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| dienamic |
04/12/06 12:20pm
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#1
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![]() Second Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 373 Joined: January 28th 2006 Member No.: 1559 |
I am averaging about 10 killz to 1 death on our new map! I love Tochola!!!! This post has been edited by dienamic: 04/12/06 12:24pm |
| Lt. Buttfish |
04/12/06 5:47pm
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#2
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PFC ![]() Group: Forum Member Posts: 13 Joined: February 26th 2006 Member No.: 1614 |
Yeah, I guess I had a pretty good kill/death ratio compared to my Barbarossa scores. Most of my kills were probably with rockets today....
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| T/A6Pak |
04/13/06 8:26am
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#3
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![]() Major General ![]() Group: {MOB} Posts: 3274 Joined: January 14th 2006 Member No.: 1535 |
Just happy to kill Bob three times in a row last night....LOL remember Bob....
Then the HealthPak ran like Forest....as she knew Bob was coming with the Big Guns... -------------------- ![]() Signature designed by Old Man Mike Never take life seriously. Nobody gets out alive anyway. ![]() |
| Cpt.Canuck |
04/13/06 8:38am
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#4
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Second Lieutenant ![]() Group: {MOB} Regs Posts: 443 Joined: January 3rd 2006 Member No.: 1511 |
I've got a pretty low ratio actually... I dont think this map supports my crazy run and gun style. Seems there's always a tank or a pak waiting around every corner for me. I need to start camping more I guess! ha.
Love the map tho. -------------------- ![]() |
| HammaTime |
04/13/06 9:02am
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#5
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![]() Major General ![]() Group: {MOB} Posts: 2008 Joined: November 17th 2005 From: Maine, USA Member No.: 1428 |
I've got a pretty low ratio actually... I dont think this map supports my crazy run and gun style. Seems there's always a tank or a pak waiting around every corner for me. I need to start camping more I guess! ha. Love the map tho. Scrap did such a great job with the map, I'm not sure camping is the answer. It may work now, but give people a little more time with the map and those campers will be toast after a couple of kills. It won't take us long to figure out the multiple routes to a camper. That is a real testament to a well designed map. |
| ScrapyardBob |
04/13/06 9:35am
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#6
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
I wish I had demos of those 3 deaths, 6pak... I'd send them to you to frame. It was 3 excellent kills, you caught me flat-footed 3 times in a row.
Run and gun... works well during spawn killing, CQB in the farm buildings, while defending bases, or in the infantry trails. But out in the open areas, it's definitely going to be a "look both ways before crossing". I know I killed you twice with the SE Bridge Pak45 last night while trying to hold the S flank against a german attack. That pak45 position can be sniped from a distance (just move carefully and don't let the gunner spot you at the South Bunker area). Or you can use the trails to slip in along the treeline and get behind an inattentive gunner. Even if you can't kill the gunner, keeping them distracted by rustling the foliage near them helps your team get tanks forward. I was also lucky last night on the SE Bridge Pak45. I had 1-3 teammates supporting me by performing counter-sniper duty and helping to ambush german tanks as they assaulted via the S Forest. Intel and teamwork are going to be pretty important on a map like this. -------------------- |
| HammaTime |
04/13/06 11:57am
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#7
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![]() Major General ![]() Group: {MOB} Posts: 2008 Joined: November 17th 2005 From: Maine, USA Member No.: 1428 |
I was also lucky last night on the SE Bridge Pak45. I had 1-3 teammates supporting me by performing counter-sniper duty and helping to ambush german tanks as they assaulted via the S Forest. Intel and teamwork are going to be pretty important on a map like this. We're ending up with Tuchola threads EVERYWHERE ... but, I have to compliment you Scrap on the work you and Silver did protecting that SE Bridge approach. You had a couple of other guys who helped, but clearly weren't as commited. If you had had just one or two more who understood the importance of that you would have had an impervious defense. I don't understand people who whine about "too many tanks," when a defensive position with one Pak, no tanks and a couple of very talented rocket boys can stop an entire armor column in their tracks. Bravo! Silver's moving down the hill from the Pak was real important to help rattle the initial tank push and then served as a counter-sniping defense. Those trees provide a lot of cover for snipers. It will be important to ensure that you have some defensive troops deployed near the bridge and that small bunker to stop them from moving into position. Having those forward troops communicating with you and helping direct your Pak shots will be advantageous as well. |
| dienamic |
04/14/06 4:46pm
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#8
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![]() Second Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 373 Joined: January 28th 2006 Member No.: 1559 |
let me correct my early on post. The kill death ratio is not accually that good, but my score is generally around that. I am not really a stat man. I am more a get the job done wether it be blowing bases or defending.
I still think this is one of the best maps I ever played. |
| Stickman |
04/18/06 10:14am
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#9
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![]() First Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 115 Joined: October 9th 2005 Member No.: 1374 |
I confess I've been doing a lot of sneak and snipe on this map, and haven't been making it down into bases to plant as much. I'm coming to appreciate how easy it is to melt away into the forest and pop up somewhere else. I know it's a map that rewards teamwork, but I've been having SO much fun roaming around the german areas on foot on my own, wearing down advancing germans. I think my kill rate is up, but my score is down.
I've been told I'm a real pain in the ass, which I take as high complement. I have to say, this map makes all others look like rather shabby rush jobs. Why don't all maps have infantry trails??? Hey, you know what would be fun? A slide! I'm picturing a very steep, twisty infantry path that you could fall down and shout "Whee!" Can a path be made steep enough? Can friction be reduced? -------------------- ![]() |
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