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blk96gt
post 08/02/07 11:22am
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QUOTE(M@ster of Dis@ster @ 08/02/07 9:54am) *

Again, I ask, why is there no game with a Base Assult or Base Assult-like mode?

I've said this before and I'll say it again, the reason is money. The money is not in modes like BA. Look at the popularity of Counter-Strike. There are still tons of people who play that game. COD2 and CS are the top two FPS games on Xfire, with BF2 a very distant third. Hell the original COD is still on there, whereas UO isn't doesn't even show. Sure, it's possible that not all of the UO players have Xfire, but I've met a lot of COD2 players who don't have it either. Yeah, it may seem like so many people want there to be a BA type mode, but you have to remember two things: 1) this is a majority UO clan, so obviously more people around here are going to want that type of game; 2) the dissatisfied minority is always more vocal than the content/satisfied majority.

And, just like Geno has said twice now, this was the XBOX version that was reviewed. We don't even know what the PC version will be like yet.


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UNDEAD 1
post 08/02/07 12:53pm
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And, just like Geno has said twice now, this was the XBOX version that was reviewed. We don't even know what the PC version will be like yet. [/quote]





no, the review mule posted was for the pc,sorry for the wrong up guys,not much difference though.they did put objective gameplay in for our base guys.im looking forward to this game,should be fun.



This post has been edited by UNDEAD 1: 08/02/07 12:54pm


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M@ster of Dis@ster
post 08/02/07 1:19pm
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QUOTE(blk96gt @ 08/02/07 1:22pm) *

QUOTE(M@ster of Dis@ster @ 08/02/07 9:54am) *

Again, I ask, why is there no game with a Base Assult or Base Assult-like mode?

I've said this before and I'll say it again, the reason is money. The money is not in modes like BA. Look at the popularity of Counter-Strike. There are still tons of people who play that game. COD2 and CS are the top two FPS games on Xfire, with BF2 a very distant third. Hell the original COD is still on there, whereas UO isn't doesn't even show. Sure, it's possible that not all of the UO players have Xfire, but I've met a lot of COD2 players who don't have it either. Yeah, it may seem like so many people want there to be a BA type mode, but you have to remember two things: 1) this is a majority UO clan, so obviously more people around here are going to want that type of game; 2) the dissatisfied minority is always more vocal than the content/satisfied majority.

And, just like Geno has said twice now, this was the XBOX version that was reviewed. We don't even know what the PC version will be like yet.



It costs almost nothing to add the BA mode. THey don't actually have to BUILD bases. Just computer generate ones, with a little programming to control planting and defusing. For a major studio, a couple days work tops. They could put them in established maps if they are too lazy to make dedicated BA maps. Release a modding ool and let the game community take care of creating new maps. IMO, there's no cost issue at all.

Anyway, COD/UO has had tremendous staying power for a game that only was a expansion of a 5 year old game. If COD original still has more players (a big maybe, as I'm not sure an Xfire poll is scientific), it is partially due to the fact not everyone who bought COD bought UO, but anyone who has UO had to have bought COD. Thus, there's clearly a lot more COD games floating around.

IMO, COD2 sales were not high enough to justify a PC version of COD3 partially because lots of people were waiting for the BA option or expansion for COD2 which never came. The younger Xboxers and stuff might be happy with TDM 24/7, but slightly older crowds prefer objectives beyond simply gun-and-run.

Simply put, COD2 would have sold signifcantly more on the PC if they had added the elements that many PC gamers wanted and expected.


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UNDEAD 1
post 08/02/07 5:43pm
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mod ,i just dont think youll see ba from moh who has never done ba before or any of the ea games for that matter.

when i said a bridge i meant something new ,maybe something a tdm and ba player would both be into . anyway,its still something new and ill be buying it for sure.



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Barkmann
post 08/02/07 7:55pm
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Because MoD there is more ppl out there who only know how to run around and shoot other online players and dont know anything but tdm or dm. I think its too much work for them to do anything but those 2 game types. flamethrowingsmiley.gif



One more thing cause xfire says CS and COD2 is the number one games for FPS doesnt mean it is.

You think everyone that plays FPS games has xfire?



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blk96gt
post 08/02/07 8:46pm
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No shit. I never said it was the definitive set in stone truth. Like I said in my first post, there are bound to be a large number of people who play other FPS's that don't have Xfire, just like there will be a large number of people who play CS and COD2 who don't have Xfire.

And btw, I played my fair share of UO and BA when it came out, and I was good. It just got boring to me, and the game play just wasn't that good IMO. Just because someone doesn't play the game or like the game type doesn't mean "its[sic] too much work".


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Barkmann
post 08/02/07 9:33pm
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If you say so



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blk96gt
post 08/02/07 10:33pm
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What a constructive comeback. Seriously dude, can you not get it through your head that just because someone doesn't like BA means they suck at it, or thaty they think it's too much work. I don't like BA, but that doesn't mean I think that it should be eliminated from any game made from here on out. All I'm trying to do is provide some constructive conversation about why they might not have included any sort of BA type game type.


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Genocide Junkie
post 08/02/07 11:05pm
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I would find it highly unlikely that there is a significant difference in the percentage of people who play UO and have xfire and the people who play other FPS and have xfire.....


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Barkmann
post 08/03/07 4:38am
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i wasnt trying for a comeback, i dont need to act as a kid

And i dont recall saying anything about BA gametypes





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blk96gt
post 08/03/07 9:55am
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I did not mean a comeback as in "ZOMG my dad can beat up your dad." I meant that your retort to my comment added nothing to the argument at hand.


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blk96gt
post 08/03/07 10:06am
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This part was supposed to be added to the end, but it wouldnt let me edit.

MOD,
I agree with you, it probably wouldn't take much effort to add in a BA style mode and vehicles. The problem is that management is in charge, not the programmers, and not gamers. If they don't see any advantage (ie more money) in adding that game type, they won't do it. They look at games like CS and COD2 and say "Hey, we could make a lot of money if we brought in the players from those two games." They probably don't want to take any players away from their Battlefield series either, so that might be another reason they didn't include vehicles and BA type modes.


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M@ster of Dis@ster
post 08/03/07 11:08am
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QUOTE(blk96gt @ 08/03/07 12:06pm) *

This part was supposed to be added to the end, but it wouldnt let me edit.

MOD,
I agree with you, it probably wouldn't take much effort to add in a BA style mode and vehicles. The problem is that management is in charge, not the programmers, and not gamers. If they don't see any advantage (ie more money) in adding that game type, they won't do it. They look at games like CS and COD2 and say "Hey, we could make a lot of money if we brought in the players from those two games." They probably don't want to take any players away from their Battlefield series either, so that might be another reason they didn't include vehicles and BA type modes.



The last part, about the idea that cold number crunchers are letting other products fill the so-called "niche" has more resonance to it. In a sense, it harkens back to something I said earlier where it seemed like no one was trying to make the "best game". It's like, "lets tack on a multiple, but let's not work too hard at it". Give 'em the basics, let them buy something else if they want a killer multipler experience. However, there's something to be said for building brand loyality by striving to be the best. I think mistakes were made. Number crunchers make the decision they think will bring the highest profit, that does not mean they are always right. For example, COD and AIborne both could have made a new Battlefiled type game for WW2 and capitalized on the brand name. Instead of thinking big, they thought small.

Also, I'd like to point out I don't consider this a debate of TDM vs. BA or any other game type. More about making a multipler component with broad appeal and many features we don't see in other games, including a variety of gametypes. The more the better. I'd buy that!

I'd also point out to any game makers in the house that if you don't make a great multipler with punkbuster, it is very easy for players to then just download a torrent and play the single player! Great multiplayer boosts legit sales. I wonder how much thought the bean counters put into that.


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Barkmann
post 08/03/07 6:01pm
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because the argument wasnt going anywhere.

And i didnt want to get into a pissing match over a game.



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MyWifesMule
post 08/04/07 7:50am
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MOD, I don't know if the MOHA developers will release the modeling tools for this game (I hope they do), and if they do I suspect there are a lot of mappers, scripters, etc. out there in the gaming community that will come up with new maps and game types as they did in CODUO, so all is not lost.


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