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| Johnzillah |
11/20/03 5:25pm
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#1
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Major ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 493 Joined: November 2nd 2002 From: Raleigh NC Member No.: 87 |
For those of you who would like to read this chat of the makers of COD Infinity Ward here it is.
<[PCOD]Storm> ok <[PCOD]Marcel> and a big thx to all infinity ward staff that they give us a chance to answer our questions <[PCOD]Marcel> Today we have the staff of infinity ward , producer of the great game infinity ward, and caryn law (hellchick) , community managerin from activision usa, as our guests here in our channel <IW-Scrapk> Hello <IW-jRandom> hello everyone <IW-Frustrum> Hi everyone <[PCOD]Dead> Hi <Hellchick[ATVI]> Marcel, I can introduce the IW team if you'd like. <[PCOD]Marcel> that will be nice caryn <Hellchick[ATVI]> IW-Scrapk is Vince Zampella, Creative Director (is that right, Vince?) <Hellchick[ATVI]> We've got IW-jRandom, who is Grant Collier, President of Infinity Ward... <Hellchick[ATVI]> and finally we've got IW-Frustrum, who is Jason West, Engineering Lead <[PCOD]Dead> <s7ylez> QUESTION: i bought cod but it says invalid cdkey ?? i spelled it right what's happening <IW-jRandom> return it to the retailer and get a new copy <[PCOD]Dash> Ping-Rifle ask: How realistik is Call of Duty? (i mean history) e.g. Russian Campaign <IW-jRandom> We keep the game as historical as we can without it becoming un-fun <[PCOD]Dead> <Ovr`> "Fantastic game, but is there any chance of fixing the bugs in a recent patch?" <IW-jRandom> there is a patch in test <IW-Frustrum> We will fix all the bugs that we are aware of. <IW-Frustrum> We plan to support the game and ensure it is bug free. <[PCOD]Dead> <[UDS]RiZla> Q: what are the reasons for having no classes in MP (like in RtCW) <IW-jRandom> We arent RtCW <[PCOD]Storm> Many users want punkbuster for the game. There is also a petition. When there are many signs, are you going to include it? <IW-jRandom> We are researching the current cheats and anti-cheats <CoDN-Gunslinger> Your answer to the Punkbuster question that's neither a yes nor a no really - so is IW going for its own antcheat tool, support Punkbuster or will the cheats simply be addressed by a number of patches? <IW-jRandom> We want to incorporate anti-cheats <[PCOD]Gangster> (gtk[BiM]) when will the COD SDK be released and does it come with documentation for mod makers? <IW-jRandom> We are releasing the map tools very soon <IW-jRandom> the SDK will be released depending on how far the modders wnat to go <[6ID]Dead> <skube> Question: Why has COD no cooperative mode? <IW-jRandom> COD was developed in 18 months, if we included COOP, it would of been a lot longer <[PlCoD]Dead> will there be extensionpack? <IW-jRandom> we are not discussing the future products at this time <CoDN-Dose> Is IW working on a CoD-version for X-Box or PS2 ? <IW-Scrapk> There is another company doing a console version <Hellchick[ATVI]> You can find out about it at callofduty.com <[PlCoD]Dead> What do ya think of the mod project until now? german front mod etc? <IW-jRandom> We are excited to see what they will do <IW-Scrapk> There seem to be some great ideas for mods floating around, we are pretty excited to see some of them come to life <[PlCoD]Dead> and you will support them as good as possible <IW-Scrapk> We intend to support the game as much as possible <IW-Scrapk> we made the game very mod friendly, and we plan to release the tools in the next few days <[PCOD]Gangster> ([WAR]WdzY|iccc) Question: Will infinty ward make more Official maps for us to download for multiplayer? <IW-jRandom> most likely <CoDN-Gunslinger> Apart from the mod tools many people are eagerly awaiting the linux server version - any official word on that? <IW-Scrapk> We really want the linux server done too, we are pushing hard to get that done <CoDN-Gunslinger> <XL|ChickenMan> Question: talking about the linux server version ... will there be a linux client, too? <[PlCoD]Dead> about the technical issue that has been around for radeon based accelerator and p4 processor? do you plan a patch or must we expect some news from ati? <IW-Scrapk> The game worked well with the 3.7 radeon drivers, there is an issue with the current drivers and our game <IW-Scrapk> We are working with ATI to sort out the problem, it will most likely be addressed in updated drivers <[PlCoD]Dead> <tsMayhem> What's the expected minimum system requirement for the Linux server ? Will i be able to run it on a 600 mhz P3 for instance ? <IW-Scrapk> It will depend on the number of clients you wish to support <[PlCoD]Dead> <JimRob> what sets call of duty apart from other WWII games such as Medal Of Honour <IW-jRandom> Call of Duty immerses the player in WW2 unlike any other game, with a full battlefield experience. Squad combat being the centerpiece of that experiance <[PCOD]Beetle> Will infinity ward try to make a deal with LANs such as QuakeCon or other major LANs ? <IW-jRandom> We would love to support LAN parties <IW-jRandom> I would be more then happy to travel to the bigger LAN parties as well <[PlCoD]Dead> <paparazzi> Question: Will Call of Duty be available for Mac?? <IW-Scrapk> There is a Mac version in the works <CoDN-Gunslinger> Are there any intentions to emphasize the clan gaming scene - will there be special clanwar tools - or even something simliar to HLTV for spectators? <Hellchick[ATVI]> I'd like to comment on the HLTV question... <Hellchick[ATVI]> That mod is terrific, and since it's a mod I know I'd love to see that team create a version for CoD. <Hellchick[ATVI]> They've done it for other Quake engine games, so let's hope they'd like to do it for CoD as well. <[PlCoD]Dead> Are you going to help some mods in a different way? <IW-jRandom> We will help out modders who take their mods seriously <[PlCoD]Dead> nice to hear <MorphIWN> On a sidenote, any mods that need hosting can also get some free hosting from IW Nation =) <[PlCoD]Dead> <Sargasso> Did you use Motion Capture in running animation? because the running looks retarded :/ <MorphIWN> We'll accept most good-looking, convincing mod teams <MorphIWN> <CoDse|gili> many people are reacting on that the sniper-rifles are way to good. many are saying that it would be nice if the scope went down while reloading and perhaps the reload time would be longer. how are you confronting this? as it is now, many ppl have named the game the call of snipers, how are you gonna remove that tag? many clans would also appreciate a mode where u only can have 1-2 snipers/team. <IW-Frustrum> We are making several changes to address the sniper issue <MorphIWN> What kind of changes, Frustrum? <IW-Frustrum> We are tightening the kill-zone body hit detection, we have increased waver, increase time to bring up the scope - and are experimenting with the changes you mentioned <IW-Scrapk> We plan to support the game. We will most likely include maps, but since the game has only been out for a week, we don't have exact support plans finished yet <IW-Scrapk> new MP maps are pretty likely <Hellchick[ATVI]> I think we'll be ready to wind down the chat in about 5 minutes. <IW-jRandom> We build the game from scratch in 18months, it is a good game, many other developers can not say the same <CoDN-Gunslinger> <Y2K> What about inlcuding "cooperative-mode" in a patch? <IW-Scrapk> co-op is unlikely for this installment <CoDN-Dose> <deadhead> why cant we play as axis in sp? <CoDN-Dose> <deadhead> why does it always have to be allies <IW-jRandom> that patch would be as big as the game <CoDN-Gunslinger> <John|Motson> Is there any news regarding the 'bunny-hopping' issue? It seems to be most peoples primary complaint about CoD MP, Any thoughts on this by the IW team? <IW-Frustrum> We have it fixed locally for the patch. <[PCOD]Cman> ok <Hellchick[ATVI]> I think we're ready to take a couple more questions before we finish up. <CoDN-Gunslinger> <@IW-Frustrum> We have it fixed locally for the patch. <-- answering the wallhack or the bunnyhopping-question? <IW-jRandom> bunnyhopping <IW-jRandom> both <[PCOD]Cman> (L0cky) Why did IW choose the Q3 engine for Call of Duty? <IW-Frustrum> Our LDs were familiar with QRadiant - so it was a good starting point. It allowed them to work on levels while we wrote the renderer, script, ai, animation, vehicles, etc. <Hellchick[ATVI]> Okay...I think we're about ready to wrap this up... <IW-jRandom> Thanks all <[PCOD]Marcel> Thx to all for coming <CoDN-Gunslinger> thank you <[PCOD]Cman> thank you <MorphIWN> Thanks guys for showing up! <CoDN-Dose> thx <[PCOD]Marcel> i hope we can repeat this chat sometime <Hellchick[ATVI]> Thanks for having us here, guys <[PCOD]Marcel> and i want so say: Call of Duty is the greatest game ever <[PCOD]Gangster> <CoDN-Gunslinger> getting euphoric eh <[PCOD]Marcel> and many many many special thanks to hellchick <IW-Scrapk> Thanks for coming everyone <Hellchick[ATVI]> See you all on the servers! <MorphIWN> <[PCOD]Marcel> give us ip <[PCOD]Marcel> then i can match up with u <CoDN-Gunslinger> yeah qry me an IP *G <[PCOD]Beetle> <|BEWARE|Tiesto> i can understand you are verry bussy here on Irc, so many ppl that want to ask u a lot of things. To give you a notice how big we are, we are starting with CoD with 40 clan members, We have also orderd 40 CoD's. We have bought our own private server and we are runnen 5 online games with 100 men. and growing -[PCOD]Gangster- I'm busy right now but you can ask your question anyway. I will answer as fast as possible! <CoDN-Gunslinger> beetle's still going strong huh <MorphIWN> If you would like some questions answered by the IW crew and you couldn't get them answered here, feel free to check out http://www.iwnation.com/Forums - the official Infinity Ward Forums. They check in quite often and would be glad to answer any questions you guys may have. Zillah -------------------- |
| cypher |
11/20/03 5:57pm
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#2
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![]() Colonel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 1297 Joined: August 18th 2002 From: Orange County, CA Member No.: 31 |
Good info Johnnie. Thanks.
Cy |
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