|
| UNDEAD 1 |
05/16/06 2:35am
Post
#24
|
|
Major General ![]() Group: {MOB} Posts: 2753 Joined: January 17th 2006 Member No.: 1540 Xfire: UNDEADJAMES |
i hate auto-switch, but oh well i know alot of people playd moh-but on bf1942 it didnt have auto balance and everyone would load one team and then spawn kill-that wasnt fun! or fair-lol.im glad to have it but it sucks getting switched,just dont die.This post has been edited by UNDEAD 1: 05/16/06 2:36am -------------------- ![]() |
| Bargod |
05/16/06 1:40pm
Post
#25
|
|
The Bargod ![]() Group: {MOB} Posts: 5008 Joined: March 4th 2004 From: Dallas Member No.: 641 Xfire: bargod |
There is nothing worse than planting a base, getting killed before it blows, getting auto switched and respawning just in time to watch your hard work now go against you.
Argh! -------------------- |
| Silver |
05/16/06 1:45pm
Post
#26
|
|
Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 6596 Joined: March 30th 2004 Member No.: 680 |
|
| CommanderChoth |
05/16/06 2:01pm
Post
#27
|
|
Major ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 707 Joined: October 24th 2005 Member No.: 1390 Xfire: CommanderChoth |
The worst is working your butt off to get a damn fine arty drop on their spawn in cassino, then getting switched and spawning inside of it...
whoops. -------------------- |
| Lord Lipton |
05/16/06 2:03pm
Post
#28
|
|
Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 2588 Joined: November 20th 2005 Member No.: 1434 Xfire: lipton902 |
yeahh that happens ! i hate that.
-------------------- ![]() |
| Maj. H8Red |
05/16/06 2:07pm
Post
#29
|
![]() Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 2922 Joined: July 13th 2005 From: Hockey Town Member No.: 1247 Xfire: majorh8red |
Multiply this screenshot by 9 or 10 in a row. THAT is spawnraping: I remember when you first posted this shot...OMG It was sooooo beautiful, it brought a tear to my eye.. -------------------- |
| ScrapyardBob |
05/17/06 6:37pm
Post
#30
|
|
Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Maybe your not seeing my point. Being in a tank and taking out every spawner is in no way a sign of skill. To me it is a sign of weakness. Plus, there is no skill involved to get out of being killed at spawn when you are taken out before you even spawn. Oh yea, I know its just a game. Nope, it's the sign of a poorly designed map. Nothing to do with skill or no-skill (other then the map designer's skill level). A good map designer lays out the spawn locations so that a single player cannot spawn-kill players as soon as they spawn. Examples: - German spawn shed in the tank park on Barbarossa. 4+ closely spaced spawn points with no cover where a tank can just park in the corner of the tank park and kill spawners almost as soon as they spawn. Usually takes players multiple (half a dozen) deaths before they can manage to drive the spawn killer out. - German spawn house on Smolensk. All 4 spawn points in the same building, with a pak40 that allows Russians to endlessly toss shells into the spawn house. - American spawn house on mp_foy. Only one exit from the spawn house. (Rhine Valley suffered this issue too until they redesigned the houses to have back exits.) Counter-Example: When I designed Tuchola Forest's spawn areas, I paid close attention to how easy it was to stop a spawn killer. There are never more then 2 spawn points in the same location and the spawn points are spread in a ring-formation. You never spawn in the open, you always spawn near anti-tank ammo, and you can almost always peek out to get a view of what is going on before leaving cover. -------------------- |
![]() ![]() |
|
Lo-Fi Version | Time is now: 05/04/26 4:13pm |