Please let us know what you think
As much as I hate them, I don't want to change things too much. So I voted for a weakened shotgun.
QUOTE(ScarFace @ 11/13/05 6:49pm)

Definitely tweak them.
I agree.
Did all the shotgun users move to a different server??
I've played 8 rounds over the last 2 days and saw only 1 person using a shotgun.
Ice_Cold
11/27/05 12:29pm
yesterday afternoon the shotgun use was out of control we need to do something about it
Leadmagnet
11/27/05 1:13pm
haven't played it yet, but i found shotguns annoying in MOHAA....weaken the bastardos....
m00sekill
11/27/05 1:21pm
QUOTE(Ice_Cold @ 11/27/05 12:29pm)

yesterday afternoon the shotgun use was out of control we need to do something about it

Must be me...I use it all the time and still can't hit shit, that is of course in between fragging myself with my own grenades
QUOTE(Leadmagnet @ 11/27/05 1:13pm)

haven't played it yet, but i found shotguns annoying in MOHAA....weaken the bastardos....

I didn't think the shotgun was used as much in the European theatre, as it was in the Pacific. I say get rid of it.
BlackPlague
11/27/05 3:51pm
Yea, i walk in a building and someone instantly blows me apart
Yes guys i have played today nearly 10 rounds and i have been asked to removed them especially in small maps is not point playng coz nearly everyone is using them it was not fun at all and i know i voted to tweak them but if i could i would vote to get rid of them. Enyway who's going to use a shotgun in matches???
How does a 10% reduction in damage & range sound?
I'll add the mod tomorrow, I can't do it when the server is running.
i would go as much as 15% reducton in damage and 20 in range
Shotguns are the p00nage in everygame possible.
Druid sorry to say this again i just have to stop playing cos all the shotguns this is ridiculous please removed them or to do something about them u can not even practise to get better coz every stupid Conner is a lame with a shotgun sorry again but i play to enjoy it not to get stressed.thanks
BlackPlague
11/28/05 8:18am
Some of Shadow's most longest posts, and that face:

is and was his! lol, yea, it's hard to get better, except brecourt, hardly anyone uses em there... weird.
As a starting point,
Range has been reduced by 10%
Damage reduced by 15%.
Something I did notice when I tested this out after adding the shotgun mod to the server.
The scatter pattern is fairly tight even at good distance. I think this is why the shotguns feel so overpowered.
If people still think the shotties are to overpowered, I will increases the scatter pattern a little.
XYZ Factor
11/28/05 3:20pm
Thanks...I too agree that they are way overpowered!
Besides no punkbuster...its the only drawback I've found so far
BlackPlague
11/28/05 6:35pm
Just realized they're not overpowered, as Druid said it's the scatter.... if u make it spray everywhere like at 5 ft. that'd be good... But yet, we'll have some probs. with the people cussing and saying MOB is bad cuz our shotguns suck,

but hey, the shotguns are too...
m00sekill
11/28/05 7:01pm
QUOTE(BlackPlague @ 11/28/05 6:35pm)

Just realized they're not overpowered, as Druid said it's the scatter.... if u make it spray everywhere like at 5 ft. that'd be good... But yet, we'll have some probs. with the people cussing and saying MOB is bad cuz our shotguns suck,

but hey, the shotguns are too...
Figure 28 feet for an open spread of 000 buckshot and a cotton wad which would have been used in WWII.
Assuming the barrel has not been cut down you should be fairly close to evening everyone out.
So if you put the power where it was (probably based on a 12g) stand back at what you can figure as 28-30 feet and open the pattern to what would look like 4 feet you should be fine.
What won't change no matter what will be very up close shots
You guys should limit weapons period....I dont know if MOB cares about realism at all, but why not just limit the amount of every weapon available?? You never saw a whole unit using mostly shotguns, or scopes, y'know?
BlackPlague
11/30/05 8:12am
That's true, i've seen some servers with things like having only 2 snipers, and 8 MP40s and infinate non scoped rifles...
William Wallace
12/10/05 3:50pm
QUOTE(Druid @ 11/28/05 1:03pm)

As a starting point,
Range has been reduced by 10%
Damage reduced by 15%.
Something I did notice when I tested this out after adding the shotgun mod to the server.
The scatter pattern is fairly tight even at good distance. I think this is why the shotguns feel so overpowered.
If people still think the shotties are to overpowered, I will increases the scatter pattern a little.
Is still not enough Druid !!!!
I am sick of these guys running around with the noob tube just cause they can't use a real gun!!!!
If you are remotely close to a guy with a shotgun you have no chance as the spread is still strong and powerfull. I say reduce it buy 50% in both categories or remove it from the server completely please!!!
I want it out entirely. I think it would help the game. I use it when I feel like I'm getting my ass kicked and I've got to do something to help my score. Therefore, remove it, cuz it's that lame.
I agree with u guys.
Leadmagnet
12/11/05 6:42am
Got COD2; played it; shotguns really do SUCK. El Alamein, they were everywhere, turn a corner...blam blam and dead....unless you can make it so you can only have 1 weapon (must drop primary instead of pistol), then the shotgun should go....it is completely out of place in the context of this game....this is Call of Duty, not Call of Doom 2.....
Lead
William Wallace
12/11/05 2:33pm
So who makes final decision to get um out of the game?????
BlackPlague
12/12/05 8:34am
Don't no, but take em out, anytime i get sprayed with it, i get it and start pwning them with it... lol
As a test for a few ays the shottie is removed.
QUOTE(Druid @ 12/12/05 2:43pm)

As a test for a few ays the shottie is removed.
Druid are you turning Canadian???? Welcome home.....LOL..
Thank you Druid is very nice we had people thank us for that!
BlackPlague
12/12/05 6:37pm
LOL, Cuda... THANKS DRUID!!
Leadmagnet
12/13/05 8:28am
No shotguns is a beautiful sight....and listening to people whining about "where's the trench gun?"....getting all weepy about a skilless scatter gun that wasn't used by anyone in an official capacity in the European Theatre....now we just need to increase the Thompson's ammo to 30 and we are close....maybe dropping the ppsh to 32 rounds like the other russian machinegun might be interesting...

the Russians used both drum and clip in ww2; the clip more so because it jammed less, but added kick to the weapon (its so damned short)...
Again, love hearing people jonesing for shotties.....ROFLOL
Lead
QUOTE(Leadmagnet @ 12/13/05 8:28am)

now we just need to increase the Thompson's ammo to 30 and we are close....maybe dropping the ppsh to 32 rounds like the other russian machinegun might be interesting...

I disagree. I think the ammo count should be left as is.
There are maps that offer both types of ppsh, clip and barrel.
FeezyWeezy
04/19/06 9:08am
well what bargod says here is wrong, the PPS-43 isnt a PPScH-41
I'm probaly point fucking ere but who cares. I got time to kill...
The PPSch-41 (Pistolet Pulemjot Schpagina model of 1941 = Shpagin submachinegun) was one of major infantry weapons of the Soviet troops during the World war 2. Total number of PPSch's manufactured during WW2 estimates to more than 6 millions. The gun became one of the symbols of the Great Patriotic War. Retired from Soviet Army service soon after the WW2, the PPSH was widely exported to some pro-Soviet countries arount the world, including Vietnam and many African countries.
The PPSch-41 was designed as a cheap and simple but effective war-time weapon. It featured simple blowback operated action, fired from open bolt. The striker was permanently fixed in the bolt face. PPSch-41 was a select-fire firearm, with fire selector switch located inside the triggerguard, ahead of trigger. The safety was integrated into the charging handle and locked the bolt in forward or rearward position. The receiver and the barrel shroud was made from stamped steel. The front part of the barrel shroud extends beyound the muzzle and acts as a muzzle brake / muzzle flip compensator. Early PPSch-41's were issued with drum magazines with capacity of 71 round, similar to ones used in PPD-40.
Such high capacity increased the firepower but the magazines were too slow to refill and not too reliable, so in 1942 a curved box magazine was developed. This magazine held 35 rounds and was much more comfortable to carry in pouches. Early magazines were made from .5 mm sheet steel and were somewhat unreliable. Later magazines were made from 1 mm steel and were completely satisfactory.
Usually, infantrymen carry one drum in the gun and some box magazines in the pouches or pockets.
Early guns featured elevation-ajustable rear sights, later ones flip-type "L"-shaped rear sights marked for 100 and 200 meters range.
All PPSch-41s featured hardwood stocks. The main advantage of the PPSch-41 was bigger effective range (when compared to both Allies and Axis submachineguns of that era). It also was accurate enough and reliable. The main drawbacks were: heavy weight, lenght (too big for trench combat or for mobile operations) and the fact that the gun was sometimes prone (especially when weared enough) to unintended fire when dropped.
The PPS-43 (Pistolet-Pulemet Sudaeva, model of 1943 = Sudaev SMG) was born as an answer to the need in more compact and mobile weapon, than PPSch-41, then in use by Soviet Army. PPSch was too big and too heavy to be used by tank crews and mobile recon groups and paratroopers, so Army issued an request for new, more compact SMG. Sudaev initially designed new SMG in 1942, and it was adopted under the designation of PPS-42, and then refined the design in 1943, thus final model was marked as PPS-43. This SMG was manufactured in smaller than PPSch-41, quantities (ca. 500.000 manufactured at all) and sometimes is referred as a best SMG of World War 2. After WW2, it was widely exported to pro-Soviet regimes around the world and widely copied.
Technically, the PPS is a fully automatic weapon, based on simple blowback principle, and is fired from the open bolt. The gun is fired in full auto only. The safety is located in the triggerguard (somewhat like the M1 Garand). The receiver and barrel shroud is made from stamped steel. Rear sight is L-shaped flip type and is marked for 100 and 200 meters distance, front sight is fixed blade type. The barrel is equipped with simple muzzle brake. The folding stock is made from steel and folds under the receiver. PPS uses PPSch-41-type box magazines. Drum type magazines cannot be used.
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