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| flatliner |
05/10/06 10:37am
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#1
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Major General ![]() Group: {MOB} Regs Posts: 1773 Joined: January 25th 2006 Member No.: 1553 |
Howdy,
I was reading about mods to servers and somthing about editting scripts to make the skills of the weapons different.. what does this mean. Could someone edit a script and change how they react to a map, like run faster, or jump higher, or even shoot straighter? would PB even find these script changes? I remember we had to load somting called greasegun or something to get into barb one time (i think) and it messed up my other games, is that an edit of a script? Now that i am getting into the game more i am even more curious of the intricacies..... undead smells... LOL This post has been edited by flatliner: 05/10/06 10:38am |
| Lord Lipton |
05/10/06 10:46am
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#2
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Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 2588 Joined: November 20th 2005 Member No.: 1434 Xfire: lipton902 |
choth smells too, man. i keep trying to tell people this.
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| pezking |
05/10/06 11:08am
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#3
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![]() Colonel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 1285 Joined: September 16th 2005 From: Sterling, VA Member No.: 1342 Xfire: pezking19 |
It's pretty easy to change weapon characteristics. It's all just a changing the weight in the value of the target path. You can change velocity, rate of fire, accuracy, how many rounds or bullets, etc. You can change the ammo type... that's always fun. Giving a sniper rifle tank killer rounds is a blast. I made an early weapons mod when UO first came out... all weapons stayed stock except I just amped up the hit damage so you didn't have to chase people around while shooting at them.
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| Stickman |
05/10/06 11:52am
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#4
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![]() First Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 115 Joined: October 9th 2005 Member No.: 1374 |
Howdy, I was reading about mods to servers and somthing about editting scripts to make the skills of the weapons different.. what does this mean. Could someone edit a script and change how they react to a map, like run faster, or jump higher, or even shoot straighter? Just to clarify, these are server scripts; they let the server admin select how weapons, etc, perform on a given server. They effect all players on the server equally. They are NOT scripts an individual can run to give themselves an advantage over others. Personally, i like the one that makes the PPSH fire bazooka rounds. Server mods, such as the "greasegun" one you had to download, are created to add non-stock elements to the game. They will require a mod file both on the server, and on each players computer. All kinds of amateur programmers put these mods together, and sometimes they conflict with one another. A mod that works fine on one server may conflict with mods running on other servers, resulting in an error when you try to load them. Such is life. This post has been edited by Stickman: 05/10/06 11:57am -------------------- ![]() |
| flatliner |
05/10/06 11:57am
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#5
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Major General ![]() Group: {MOB} Regs Posts: 1773 Joined: January 25th 2006 Member No.: 1553 |
ok now i get it,
but i alwys see pople talking about wall hacks, aimbots, and running scrits, i know the first two, i was just curious what running scripts was. |
| HarryCaray |
05/12/06 10:01pm
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#6
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Major ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 802 Joined: May 7th 2006 From: O-Town Baby! Member No.: 1742 Xfire: I'm on a Mac dude... |
They must have been talking about Name Changing scripts. Like at the end of a game you see the players name get colorized and say different things.
It's easy as /bind p exec name.cfg -------------------- ![]() ![]() |
| UNDEAD 1 |
05/13/06 12:14am
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#7
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Major General ![]() Group: {MOB} Posts: 2753 Joined: January 17th 2006 Member No.: 1540 Xfire: UNDEADJAMES |
undead smells... LOL [/quote] LOL -------------------- ![]() |
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Lo-Fi Version | Time is now: 05/03/26 7:48am |