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> Barbarossa 1: artys nailing bases
Rocket Dog
post 02/09/06 11:01am
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Maybe this has been covered before but it is something that I am just now mentioning.

I thought all the artillary pieces on both sides had a limit on elevation and could not reach bases on the opposing side?

I have been in games on MOB servers, on the German side from the beginning only to see the Russian artillary back a Base 3 level the German Bases.

Is it me or am I just being envious that I am a bad shot with the artillary pieces?



Rocket Dog

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Silver
post 02/09/06 11:21am
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QUOTE(Rocket Dog @ 02/09/06 11:01am) *


Is it me or am I just being envious that I am a bad shot with the artillary pieces?



Rocket Dog

huh.gif Bingo!

you can look in the coduo section for shooting help

This post has been edited by Silver: 02/09/06 11:21am
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Spartan
post 02/09/06 12:29pm
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Well ive noticed that when i started barb but no it does work so it has nothing to do with the server itself, Ied say it has to be a lil glitch.......


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Bargod
post 02/09/06 1:22pm
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Nah, they left small windows to shoot thru. From the middle russian pak you can hit all three bases. From the pak behind that you can hit the German 3. I can't hit anything anymore with the pak at the Russian 3, tho. But you can hit the german 2 with a tank from behind the russian 3. You can hit the russian 3 with the middle german pak, as well as hit the pak behind the 3 and hit the spawn area. It just takes some practice.


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ScrapyardBob
post 02/09/06 7:28pm
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http://www.mobclan.com/forums/upload/index...?showtopic=9884

(also the middle german pak can hit R2...)


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flatliner
post 02/10/06 1:24am
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read scraps stuff

he is very very precise.

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Rocket Dog
post 02/10/06 9:02am
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It is me!!!!

Bad shot with the Russian smg and bad shot with the artys

I guess I'll have to get some empty game time and practice.



R_D



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ScrapyardBob
post 02/10/06 9:57am
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Higher resolution helps. At 1600x1200, you can see the discrete bumps in the artillery pieces / tank guns as you move them up/down. The aiming process for heavy weapons is not continuous, instead the crosshair will move in small increments. You can still see this at the lower resolutions, it's just easier to notice at higher resolutions.

Higher resolution is also a boon for defense / sentry duty. Better chance of noticing movement on the opposite ridgeline.


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Rocket Dog
post 02/10/06 2:11pm
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ScrapyardBob,

Thanks, I am going to see how high I can push my card and monitor to a shigh a resolution as possible.



Couple of questions (if you are reading this thread again)

Does this also correlate to how sometimes I am killed and perplexed on how they were able to nail me with the Russian smg??

Applies to sniper rifle only games as well???

Thanks

R_D

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ScrapyardBob
post 02/10/06 4:29pm
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Probably not. The key to the russian SMG (PPSH) is to use iron sight mode in short bursts and control the recoil. That gives decent accuracy at distances from 20-40m.

Really the same issue as with any UO weapon. Accurate aim + controlling the recoil. Aim for the center of mass, let the recoil walk the gun up to a headshot. I used to go to empty servers, find a wall, stand 10-30m away and see if I could empty a clip without recoil walking it all over the wall.

Sniper rifles are a different beast and rely on ping times and how well your machine is keeping up with lag (/cg_lagometer 1).


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