IPB

Welcome Guest ( Log In | Register )

2 Pages V  1 2 >  
Reply to this topicStart new topic
> Spawn killing
GatlinGun
post 05/14/06 10:56pm
Post #1


PFC
*

Group: Forum Member
Posts: 18
Joined: December 19th 2005
From: Michigan, USA
Member No.: 1478
Xfire: argatlin



I know that {MOB} has no rules concerning spawn killing but I think something should be considered to ease this rule just a little. I am an avid UO player and play on {MOB} servers daily and have for some time now. I have always enjoyed the game with many {MOB} members and visitors alike. It is always a good tactic to sneak behind enemy lines and take them out but my concern is the ones who sit in a tank and constantly kill every single spawning player. Today it irked me so much that I actually called the spawn killer a fag. Considering that I am the founder of my clan and in no way condone this sort of behavior, I appologize to the person I offended. But, mass spawn killing is considered cheating on most servers and is clearly a sign of lack of skill. Im talking the skill it takes to actually war in the field like a normal player would. We also allowed spawn killing on our UO server not so long ago. Our server population was extremely high and now it dropped to almost nobody due to the fact of allowing spawn killing. I have also seen this happen to a few other popular UO servers. Having a sniper take out the enemy is one thing but when you have 2 or 3 tanks taking out every single spawner is just, well, rediculous. Like I said, our server population fell 90% when we allowed spawn killing. Just something to think about. <>TE<>GatlinGun - Team TerminalEclipse.


--------------------
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Silver
post 05/14/06 11:12pm
Post #2


Major General
**********

Group: Banned
Posts: 6596
Joined: March 30th 2004
Member No.: 680



I <3 Spawnkilling
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
|$aucy|
post 05/14/06 11:12pm
Post #3


Major General
Group Icon

Group: {MOB}
Posts: 3057
Joined: September 11th 2004
From: New York
Member No.: 896
Xfire: bradd



You make some good points, however it is extremely hard to control a server when spawn killing is stated as not allowed.

Let's say you spawn in an open area and see someone with an mg or a tank...you're going to shoot at them correct? Why wouldn't they shoot at you in response?

Getting in the position to spawn kill requires skill and getting out of being spawn killed requires skill. I have never and still do not see a problem with spawnkilling. I know it can be frustrating at times, but if you find yourself getting extremely angry at someone, maybe you should remind yourself it's just a game, /quit, and go do something else for awhile.


--------------------
IPB Image
{MOB}... Often Imitated, NEVER duplicated
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Hellfighter
post 05/14/06 11:17pm
Post #4


Major General
Group Icon

Group: {MOB}
Posts: 2111
Joined: November 15th 2005
From: Quebec, Canada
Member No.: 1424
Xfire: hellfighter1x



QUOTE(GatlinGun @ 05/14/06 11:56pm) *
I...We also allowed spawn killing on our UO server not so long ago. Our server population was extremely high and now it dropped to almost nobody due to the fact of allowing spawn killing. I have also seen this happen to a few other popular UO servers. ...<>TE<>GatlinGun - Team TerminalEclipse.


Hi, no offence but most folks playing here are aware of all the ramifications of 'spawnkill allowed' and the server population here remains high.... ie, regulars still flock to the UO stocks server and are willing to play on the rusky side well aware that the most awful tank spawn rape can pummel them if they lose the attack initiative.

ps.The spawnkillers you assume on our servers to be unskilled are in fact very skilled in various/many 'normal' skills, and play with the objective to take down enemy bases or assist in doing so by spawn ownage - stick around and you'll find out. We're going with what our rules permit.... rules that we like and are well aware we can be spawn-owned at some point.


This post has been edited by Hellfighter: 05/14/06 11:23pm


--------------------



User is offlineProfile CardPM
Go to the top of the page
+Quote Post
GatlinGun
post 05/14/06 11:19pm
Post #5


PFC
*

Group: Forum Member
Posts: 18
Joined: December 19th 2005
From: Michigan, USA
Member No.: 1478
Xfire: argatlin



Maybe your not seeing my point. Being in a tank and taking out every spawner is in no way a sign of skill. To me it is a sign of weakness. Plus, there is no skill involved to get out of being killed at spawn when you are taken out before you even spawn. Oh yea, I know its just a game.


--------------------
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
|$aucy|
post 05/14/06 11:26pm
Post #6


Major General
Group Icon

Group: {MOB}
Posts: 3057
Joined: September 11th 2004
From: New York
Member No.: 896
Xfire: bradd



I'm not going to argue with you. We have different opinions on the issue.



Good day sir.


--------------------
IPB Image
{MOB}... Often Imitated, NEVER duplicated
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Hellfighter
post 05/14/06 11:26pm
Post #7


Major General
Group Icon

Group: {MOB}
Posts: 2111
Joined: November 15th 2005
From: Quebec, Canada
Member No.: 1424
Xfire: hellfighter1x



QUOTE(GatlinGun @ 05/15/06 12:19am) *
Maybe your not seeing my point. Being in a tank and taking out every spawner is in no way a sign of skill. To me it is a sign of weakness. Plus, there is no skill involved to get out of being killed at spawn when you are taken out before you even spawn. Oh yea, I know its just a game.


Playing on our servers with these rules over an extended period of time we indeed see the point... In the end BA is about a team effort to take down bases. Getting to a tank in the rear of the enemy staging area is not luck and does involve skill getting there>the spawnkill is like icing on the cake... it's just a game as you say.


This post has been edited by Hellfighter: 05/15/06 8:20am


--------------------



User is offlineProfile CardPM
Go to the top of the page
+Quote Post
GatlinGun
post 05/14/06 11:37pm
Post #8


PFC
*

Group: Forum Member
Posts: 18
Joined: December 19th 2005
From: Michigan, USA
Member No.: 1478
Xfire: argatlin



Im not trying to argue. I understand the different rules with different clans. Im just not used to being mowed down over and over before I even get a chance to respawn. Im not saying that spawn killing should be out-lawed but when someone spends most of the game in a tank just spawn killing, it gets a little frustrating. Maybe next time i get on, i will give it a shot.....If im not kicked or banned. unsure.gif


--------------------
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Druid
post 05/14/06 11:52pm
Post #9


Major General
**********

Group: Forum Member
Posts: 3453
Joined: July 31st 2002
Member No.: 16
Xfire: mobdruid



There are several reasons, mine is probably different from most.
For me it's because it's part of MOB's history.
We started as a mohaa clan.
I couldn't begin to count how many servers our players ( not just MOB but people who lived on our servers )where either kicked or banned from do to spawnkilling. Which is fine, if thats the way those people ran their servers 100% of the time but it wasn't.
If the admin of the server spawnkilled someone, no big deal.
If the admin of the server was spawnkilled, than they would go on a rampage crying about how it's against their rules and kick or ban the player.
We did things different.

From your post
It is always a good tactic to sneak behind enemy lines and take them out but my concern is the ones who sit in a tank and constantly kill every single spawning player.
My 1st questions would why did the team allow a guy get in a position to do that.
In the end it all comes down to how you veiw the game.
The way I see it, You not only have to defend your bases but your spawn as well.


the most common complaint.
It doesn't take skill
Sorry... but have to disagree, I could try to do that a hundred times & fail every single time.


--------------------
Not a word was spoken to contradict or disagree with S@bot when he called me a....
bully, dictator, snide, hypocrite, arrogant, smartass and lets not forget,
according to him the way I act is reprehensible.
Yet, you're going to censor my signature because it's inappropriate and might hurt his little feelings???
Sorry. don't think so

QUOTE
Druid had my admiration and even though he has always come across as an arrogant, snide and very many times a smartass in posts and pm's

S@bot aka Little Silver
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
pezking
post 05/15/06 12:10am
Post #10


Colonel
*********

Group: Forum Member
Posts: 1285
Joined: September 16th 2005
From: Sterling, VA
Member No.: 1342
Xfire: pezking19



I agree that it's an opinion topic. I tend to usually think that spawn raping is a no-skill sport. But I see the other side of the matter as well where people must be skilled to know where the spawn is and when to hit it. I still think it's a weak kill and I find it humorous when people post the screenshots of their scores with glee when most of the kills were spawn ownage. I understand that in a real-world scenario, you would most likely pummel your enemy into the ground like that, but this is a game and sometimes keeping a few players from dropping off the server means a lot. Again, this is all opinion and the rules specifically state that spawn killing is allowed. I just tend to think in certain circumstances, if the other player doesn't even have a chance to fight/play... what's the point of playing? Same can be said for playing against hackers. They just want to frustrate players or pad their ego with nice stats. <---My opinion ofcourse. biggrin.gif


--------------------
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
GatlinGun
post 05/15/06 12:12am
Post #11


PFC
*

Group: Forum Member
Posts: 18
Joined: December 19th 2005
From: Michigan, USA
Member No.: 1478
Xfire: argatlin



I see your point Druid in protecting your spawn. Dont know why that did'nt come to mind. For some reason when I am Russian, I try to protect spawn but when I am German, I dont seen to think about it. Maybe I need to re-think the way I play and take spawn killing as a way to improve my game. My point in general was that we had so much complaining on our server and lost many players due to allowing spawn killing.

Btw, your comment about the Admins being upset when they are spawn killed but spawn kill themselves is all too true.



--------------------
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Bargod
post 05/15/06 1:04am
Post #12


The Bargod
Group Icon

Group: {MOB}
Posts: 5008
Joined: March 4th 2004
From: Dallas
Member No.: 641
Xfire: bargod



Spawn killing is part of the game, at least for us. I've been on both ends. It sucks getting spawn killed, but nothing is better than taking one out, then working your way into their spawn to retaliate. Barbarossa is the only map where I thought spawnkilling is lopsided do to how the spawns are set up. The russians have a clear spawn kill advantage. It never stopped me from being German, however.
I don't play on servers that don't allow spawn killing. Not because I do it all the time (it's pretty rare that I can hold the position long) but because I see it as taking away from the games. If the designers built a game where the enemy couldn't get into the spawn, well, I guess that would be alright. But the games I've played make defending a spawn a stretegic part of the game. If you lose your spawn you are going to pay. The point, don't lose your spawn. Communicate with your team and regain control of the spawn. It's how the game is played in my mind, be it mohaa, coduo or cod2.


--------------------

IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
UNDEAD 1
post 05/15/06 6:39am
Post #13


Major General
Group Icon

Group: {MOB}
Posts: 2753
Joined: January 17th 2006
Member No.: 1540
Xfire: UNDEADJAMES



taking a couple rapes as rusky on kursk builds character.if you have teamwork it wont happen and if it does your team works their way out of their mess.its hard enough to pLant the bases with no spawn protection because you need arty sup. your just saying on that map -LET THE RUSKYS DEFUSE 3-they spawn at it.



ive been in as many rapes on the losing side with germans at their 1 and ill tell you its alot worse,lol! cc can hit that house next to 1 from canada!



--------------------
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Hellfighter
post 05/15/06 8:25am
Post #14


Major General
Group Icon

Group: {MOB}
Posts: 2111
Joined: November 15th 2005
From: Quebec, Canada
Member No.: 1424
Xfire: hellfighter1x



QUOTE(GatlinGun @ 05/15/06 12:37am) *
.... Maybe next time i get on, i will give it a shot.....If im not kicked or banned. unsure.gif
----> No you won't be rolleyes.gif lol.

Forget 'maybe'.... Go for it! You might be pleasantly surprised how we work with it here- and keep coming back for more smile.gif


--------------------



User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cpt.Canuck
post 05/15/06 5:48pm
Post #15


Second Lieutenant
Group Icon

Group: {MOB} Regs
Posts: 443
Joined: January 3rd 2006
Member No.: 1511



I hate it, but as mentioned, I think most on the MOB servers have come to accept it as part of the game - and indeed part of strategy. It is the defence's responsibilty to PREVENT spawnkilling. Simple as that.



Surprised no one has mentioned the spawnkilling on the short-lived Smolensk...
Multiply this screenshot by 9 or 10 in a row. THAT is spawnraping:




Attached thumbnail(s)
Attached Image

--------------------

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

2 Pages V  1 2 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 05/03/26 11:32pm
Skin Designed by Canucks Fan Zone