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> Smolensk Arty Spawn Mauling
Hellfighter
post 02/28/06 5:42pm
Post #16


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QUOTE(Cpt.Canuck @ 02/27/06 8:36pm) *
QUOTE(Hellfighter @ 02/27/06 9:54am) *


Furthermore its a dead on arty shot ,so smoke from teammates nearby wouldn't help. The gunner is shot pumping out shells as fast as he can on the predesignated kill spot.


Actually, smoke does cause some problems for the gunner. It can get the gunner off rythm when launching shells into spawn - often letting one or two Germans escape out the backdoor to try and snipe the gunner. Rythm is key when spawnkilling, I've discovered. w00t2.gif ....


And there I was thinking you were pumping out shots just as fast as you could even unable to see your target due to streams of sadistic laughter tears misting up your vision.


This post has been edited by Hellfighter: 02/28/06 5:43pm


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ScrapyardBob
post 03/03/06 10:30am
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IB got back to me, he says that in the Varaville and Red Oktober maps are examples of moving script models around. The downside is that the collision maps won't move (which may not be a big deal).

Not sure when I'll get a chance to look at that code. Possibly this weekend or sometime next week.


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ScrapyardBob
post 03/04/06 3:28am
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Here's the broken attempt at a fix (note that this doesn't seem to work, but Druid had a brainstorm so I'm tossing what I had done already up).


Attached File(s)
Attached File  mp_uo_smolensk_broken_fix.zip ( 1.7k ) Number of downloads: 21


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Druid
post 03/04/06 1:35pm
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Unfortunately my brainstorm turned out to be a brainfart.
Still doesn't work


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Not a word was spoken to contradict or disagree with S@bot when he called me a....
bully, dictator, snide, hypocrite, arrogant, smartass and lets not forget,
according to him the way I act is reprehensible.
Yet, you're going to censor my signature because it's inappropriate and might hurt his little feelings???
Sorry. don't think so

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Druid had my admiration and even though he has always come across as an arrogant, snide and very many times a smartass in posts and pm's

S@bot aka Little Silver
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Druid
post 03/05/06 2:12am
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Although my earlier brainstorm turned into a brainfart.
I found a workaround that magicaly works.
2_thumbs_up_-_animated.gif
It's not a proper fix like ScrapYardBob was trying to do, mine is more of the idiot style of fix.
It will be on the server tomorrow.
The pak gun south of the church has been rasied up so it will fire past the little hill in front of it.
The pak gun by the axis spawn has been removed, actually it's still there just 20 feet underground.

I look forward to seeing all of you on ther server tomorrow.


--------------------
Not a word was spoken to contradict or disagree with S@bot when he called me a....
bully, dictator, snide, hypocrite, arrogant, smartass and lets not forget,
according to him the way I act is reprehensible.
Yet, you're going to censor my signature because it's inappropriate and might hurt his little feelings???
Sorry. don't think so

QUOTE
Druid had my admiration and even though he has always come across as an arrogant, snide and very many times a smartass in posts and pm's

S@bot aka Little Silver
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Blinky
post 03/05/06 5:48am
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QUOTE(Druid @ 03/05/06 2:12am) *

Although my earlier brainstorm turned into a brainfart.
I found a workaround that magicaly works.
2_thumbs_up_-_animated.gif
It's not a proper fix like ScrapYardBob was trying to do, mine is more of the idiot style of fix.
It will be on the server tomorrow.
The pak gun south of the church has been rasied up so it will fire past the little hill in front of it.
The pak gun by the axis spawn has been removed, actually it's still there just 20 feet underground.

I look forward to seeing all of you on ther server tomorrow.



Thank God!

That damn pak gun has caused enough cussing.gif among german team and ruined all good expectations what we had for Smolensk. Just wondering why Smolensk and Barbarossa in some cases unfairly favour russian team. German spawn area is just way too open and easily to access. Try to do same kind of spawn raping for russian team while playing BA. No dice!

No matter if you play CNQ, russians have more easier ways to get to the german spawn, as it happened last night. And why the hell that pak gun is inside that russian bunker after the stone bridge. All pak guns should be removed when playing CNQ. It´s almost impossible to take stone bridge when there´s a ruskie camping with that pak.


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Cpt.Canuck
post 03/05/06 10:43am
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Brilliant Druid! Thanks!


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HammaTime
post 03/05/06 11:30am
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He's a GENIUS!! Great job Druid.
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M@ster of Dis@ster
post 03/05/06 12:19pm
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QUOTE(HammaTime @ 03/05/06 12:30pm) *
He's a GENIUS!! Great job Druid.


Thanks Druid. That gun had to go. However, I wonder about one more fix long term. Can a secondary German spawn point be activated? Perhaps just in one of the other houses? The German spawn point would still seem very vunerable to spawn raping especially because it is so easy to get to. Just a thought. It will be interesting to watch the win/loss of Russian vesus German for the next while to see if one side has and unfair advantage as people learn the various "tricks" in the map. Hopefully someone will keep us updated with that info, even if just to reassure us that things are fairly balanced if they are. Thanks.



MoD



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Hellfighter
post 03/05/06 1:24pm
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QUOTE(M@ster of Dis@ster @ 03/05/06 12:19pm) *
QUOTE(HammaTime @ 03/05/06 12:30pm) *
He's a GENIUS!! Great job Druid.


.....Can a secondary German spawn point be activated? Perhaps just in one of the other houses?


MoD



I was for that idea too since if I remember correctly a 2nd spawn point for ruskiz dealt with a similar issue on Barby map in its earlier days.


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