| FrizzleFry |
01/16/03 8:07pm
Post
#1
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Unregistered |
I am having trouble modding the stock maps in MOHRADIANT. I convert the bsp file into map format and then load the DM map and everything looks good i just add a few items and i am done. I save the map file and then i use the mapbuilder (compiler) and plug in all the source file folders and when the C:/ promt comes up it scans through all the planes and stuff and then it hangs up on a couple of lines and says: Warning texture for object not found and then the program just stops and i am left with a mapbuilder icon next to my map file. I can use the tutorial and make my little 512 x 512 map and load it into my pak5.pk3 folder and actually play it but the whole modding the stock maps puzzles me. Any suggestions??
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FrizzleFry Modding stock maps 01/16/03 8:07pm
Johnzillah None fucking whats so ever! hehe
zillah 01/17/03 1:37am
Nixon Druid or FK will be able to help you in this depar... 01/17/03 2:04am
Druid There are two ways to customize stock maps.
1) com... 01/17/03 3:11am
FaG KillA To add to Druids comments, you are not going to ha... 01/19/03 1:31pm
FrizzleFry Thanks both to druid and FK. I have been expirimen... 01/21/03 3:50pm
Druid You can get your coordinates in the game and skip ... 01/21/03 4:53pm
FaG KillA Also you can go in game as Driud said and type coo... 01/23/03 8:44am
FrizzleFry FK, that is pretty cool I did not think of that. W... 01/23/03 11:09am
Druid I don't think you can move the spawn points.
T... 01/23/03 11:54am
FaG KillA I am working on the correct script for explosions ... 01/25/03 4:50pm
Sniper_0001 Hey Fag, Druid. Have u guys thought about working ... 01/26/03 3:11pm
Druid I didn't know Crow was still around.
I haven... 01/27/03 1:34pm![]() ![]() |
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