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> Barbarossa tactics and strategy
Angus Thermopyle
post 09/20/06 1:51pm
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One more jeep point.

When you are manning the MG on a jeep and don't see an enemy, stop shooting the f'n thing.

Maybe this isn't strategy, but it is much easier to pinpoint the direction of gunfire than an engine in my opinion.

It also allows you to have a full "clip" when you do see an enemy.

Same goes for anyone hopping on the mg of a tank. I can't tell you how Pissed I was at someone who shall remain nameless two nights ago that was just spinning around and shooting the mg on a BT7 I was driving. They didn't notice the german that was standing in town and nailed us with a bazooka.


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Stryker9
post 09/20/06 2:17pm
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ALSO, when using a MG with the slider bar ammo,
use SHORT bursts at solid targets or sometimes for
suppression against hiding places. Then your bar
recovers fast for the next shot. To run the bar down
to nothing on a long burst is inviting the enemy to kill
you while the bar recovers....

JIM


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Glyn Gardner
post 11/29/06 1:54am
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A new trick I have been toying with that has been fairly effective for defending G2. Take the Pz III from G2 and park it against the bushes close to the PaK pointing north by G2. Have the tank face the south S turn. This effectively allows 1 person (cause that's usally how many people stay and guard G2) to set up some 360 degree defense. Also, if you move from the driver to the commander's machinegun position the tank stops running, allowing you to use your ears to hear incoming enemy vehicles. Another usefull tactic, if you have some help guarding G2 is to take the half track from the riverbed and use it as a road block in the S turn. Man the machinegun to take care of dismounted infantry, and have a panzershreck available for tanks. When and if they destroy the half track, it will still serve as a roadblock for a few extra (and maybe critical) seconds until it blows up.


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Nothing
post 11/29/06 12:08pm
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Agree, that works well against the Russians.

This I would like to point to Goose. Goose on most occasions does not believe opening German 1 is something that weakens the Russian teams efforts to blow German 2 or 3.

When german 2 and 3 are open and 1 is still closed. The germans will still spawn at their spawn area until there are several germans are killed at once, or if the russians are in the spawn. If German 1 is still open, and you go into the German Spawn, they WILL SPAWN at German 1 allot more! This is where this is a huge advantage of taking out German 2. So please, when someone asks not to blow open German 1, understand that they will not spawn there early, but if you plan your attacks right, they will all spawn there and not be able to defuse a planted German 2.

There are so many people that say they are sitting next to German 1 and they are not spawning there so they should shoot it open. They dont realize that by them being near German 1, it helps them spawn in their spawn area instead doh.gif Do not go near German 1 and go to their spawn and voowaalaa!!! They are now going to be spawning at German 1!!!!!!!!!!!!!!!!! Yeay!!!!!!!!!!!!!!!!!

Hope this helps the Russian players. It seems since Canuck mentioned about how bad the German team was, Allot more people have gone German on a regular basis and its hard for the Russian team to win. Just like I said before, its who is playing on which side, not that the map favors one side over the other.


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M@ster of Dis@ster
post 11/30/06 6:27pm
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Winning with Russian is easier...period.



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Glyn Gardner
post 12/02/06 9:26am
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Found another team tactic that worked well last night. For the Russians: Get the T 34 and the BT 7 to hold the North pass. Use the building and base as cover(this is important) to hit the enemy tanks coming through the gap. I was even able to hit the STuG through the window of the house. After the first rush, move up and begin shelling G3 from long range. Have the rest push the middle with someone moving on G2 to either steal the G2 tank, or one of the Pz III's directly behind the German center PaK. I found that most of the time a couple of folks can hold the germans in the north, while G2 gets popped early. Advantage Russians!
Germans: Move toward R3, have somone move up in a jeep with the tanks along the same route. As long as the Ruskies are attacking North, R3 can be cracked pretty quick. Especially if you can get on the 45mm AT gun behind it. (I think this may only work in games with less people). Once R3 is cracked, blow it while the 45mm gunner starts hitting R2. This basicly turns into a race, since no-one is defending. I think defense may actually be couter productive in this case, since it would cause Ruskies to respawn in a position to counter attack R3. This tactic lead to three two straight German victories last night in a couple of 5 v. 5


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Goner
post 01/29/07 9:14am
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QUOTE(Angus Thermopyle @ 09/20/06 7:51pm) *
Same goes for anyone hopping on the mg of a tank. I can't tell you how Pissed I was at someone who shall remain nameless two nights ago that was just spinning around and shooting the mg on a BT7 I was driving.

Seems some people don't like MG gunners on their tanks at all ; couple of times I hopped on a tank and had to get off because they kept spinning the turret at full speed, so I got dizzy ... I for one really appreciate a top gunner to watch my back.

This post has been edited by Goner: 01/29/07 9:15am
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MyWifesMule
post 01/29/07 9:45am
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" I for one really appreciate a top gunner to watch my back."

Well it all depends who you get. I don't know how many time i've had someone on the MG and all they do is shoot at nothing, then when someone does come along, their asleep at the switch and I get killed. cussing.gif

This post has been edited by MyWifesMule: 01/29/07 9:46am


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M@ster of Dis@ster
post 01/29/07 12:41pm
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QUOTE(Goner @ 01/29/07 10:14am) *

QUOTE(Angus Thermopyle @ 09/20/06 7:51pm) *
Same goes for anyone hopping on the mg of a tank. I can't tell you how Pissed I was at someone who shall remain nameless two nights ago that was just spinning around and shooting the mg on a BT7 I was driving.

Seems some people don't like MG gunners on their tanks at all ; couple of times I hopped on a tank and had to get off because they kept spinning the turret at full speed, so I got dizzy ... I for one really appreciate a top gunner to watch my back.



The "spinning turret" is a game glitch that sometime happens to the gunner when the tank or jeep is driven sideways on an incline for a bit. Sometimes it is possible to recover from this "spin" once the vehicle is on more level ground, but a few times I had to hop out because it was caught in infinite spin.

So knowing that it isn't the gamer that the problem, I actually usually have quite a laugh when I see someone spinning out of control on a jeep. I also always laugh when I see someone riding the side of a tank. Since you can run faster than any tank you ride on, and you can't do anything, it makes no sense...so it's always funny seeing someone there who just must think it's "cool". Either that, or they're to tired to hold their "forward" button. smile.gif

I espeically get a kick of guys sitting on the stug since their perched forward. They look so funny all propped up there. biggrin.gif


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