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Stryker9
post 09/19/06 1:48pm
Post #31


Second Lieutenant
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Group: {MOB} Regs
Posts: 272
Joined: August 9th 2006
From: Atlanta, GA, USA
Member No.: 1867
Xfire: Stryker9



Here is a quote from a player on another forum about COH:

"I am hooked on playing skirmish mode...I played as the Germans recently and built 2 Nerbelwerfers and moved them into a secure area. Flanks were protected by MG42 units and puma and the rear was protected by s unit of Grenadiers and a Stug. I was able to rain havoc on my AI opponent it was really cool.....................Until he brought in an airstrike (strafing) and an artillery barrage that ruined my party."


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Genocide Junkie
post 09/19/06 2:37pm
Post #32


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Member No.: 1843
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So this is War Craft for WWII Junkies....


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Stryker9
post 09/20/06 2:02pm
Post #33


Second Lieutenant
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Member No.: 1867
Xfire: Stryker9



OK, took a much closer look at this game for about 2 hours of skirmish play.
The doc book is wholly inadequate in my opinion. I learned much that was
NEVER in the book. I quickly found out that the "pause" key is probably the
most important of all for the human player. Using it very frequently, I managed to
keep up with the AI somewhat (still on EASY setting). I got most of my buildings
done before any incursion by the Germans. I even got some tanks & armored cars
built among some other useful things. Found out that all the fuel & munitions depots
are NOT the same. Some are worth more that others (not in the book). Also some
weapons are not listed in the book either. At one point, I saw a red dot moving on
the map towards my MG squad. Upon closer examination, I see this little robot tank?
moving towards me. All of a sudden, it blows up taking my MG squad with it. Didn't
know that we had robots in WW2??? The gun was intact so I had an Engineer squad take
it over which they did to my surprise. I used arty on a German bunker which worked very
well and followed up with a tank, armored car & inf squad. Ran into fierce resistance from
a German tank & infantry. Held my own till a 2nd German tank showed up. It maneuvered
over too my flank where I had my 57 anti-tank gun do the honors. My little anti-tank crew
ended up taking out 3 German tanks (nice shooting). I ended up losing but not by much.
Of course, the lessons I learned for the next time were priceless. So the moral here is:
1. Use the "PAUSE" key very, very often.
2. Use the save option if needed. ( I didn't that game)
3. If there is a cheat code, use for ACE up the sleeve.

JIM


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Stryker9
post 09/22/06 1:45pm
Post #34


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Group: {MOB} Regs
Posts: 272
Joined: August 9th 2006
From: Atlanta, GA, USA
Member No.: 1867
Xfire: Stryker9



Next step: I started a skirmish with an allied AI set to "hard"
2 German AI's set to "easy". The resources (3 of them) were
building well but I was the only one using them. From what I
saw, none of the AI used them at all, not even my allied AI team?
So my question is: What is the AI using for resources? Are they
getting them out of the blue? I see nothing in the docs that
explain this. My allied AI Engineers go out and get them but don't
use them. Is the human player the only one these resources listed
are to be used by? What is the formula used by the AI for its resources?

JIM


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Stryker9
post 09/25/06 3:04pm
Post #35


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Member No.: 1867
Xfire: Stryker9



OK, me & my AI team WON one for a change. I found out that my
Allied AI went after certain goals so I just filled in where he/it left
holes. It worked out quite well. Denying the enemy AI every fuel
depot I could proved to be beneficial. I only saw 3 German tanks
in 42 minutes of play. I artyed 2 of them and had a Sherman +
anti-tank gun get the third. Germans built 2 - 88 gun emplacements
which I promptly artyed. They really brought out the anti-tank guns
in large numbers but I countered with arty, riflemen and flame-thrower
engineers. I had more kills than all 3 of the AI players. The trick, like I
said before, is to use the pause key very often. It tends to even the
playing field between human and AI....

JIM


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-priority(+)target-
post 09/27/06 3:41pm
Post #36


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Joined: January 5th 2006
From: Waterloo, Ontario
Member No.: 1517



Commander Stryker9!

I think I'll download the demo and check it out... hey that being said, what is the multiplayer like?

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Stryker9
post 09/28/06 2:48pm
Post #37


Second Lieutenant
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Group: {MOB} Regs
Posts: 272
Joined: August 9th 2006
From: Atlanta, GA, USA
Member No.: 1867
Xfire: Stryker9



I have not tried MP as yet but it can take up to 8 players.

JIM


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