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> Long Range Base Shots On Tuchola, Are they OK?
Doyle
post 02/22/07 12:50pm
Post #16


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QUOTE(ScrapyardBob @ 02/22/07 12:05pm) *
Glad to see that nobody has figured out how to shell bases with the paks. tongue.gif

We (myself and other MOB members) spent *hours* playing around with the paks during early development, making sure that you couldn't use them to either spawn kill or hit bases from across the map. Long-range shelling with tanks, OTOH, was not a solvable problem, although we made it at least somewhat difficult.




Ok you said somewhat difficult... but you did not say that it was NOT allowed... right?

In otherwords like TA/6Pak said.. with a tank, if you can hit it... then it is allowed, right?

Personally I have found 1 location from the German side where I can hit R2 with a tank, but none of the other bases, yet.

I know from the Russian side they can (if they know the shot and location) drive a short distance with a tank and shell German bases.



IMO like Captain Andtonielle said.. the fun (and the fight) really starts when the bases are breached.



Also I was on the German side last night during the time that Capt. A was referring to. We (Germans) were really pouring it on the Russian side until he and another player showed up that knows LR shots with tanks. They were able to quickly turn the tide of war and evened the game up and actually made it a good fight to the draw. If they had not been able to accomplish those shots we (Germans) would most likely have rolled right over the Russians.

History would have been re-written and the world as we know it today would probably be different!



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CreepingDeath
post 02/22/07 1:30pm
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no rule against it


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MyWifesMule
post 02/22/07 1:44pm
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WOW !!!!!!! ScrapyardBob, we all thought you were, (1) dead, (2) in prison, (3) had a sex change, or numerous other scenarios. Great to see you again.

mobrules.gif


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)--S@B0T-->
post 02/22/07 2:18pm
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Hi Bob! Glad to see you are:
1) still alive
2) not in prison
3)..........anyway, glad you are around. Hope to see you on soon!
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Bargod
post 02/22/07 2:47pm
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QUOTE(CreepingDeath @ 02/22/07 12:30pm) *

no rule against it

You are right. There is no rule against it. However, it has been made fairly clear that the intention for this map was to NOT have long range shots. Bob worked very hard to make it this way. Perhaps the people that know of long range shots can show them to Bob on the practice server some time so he can fix them for his final version.


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MyWifesMule
post 02/22/07 3:25pm
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Did I hear correctly? "final version."

Can't wait.


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Bargod
post 02/22/07 3:59pm
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It's still in beta.


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Doyle
post 02/22/07 6:32pm
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QUOTE(Bargod @ 02/22/07 2:47pm) *
QUOTE(CreepingDeath @ 02/22/07 12:30pm) *

no rule against it

You are right. There is no rule against it. However, it has been made fairly clear that the intention for this map was to NOT have long range shots. Bob worked very hard to make it this way. Perhaps the people that know of long range shots can show them to Bob on the practice server some time so he can fix them for his final version.




Long Range Shots?

lol.. I Know Nothing!... Nothing I tell ya!.... Go on torture me... I know Nothing! tongue.gif



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ScrapyardBob
post 02/23/07 2:57am
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Just to clarify - the map was designed to make long range "pak" shots impossible. If you know how to hit a base with a pak from across the map, it's something I want to know.

We did tweak things a bit to make long-range tank shelling difficult (but not impossible). For instance, a defender in the tank scrape at G3 can shell across the map and hit R1. Which is why that one 3-sided shelter building was added on the west side of R1. But the long-range tank shots require a bit more finesse and are impossible to prevent without drastic map changes.

Another example is the design of the terrain around G1, where G1 is in a valley. Or the shift in vehicles in front of R2. Or some terrain changes inside of treelines (that aren't visible, but block shells).

It was a mildly contentious issue during alpha testing. There are some big fans of long-range pak shelling (I did a lot of it myself on Barbarossa). But after watching the pak gunners on Barb make it nigh impossible for germans to defend G3, I decided that fixed guns needed to be prevented from hitting bases on Tuchola. It was simply too easy and too overpowering. As a compromise, I didn't completely eliminate the ability to long-range shell with a tank.

What I think (if I remember vaguely) was that you had to at least MOVE a tank out of the starting position in order to get into a firing solution. That introduces errors into the equation and makes it less of a sure thing. So if you know of a tank on Tuchola that can shell a base without leaving its starting position, then that's something I'd want to address. One issue with Barbarossa is that a lot of the tanks could be used as long-distance artillery without moving the tank from the start point.


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M@ster of Dis@ster
post 02/23/07 1:00pm
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QUOTE(ScrapyardBob @ 02/23/07 3:57am) *

Just to clarify - the map was designed to make long range "pak" shots impossible. If you know how to hit a base with a pak from across the map, it's something I want to know.

We did tweak things a bit to make long-range tank shelling difficult (but not impossible). For instance, a defender in the tank scrape at G3 can shell across the map and hit R1. Which is why that one 3-sided shelter building was added on the west side of R1. But the long-range tank shots require a bit more finesse and are impossible to prevent without drastic map changes.

Another example is the design of the terrain around G1, where G1 is in a valley. Or the shift in vehicles in front of R2. Or some terrain changes inside of treelines (that aren't visible, but block shells).

It was a mildly contentious issue during alpha testing. There are some big fans of long-range pak shelling (I did a lot of it myself on Barbarossa). But after watching the pak gunners on Barb make it nigh impossible for germans to defend G3, I decided that fixed guns needed to be prevented from hitting bases on Tuchola. It was simply too easy and too overpowering. As a compromise, I didn't completely eliminate the ability to long-range shell with a tank.

What I think (if I remember vaguely) was that you had to at least MOVE a tank out of the starting position in order to get into a firing solution. That introduces errors into the equation and makes it less of a sure thing. So if you know of a tank on Tuchola that can shell a base without leaving its starting position, then that's something I'd want to address. One issue with Barbarossa is that a lot of the tanks could be used as long-distance artillery without moving the tank from the start point.


Tuchola isn't my cup of tea, but I'll chip in this opinion. Firstly, I know you can hit bases from tanks in starting position. For a scrim we practiced and I could hit R1 from a German P4. But anyway, here's the thing. It really only works to pop a base, AND it takes a long time with one tank. So, it really isn't that big of a deal. The power of the paks is using them to cover plants. Tuchola has that eliminated, and I doubt there is hardly ever an instance that a player is able to get himself in just the right tank to fire across the map at a point that kills defending infantry in Tuchola. A few people might learn to pop a base or two, but that's it. Not a biggie IMO.

OT a little, I would have liked if Barb could have been created in such a way where all paks could attack each other, so that yes, a pak could pop a base, but every pak could be hit by at least one other pak. Unfortunately, the only German pak that can hit a base can be hit by two Russian paks, but NONE of the Russian paks can be hit by German paks. The key is BALANCE, and that is something that is very unbalanced in Barb.


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ScrapyardBob
post 02/23/07 3:51pm
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I think I know which P4 you're talking about...

The major issue on Barb w/ tanks was that the KV1 is a base-wrecking machine. And both KV1s on Barb can be used to hit german bases from their starting positions. Which is why the KV1s ended up inside the barn on Tuchola.

I may have decided at the time that a single P4 wasn't worth worrying about and focused my attention more on the KV1 and JAGD. But it's been 9 months and I don't recall exactly.


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