Barbarossa tactics and strategy |
Barbarossa tactics and strategy |
Angus Thermopyle |
09/20/06 1:51pm
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#91
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Second Lieutenant Group: {MOB} Regs Posts: 324 Joined: July 29th 2006 From: North Wales, Pa Member No.: 1855 |
One more jeep point.
When you are manning the MG on a jeep and don't see an enemy, stop shooting the f'n thing. Maybe this isn't strategy, but it is much easier to pinpoint the direction of gunfire than an engine in my opinion. It also allows you to have a full "clip" when you do see an enemy. Same goes for anyone hopping on the mg of a tank. I can't tell you how Pissed I was at someone who shall remain nameless two nights ago that was just spinning around and shooting the mg on a BT7 I was driving. They didn't notice the german that was standing in town and nailed us with a bazooka. -------------------- Gentlemen, you can't fight in here! This is the War Room.- Dr. Strangelove I hear nothing, I see nothing, I know nothing! - Sgt Hans Schultz |
Stryker9 |
09/20/06 2:17pm
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#92
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Second Lieutenant Group: {MOB} Regs Posts: 272 Joined: August 9th 2006 From: Atlanta, GA, USA Member No.: 1867 Xfire: Stryker9 |
ALSO, when using a MG with the slider bar ammo,
use SHORT bursts at solid targets or sometimes for suppression against hiding places. Then your bar recovers fast for the next shot. To run the bar down to nothing on a long burst is inviting the enemy to kill you while the bar recovers.... JIM -------------------- |
Glyn Gardner |
11/29/06 1:54am
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#93
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PFC Group: Forum Member Posts: 15 Joined: October 13th 2006 From: Rapid City South Dakota (for now) Member No.: 2079 |
A new trick I have been toying with that has been fairly effective for defending G2. Take the Pz III from G2 and park it against the bushes close to the PaK pointing north by G2. Have the tank face the south S turn. This effectively allows 1 person (cause that's usally how many people stay and guard G2) to set up some 360 degree defense. Also, if you move from the driver to the commander's machinegun position the tank stops running, allowing you to use your ears to hear incoming enemy vehicles. Another usefull tactic, if you have some help guarding G2 is to take the half track from the riverbed and use it as a road block in the S turn. Man the machinegun to take care of dismounted infantry, and have a panzershreck available for tanks. When and if they destroy the half track, it will still serve as a roadblock for a few extra (and maybe critical) seconds until it blows up.
-------------------- "Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no!" John Belushi-Animal House, 1978
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Nothing |
11/29/06 12:08pm
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#94
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Colonel Group: {MOB} Regs Posts: 1271 Joined: July 25th 2005 From: Chicago, IL. Member No.: 1272 |
Agree, that works well against the Russians.
This I would like to point to Goose. Goose on most occasions does not believe opening German 1 is something that weakens the Russian teams efforts to blow German 2 or 3. When german 2 and 3 are open and 1 is still closed. The germans will still spawn at their spawn area until there are several germans are killed at once, or if the russians are in the spawn. If German 1 is still open, and you go into the German Spawn, they WILL SPAWN at German 1 allot more! This is where this is a huge advantage of taking out German 2. So please, when someone asks not to blow open German 1, understand that they will not spawn there early, but if you plan your attacks right, they will all spawn there and not be able to defuse a planted German 2. There are so many people that say they are sitting next to German 1 and they are not spawning there so they should shoot it open. They dont realize that by them being near German 1, it helps them spawn in their spawn area instead Do not go near German 1 and go to their spawn and voowaalaa!!! They are now going to be spawning at German 1!!!!!!!!!!!!!!!!! Yeay!!!!!!!!!!!!!!!!! Hope this helps the Russian players. It seems since Canuck mentioned about how bad the German team was, Allot more people have gone German on a regular basis and its hard for the Russian team to win. Just like I said before, its who is playing on which side, not that the map favors one side over the other. -------------------- |
M@ster of Dis@ster |
11/30/06 6:27pm
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#95
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Colonel Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
Winning with Russian is easier...period.
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Glyn Gardner |
12/02/06 9:26am
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#96
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PFC Group: Forum Member Posts: 15 Joined: October 13th 2006 From: Rapid City South Dakota (for now) Member No.: 2079 |
Found another team tactic that worked well last night. For the Russians: Get the T 34 and the BT 7 to hold the North pass. Use the building and base as cover(this is important) to hit the enemy tanks coming through the gap. I was even able to hit the STuG through the window of the house. After the first rush, move up and begin shelling G3 from long range. Have the rest push the middle with someone moving on G2 to either steal the G2 tank, or one of the Pz III's directly behind the German center PaK. I found that most of the time a couple of folks can hold the germans in the north, while G2 gets popped early. Advantage Russians!
Germans: Move toward R3, have somone move up in a jeep with the tanks along the same route. As long as the Ruskies are attacking North, R3 can be cracked pretty quick. Especially if you can get on the 45mm AT gun behind it. (I think this may only work in games with less people). Once R3 is cracked, blow it while the 45mm gunner starts hitting R2. This basicly turns into a race, since no-one is defending. I think defense may actually be couter productive in this case, since it would cause Ruskies to respawn in a position to counter attack R3. This tactic lead to three two straight German victories last night in a couple of 5 v. 5 -------------------- "Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no!" John Belushi-Animal House, 1978
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Goner |
01/29/07 9:14am
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#97
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Private Group: Forum Member Posts: 9 Joined: January 4th 2007 From: Rotterdam, Netherlands Member No.: 2569 |
Same goes for anyone hopping on the mg of a tank. I can't tell you how Pissed I was at someone who shall remain nameless two nights ago that was just spinning around and shooting the mg on a BT7 I was driving. Seems some people don't like MG gunners on their tanks at all ; couple of times I hopped on a tank and had to get off because they kept spinning the turret at full speed, so I got dizzy ... I for one really appreciate a top gunner to watch my back. This post has been edited by Goner: 01/29/07 9:15am |
MyWifesMule |
01/29/07 9:45am
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#98
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Colonel Group: {MOB} Regs Posts: 1140 Joined: December 31st 2005 From: " Live free or die" New Hampshire, USA Member No.: 1502 |
" I for one really appreciate a top gunner to watch my back."
Well it all depends who you get. I don't know how many time i've had someone on the MG and all they do is shoot at nothing, then when someone does come along, their asleep at the switch and I get killed. This post has been edited by MyWifesMule: 01/29/07 9:46am -------------------- |
M@ster of Dis@ster |
01/29/07 12:41pm
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#99
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Colonel Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
Same goes for anyone hopping on the mg of a tank. I can't tell you how Pissed I was at someone who shall remain nameless two nights ago that was just spinning around and shooting the mg on a BT7 I was driving. Seems some people don't like MG gunners on their tanks at all ; couple of times I hopped on a tank and had to get off because they kept spinning the turret at full speed, so I got dizzy ... I for one really appreciate a top gunner to watch my back. The "spinning turret" is a game glitch that sometime happens to the gunner when the tank or jeep is driven sideways on an incline for a bit. Sometimes it is possible to recover from this "spin" once the vehicle is on more level ground, but a few times I had to hop out because it was caught in infinite spin. So knowing that it isn't the gamer that the problem, I actually usually have quite a laugh when I see someone spinning out of control on a jeep. I also always laugh when I see someone riding the side of a tank. Since you can run faster than any tank you ride on, and you can't do anything, it makes no sense...so it's always funny seeing someone there who just must think it's "cool". Either that, or they're to tired to hold their "forward" button. I espeically get a kick of guys sitting on the stug since their perched forward. They look so funny all propped up there. -------------------- |
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