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| Abuse |
08/20/07 12:52pm
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#16
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![]() Major ![]() Group: {MOB} Posts: 607 Joined: December 7th 2006 From: Carrollton, Georgia Member No.: 2357 |
I like the MWBA server. My only change would be making the Dragunov semi-auto only. I use it most of the time because it's the only way you can make your way across the map because 80-90% of the players are carrying them. To me vehicles could be removed completely. I never use them. It is fun to catch three guys coming in a jeep and blow them up though. I agree 100% with this (and not just because IP and I share a clan). That one simple change would scare away the point whores who do nothing but sit and camp out spawns or through-ways. The fact that you can use that thing as an assault weapon has taken away from what could be a really excellent server. I LOVE the server, mind you. But the noobanov is obviously chasing away a good many of the better Barbarossa players...I don't get to play much anymore due to new babies in the hosue, but I NEVER see SgtClark, MasterofDisaster, Abuse, T/A6pak, Angus, Deathwish, etc...and that's why teams almost never blow all three bases in a round. Again, I'll keep playing, but I really thing the long term health of the server would be better served by reducing the noobanov to semi-auto only. JMO. I Agree with you guys on this one.The reason i don't play much is because of the ppsh with a long barrel and a scope on it. If all of the weapons on the Mod were balanced it would be much better, but when 95% of the players on the server all use the noobanov it forces you to use it or not stand a chance. It is a great Mod, the noobanov just needs to be toned down a little so you can enjoy the other weapons more. JMO |
| shazbot |
08/20/07 1:07pm
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#17
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![]() First Lieutenant ![]() Group: {MOB} Regs Posts: 134 Joined: May 18th 2006 From: Phoenix, AZ Member No.: 1770 |
This is a sticky subject. If we are all sick of the Drag and other MW we all should just play the old servers. That is easier said than done though i guess since they are always empty now. We should leave MW alone and just start to play Tuch and Barb the old way again. I really miss being capped by Abuse from a good old fashioned bolt action rifle.
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| MFD IPFreely |
08/20/07 8:58pm
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#18
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PFC ![]() Group: Forum Member Posts: 28 Joined: March 28th 2006 Member No.: 1661 |
I Agree with you guys on this one.The reason i don't play much is because of the ppsh with a long barrel and a scope on it. If all of the weapons on the Mod were balanced it would be much better, but when 95% of the players on the server all use the noobanov it forces you to use it or not stand a chance. It is a great Mod, the noobanov just needs to be toned down a little so you can enjoy the other weapons more. JMO I'd much rather use the silenced MP5. That thing is a blast to use defending a plant. |
| Barkmann |
08/20/07 9:08pm
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#19
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Colonel ![]() Group: {MOB} Regs Posts: 1034 Joined: December 1st 2006 From: Toronto/Canada Member No.: 2291 Xfire: barkmann77 |
We could always add a new noob gun in to make the old one go away
Like can we add the XM134 vulcan minigun, could fire up to 6000 rounds per minute without overheating damn have that baby in a spawn point lol -------------------- ![]() Everything is funny as long as it is happening to somebody else. |
| Mess |
08/21/07 11:33am
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#20
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![]() Second Lieutenant ![]() Group: {MOB} Regs Posts: 270 Joined: October 7th 2006 From: Maywood, NJ Member No.: 2056 Xfire: mess2008 |
Here's my two cents:
Let the campers camp - when someone kills me and they stay where they are - I usually kill them a few seconds later... What really pisses me off is the fact that some people are playing BAS but run past or do not attempt to difuse a set base and leave it up to the veterans to do it! That is worse in my opinion! Mess -------------------- ![]() |
| M@ster of Dis@ster |
08/21/07 11:55am
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#21
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
Here's my two cents: Let the campers camp - when someone kills me and they stay where they are - I usually kill them a few seconds later... What really pisses me off is the fact that some people are playing BAS but run past or do not attempt to difuse a set base and leave it up to the veterans to do it! That is worse in my opinion! Mess And that is because the are running back to their "camping" positions! I actually think the camping issue has a little less to do with Draganov's then with the fact tanks aren't in play. It used to be tanks were rolling all over the map, camping with a gun of any sort wasn't going to stop a t-34 from rolling at you, but now with the "super rocket" you can pick those off with two easy rocket shots. So everyone is running around on foot, meaning more easy targets for the sniper-campers. Sure, they usually get killed after getting 2-3 guys, but the problem is there's 4-5 per side doing the same thing, clogging the middle, and not working towards any objective. It's just tiring being picked off from such long range distances all the time by players just padding their kill ratio IMO. I miss the days of dodging and weavign my way towards abuse as he tries to pick me off with his bolt action, me trying to close the distance so I can finish him with a PPSH blast. I miss being able to see the whites of my enemies eyes before mowing them down! This post has been edited by M@ster of Dis@ster: 08/21/07 11:58am -------------------- ![]() |
| steel |
08/21/07 12:08pm
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#22
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 921 Joined: October 6th 2006 Member No.: 2051 |
I'm following this thread very closely and have also talked with some of you guys in vent about this. Trying to figure out what I can mod either via server configs, or mod my mod for that matter, to make the server better.
Some easy things I could do would be any or all of these: 1. Allow camping for only 90 seconds, then mark a player on the enemy's compass. 2. Increase the score for base protections or take-downs, and I might be able to decrease the score for kills. Reason I thought about this was when I gave 10 points per healing a team mate, gosh, tons of players became instant Mother Teresa's. 3. I might be able to tone down the dragunov some with some scripting. Can't make it semi-auto only without actually changing the mod though. 4. Dunno, but I could try to also use this technique with the RPG-7's. Shadow and I discussed the auto-assign mod. We sort of came to the conclusion that people would just wait to auto-assign til they got the team they wanted. I also thought about forcing players to stay on the team they start on, but if players drop out, teams could get massively uneven and be stuck that way. Guess I'm trying to get a sense of what you guys would truely like to see happen. Ya know, anything I do is going to please some people, and make others very upset, lol. -------------------- [img][/img]
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| Abuse |
08/21/07 2:12pm
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#23
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![]() Major ![]() Group: {MOB} Posts: 607 Joined: December 7th 2006 From: Carrollton, Georgia Member No.: 2357 |
I'm following this thread very closely and have also talked with some of you guys in vent about this. Trying to figure out what I can mod either via server configs, or mod my mod for that matter, to make the server better. Some easy things I could do would be any or all of these: 1. Allow camping for only 90 seconds, then mark a player on the enemy's compass. 2. Increase the score for base protections or take-downs, and I might be able to decrease the score for kills. Reason I thought about this was when I gave 10 points per healing a team mate, gosh, tons of players became instant Mother Teresa's. 3. I might be able to tone down the dragunov some with some scripting. Can't make it semi-auto only without actually changing the mod though. 4. Dunno, but I could try to also use this technique with the RPG-7's. Shadow and I discussed the auto-assign mod. We sort of came to the conclusion that people would just wait to auto-assign til they got the team they wanted. I also thought about forcing players to stay on the team they start on, but if players drop out, teams could get massively uneven and be stuck that way. Guess I'm trying to get a sense of what you guys would truely like to see happen. Ya know, anything I do is going to please some people, and make others very upset, lol. First off i would like to thank Steel for the great Mod. Everything you do here Steel is greatly appreciated. The post in this section all have different opinions as to what would make the server better. I for one think that the Draganov takes away from the other awesome weapons on this Mod. It is truely far superior to any other weapon on the map. If it was not better , why would almost everyone be using it and not the other great sniper rifles, well because the other sniper rifles are not machine guns . semi=yes....fully=no JMO. The no base planting-camping is here partly because some of the old school players have moved on ,and some of it is due to players that like modern weapons , but have never played base assault before. The suggestion that Steel makes about marking the campers on the compass is a really good idea and i think it would keep the players moving. Example....less camping, more base planting. I am sure some will view this post and say that the Draganov is the best weapon, so please dont change it. I say it takes far less skill to use and is taking away from the other weapons. My 2 cents. |
| Kleerance |
08/21/07 2:50pm
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#24
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![]() Major ![]() Group: {MOB} Regs Posts: 536 Joined: May 4th 2006 Member No.: 1731 |
Personally I think the biggest problem is the dramatic downsizing of tank power. As Mod said nobody is using them anymore. That's because the people move too fast and the zook's are loading too fast. Every time I grab a tank (and I love them) it's like begging to be killed. You haven't a chance against 10 Carl Lewis' running around with an auto-loading bazooka. So my input for a better gameplay is equalizing the advantage of a running soldier with zook. Either by speeding up/armouring the tanks or downsizing the auto-loading speed for the zooks.
-------------------- ![]() Members Of Barbarossa ![]() |
| Barkmann |
08/21/07 2:51pm
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#25
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Colonel ![]() Group: {MOB} Regs Posts: 1034 Joined: December 1st 2006 From: Toronto/Canada Member No.: 2291 Xfire: barkmann77 |
might as well take off the sniper rifles, if your going to mark campers
-------------------- ![]() Everything is funny as long as it is happening to somebody else. |
| Genocide Junkie |
08/21/07 2:58pm
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#26
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Major General ![]() Group: {MOB} Posts: 1912 Joined: July 16th 2006 Member No.: 1843 Xfire: destructionoverdrive |
I know there will be some who won't like this but doesn't MOB pay for the server? Seems that most everyone here agrees that the noobcannon causes the map to be unplayable for MOB players. Will we lose some of the outsiders that play the server because it's changed. Of course. But are our servers run for them or for us? Any changes of course are up to Steel and her ability and willingness to change it. She's spent countless hours making these mods. It's awesome that she's had the insight and dedication to make it happen. No matter what she decides it IS her baby so we have to respect that as well. Thanks for all the hard work Steel! The other option IMO is to go play Original Barb as it's sitting there waiting on you now. Plenty of tanks and complete absence of lazercannons.
-------------------- ![]() Give a man a match and he's warm for a min. Set him on fire and he's warm for the rest of his life. |
| The-Blind-Norwegian |
08/21/07 5:01pm
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#27
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![]() Major General ![]() Group: {MOB} Posts: 1715 Joined: February 13th 2006 From: Oslo, Norway Member No.: 1588 |
3. I might be able to tone down the dragunov some with some scripting. That would be a great place to start, Steel! btw - you have done a great job with your mods! -------------------- ![]() ![]() Team Barbarossa |
| M@ster of Dis@ster |
08/21/07 8:37pm
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#28
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
Personally I think the biggest problem is the dramatic downsizing of tank power. As Mod said nobody is using them anymore. That's because the people move too fast and the zook's are loading too fast. Every time I grab a tank (and I love them) it's like begging to be killed. You haven't a chance against 10 Carl Lewis' running around with an auto-loading bazooka. So my input for a better gameplay is equalizing the advantage of a running soldier with zook. Either by speeding up/armouring the tanks or downsizing the auto-loading speed for the zooks. This is why I was asking/wishing the tanks could be made tougher or something. I'd be all for a Barb version 2.0 with faster, stronger tanks. But I guess you can't change someone else's mod. Anyway, too bad, because that's part of the issue. Modern weapons + old tanks = and change in the balance of BA games. Anyway, working within the MW mod only, I'd say yes, dial down Dragnov and the zook. The zook is built in a way that it absolutely devastates tank drivers. First it shoots straight every time, reloads fast, and hits hard. But even after all that the part that makes it absolutely devastating is you move at superspeed with it. It becomes so easy to dart from out of a corner, sprint behind a tank, and unload and destroy with one shot! I've even CHARGED at tanks with my rocket many times, dodged and weaved successfully because I was moving so fast, and got two front shots for a kill. Question: Why not make it that you run faster with some of the other guns, and slower with a rocket? It's always been a little confusing why we run fastest with, what I would think, is the heaviest weapon. The "problem" witht the Draganov is it has the best of almost all world's. It is really a full-auto sniper rifle, so I actually don't mind that. However, it is the only one where there is almost no muzzle bounce or lift. Hold it full on, and all bullets could still hit a dime from 100 feet. Then, unlike other guns, it has zero sway when moving while in sniper mode. All that, and it still hits hard to enough to kill with 1-2 shots almost every time. It's just devastating. If you use any other gun, you're just handicapping yourself. Which kind of sucks, there's such a huge list of guns and so many are never used because the Draganov has them dominated. To be honest Steel, I think it's a shame you worked so hard on making so many neat guns to see only one of them be used. It's too bad these things couldn't be tweaked easily to find better balance. Personally, I'd like to see the automatic and non-snipers pumped up to encourage players to use the close-up weapons more, instead of using Dragnov for long and medium range, and macs for short. That's how to get rid of campers. Make it a little tough to use the snipers. In fact, I think one of the things I liked best about COD was the sniper rifles low level of zoom and it's sway meant there weren't 20 snipers on each map. There was only a few who only became good after a lot of practice, which, IMO, was fair and right. Sniping is a skill. In RL, it is hard to hit moving targets that are 50-200 feet away! Good luck with whatever chocies you make. Obviously,finding the sweet spot of "balance" it always going to be a tricky thing, and will never leave everyone truly satisfied. A big difference here was you were making a mod for TDM, and suddenly it got thrown into a BA server. -------------------- ![]() |
| William Wallace |
08/21/07 9:47pm
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#29
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![]() Second Lieutenant ![]() Group: {MOB} Regs Posts: 372 Joined: July 3rd 2005 From: Toronto, On, Canada Member No.: 1230 |
Steel thanks for creating this MODDED server first of all. I started with MOB years ago with BARB and ended up etting bored and CAD2 came out so I migrated. This server is really the only reason I came back so thanks again.
As for the mod changes, Anything you could do would be appreciated. The Draganov is an elite weapon and if you could tone it down that would be perfect, I love it but don't sit around camping with it. Or maybe even if you could have only a certain amount available, I know on COD2 the shotguns were toned down then even made so only 2 were available and that was it. For the rockets, the speed is great but they are killers again, the tanks have no shot at making it across the map. perhaps have only a single round in the barel with no extra slots to carry more rockets unless you stop of and get another one?????? If that is possible. If not then if they could just be weakend or make them slow runners and other guns faster as MOD suggested. I do also lke the point increase for defending bases and planting etc. I don't really care for the healing other people as I usually grab other health packs lying around. Thanks again Steel. -------------------- ![]() |
| steel |
08/22/07 8:36am
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#30
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 921 Joined: October 6th 2006 Member No.: 2051 |
Okay, I put in some scripting changes, but my weapons mod may be over-riding the ones on the guns.
I reduced the strength of the Dragunov and RPG-7 by 1/2. I don't see any difference so far, but there was not enough players on the server this morning for a good test. If this didn't work, my only option is to make a new weapons mod to remake these weapons into your suggested specs. I put in anti-camping. After 90 seconds, a camper is marked on the compass and stays marked for 90 seconds thereafter, even if s/he moves. If s/he stays put, they stay marked on the compass until killed. Like I've said before, I can't do anything about the tanks because those are handled in that big ahz vehicles mod. Barbarossa requires that mod in order to run at all. So the only option is bringing down the weapons that can kill tanks. Oh, as for fast sprinting with the RPG-7, that was something I completely didn't take into consideration in my weapons mod. Since this mod was made for TDM and not BAS, the RPG-7's I considered a cute novelty. In essence, I made them weightless, so it's like your running with no gun at all. I did the same thing with the Remington 700, it is weightless too. I did that just for the hell of it when I was making the mod, lol. Let me know if you think the Dragunov and RPG-7's now have less firepower. -------------------- [img][/img]
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Lo-Fi Version | Time is now: 05/03/26 7:05am |