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> r_polygonOffsetBias and r_polygonOffsetScale
SLAP
post 06/26/07 12:44am
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Hey i was just wondering if you guys have considered allowing the r_polygonOffsetBias "16" and the r_polygonOffsetScale "4" commands to work in your server. Both TWL and CAL have an updated PAM that allows these client side changes. It boosts FPS without dramatically changing apparance of the game (the most i noticed was the signs on the buildings in c-town are gone).

I was just seeing if you guys had thought about it, I know I would love it if it was changed....but even if it isn't i'm still gonna be playing in your servers smile.gif

in case you are wondering the stock settings for the commands is -1. Well just seeing what you guys thought about it, ggs


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Old Man Mike
post 06/26/07 1:49am
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QUOTE(SLAP @ 06/26/07 1:44am) *

Hey i was just wondering if you guys have considered allowing the r_polygonOffsetBias "16" and the r_polygonOffsetScale "4" commands to work in your server. Both TWL and CAL have an updated PAM that allows these client side changes. It boosts FPS without dramatically changing apparance of the game (the most i noticed was the signs on the buildings in c-town are gone).

I was just seeing if you guys had thought about it, I know I would love it if it was changed....but even if it isn't i'm still gonna be playing in your servers smile.gif

in case you are wondering the stock settings for the commands is -1. Well just seeing what you guys thought about it, ggs


We have been playing with it on the Match Server but had not changed it in the three COD2 public servers. I believe the impact is greater for those running lower resolution. I guess we could add it the servers and I'll probably do it sometime this morning.

TWL also allows Snaps = 30 instead of the normal 20. While may be good for matches with limited numbers of players, we found that it was causing lag on the public servers so we returned to 20.


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SLAP
post 06/26/07 9:57am
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Cool I can't wait to try it out


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