GatlinGun
05/14/06 10:56pm
I know that {MOB} has no rules concerning spawn killing but I think something should be considered to ease this rule just a little. I am an avid UO player and play on {MOB} servers daily and have for some time now. I have always enjoyed the game with many {MOB} members and visitors alike. It is always a good tactic to sneak behind enemy lines and take them out but my concern is the ones who sit in a tank and constantly kill every single spawning player. Today it irked me so much that I actually called the spawn killer a fag. Considering that I am the founder of my clan and in no way condone this sort of behavior, I appologize to the person I offended. But, mass spawn killing is considered cheating on most servers and is clearly a sign of lack of skill. Im talking the skill it takes to actually war in the field like a normal player would. We also allowed spawn killing on our UO server not so long ago. Our server population was extremely high and now it dropped to almost nobody due to the fact of allowing spawn killing. I have also seen this happen to a few other popular UO servers. Having a sniper take out the enemy is one thing but when you have 2 or 3 tanks taking out every single spawner is just, well, rediculous. Like I said, our server population fell 90% when we allowed spawn killing. Just something to think about. <>TE<>GatlinGun - Team TerminalEclipse.
You make some good points, however it is extremely hard to control a server when spawn killing is stated as not allowed.
Let's say you spawn in an open area and see someone with an mg or a tank...you're going to shoot at them correct? Why wouldn't they shoot at you in response?
Getting in the position to spawn kill requires skill and getting out of being spawn killed requires skill. I have never and still do not see a problem with spawnkilling. I know it can be frustrating at times, but if you find yourself getting extremely angry at someone, maybe you should remind yourself it's just a game, /quit, and go do something else for awhile.
Hellfighter
05/14/06 11:17pm
QUOTE(GatlinGun @ 05/14/06 11:56pm)

I...We also allowed spawn killing on our UO server not so long ago. Our server population was extremely high and now it dropped to almost nobody due to the fact of allowing spawn killing. I have also seen this happen to a few other popular UO servers. ...<>TE<>GatlinGun - Team TerminalEclipse.
Hi, no offence but most folks playing here are aware of all the ramifications of 'spawnkill allowed' and the server population here remains high.... ie, regulars still flock to the UO stocks server and are willing to play on the rusky side well aware that the most awful tank spawn rape can pummel them if they lose the attack initiative.
ps.The spawnkillers you assume on our servers to be unskilled are in fact very skilled in various/many 'normal' skills, and play with the objective to take down enemy bases or assist in doing so by spawn ownage - stick around and you'll find out. We're going with what our rules permit.... rules that we like and are well aware we can be spawn-owned at some point.
GatlinGun
05/14/06 11:19pm
Maybe your not seeing my point. Being in a tank and taking out every spawner is in no way a sign of skill. To me it is a sign of weakness. Plus, there is no skill involved to get out of being killed at spawn when you are taken out before you even spawn. Oh yea, I know its just a game.
I'm not going to argue with you. We have different opinions on the issue.
Good day sir.
Hellfighter
05/14/06 11:26pm
QUOTE(GatlinGun @ 05/15/06 12:19am)

Maybe your not seeing my point. Being in a tank and taking out every spawner is in no way a sign of skill. To me it is a sign of weakness. Plus, there is no skill involved to get out of being killed at spawn when you are taken out before you even spawn. Oh yea, I know its just a game.
Playing on our servers with these rules over an extended period of time we
indeed see the point... In the end BA is about a team effort to take down bases. Getting to a tank in the rear of the enemy staging area is not luck and does involve skill getting there>the spawnkill is like icing on the cake... it's just a game as you say.
GatlinGun
05/14/06 11:37pm
Im not trying to argue. I understand the different rules with different clans. Im just not used to being mowed down over and over before I even get a chance to respawn. Im not saying that spawn killing should be out-lawed but when someone spends most of the game in a tank just spawn killing, it gets a little frustrating. Maybe next time i get on, i will give it a shot.....If im not kicked or banned.
There are several reasons, mine is probably different from most.
For me it's because it's part of MOB's history.
We started as a mohaa clan.
I couldn't begin to count how many servers our players ( not just MOB but people who lived on our servers )where either kicked or banned from do to spawnkilling. Which is fine, if thats the way those people ran their servers 100% of the time but it wasn't.
If the admin of the server spawnkilled someone, no big deal.
If the admin of the server was spawnkilled, than they would go on a rampage crying about how it's against their rules and kick or ban the player.
We did things different.
From your post
It is always a good tactic to sneak behind enemy lines and take them out but my concern is the ones who sit in a tank and constantly kill every single spawning player.
My 1st questions would why did the team allow a guy get in a position to do that.
In the end it all comes down to how you veiw the game.
The way I see it, You not only have to defend your bases but your spawn as well.
the most common complaint.
It doesn't take skill
Sorry... but have to disagree, I could try to do that a hundred times & fail every single time.
I agree that it's an opinion topic. I tend to usually think that spawn raping is a no-skill sport. But I see the other side of the matter as well where people must be skilled to know where the spawn is and when to hit it. I still think it's a weak kill and I find it humorous when people post the screenshots of their scores with glee when most of the kills were spawn ownage. I understand that in a real-world scenario, you would most likely pummel your enemy into the ground like that, but this is a game and sometimes keeping a few players from dropping off the server means a lot. Again, this is all opinion and the rules specifically state that spawn killing is allowed. I just tend to think in certain circumstances, if the other player doesn't even have a chance to fight/play... what's the point of playing? Same can be said for playing against hackers. They just want to frustrate players or pad their ego with nice stats. <---My opinion ofcourse.
GatlinGun
05/15/06 12:12am
I see your point Druid in protecting your spawn. Dont know why that did'nt come to mind. For some reason when I am Russian, I try to protect spawn but when I am German, I dont seen to think about it. Maybe I need to re-think the way I play and take spawn killing as a way to improve my game. My point in general was that we had so much complaining on our server and lost many players due to allowing spawn killing.
Btw, your comment about the Admins being upset when they are spawn killed but spawn kill themselves is all too true.
Spawn killing is part of the game, at least for us. I've been on both ends. It sucks getting spawn killed, but nothing is better than taking one out, then working your way into their spawn to retaliate. Barbarossa is the only map where I thought spawnkilling is lopsided do to how the spawns are set up. The russians have a clear spawn kill advantage. It never stopped me from being German, however.
I don't play on servers that don't allow spawn killing. Not because I do it all the time (it's pretty rare that I can hold the position long) but because I see it as taking away from the games. If the designers built a game where the enemy couldn't get into the spawn, well, I guess that would be alright. But the games I've played make defending a spawn a stretegic part of the game. If you lose your spawn you are going to pay. The point, don't lose your spawn. Communicate with your team and regain control of the spawn. It's how the game is played in my mind, be it mohaa, coduo or cod2.
taking a couple rapes as rusky on kursk builds character.if you have teamwork it wont happen and if it does your team works their way out of their mess.its hard enough to pLant the bases with no spawn protection because you need arty sup. your just saying on that map -LET THE RUSKYS DEFUSE 3-they spawn at it.
ive been in as many rapes on the losing side with germans at their 1 and ill tell you its alot worse,lol! cc can hit that house next to 1 from canada!
Hellfighter
05/15/06 8:25am
QUOTE(GatlinGun @ 05/15/06 12:37am)

.... Maybe next time i get on, i will give it a shot.....I
f im not kicked or banned.
----> No you won't be

lol.
Forget 'maybe'.... Go for it! You might be pleasantly surprised how we work with it here- and keep coming back for more
Cpt.Canuck
05/15/06 5:48pm
I hate it, but as mentioned, I think most on the MOB servers have come to accept it as part of the game - and indeed part of strategy. It is the defence's responsibilty to PREVENT spawnkilling. Simple as that.
Surprised no one has mentioned the spawnkilling on the short-lived Smolensk...
Multiply this screenshot by 9 or 10 in a row. THAT is spawnraping:
Hellfighter
05/15/06 6:49pm
QUOTE(Cpt.Canuck @ 05/15/06 6:48pm)

Surprised no one has mentioned the spawnkilling on the short-lived Smolensk...
Multiply this screenshot by 9 or 10 in a row. THAT is spawnraping:
I was thinking about it, but that was mass-murder with no way out
Lord Lipton
05/15/06 7:21pm
some instances like cassino it would be impossible to prevent spawnkilling.
That HOW i got my Name.. Boy we Rape them Noob!
Crazy Canuck
05/15/06 7:48pm
QUOTE(UNDEAD 1 @ 05/15/06 5:39am)

taking a couple rapes as rusky on kursk builds character.if you have teamwork it wont happen and if it does your team works their way out of their mess.its hard enough to pLant the bases with no spawn protection because you need arty sup. your just saying on that map -LET THE RUSKYS DEFUSE 3-they spawn at it.
ive been in as many rapes on the losing side with germans at their 1 and ill tell you its alot worse,lol! cc can hit that house next to 1 from canada!
LMAO!!!
QUOTE(GatlinGun @ 05/14/06 11:56pm)

I know that {MOB} has no rules concerning spawn killing but I think something should be considered to ease this rule just a little. I am an avid UO player and play on {MOB} servers daily and have for some time now. I have always enjoyed the game with many {MOB} members and visitors alike. It is always a good tactic to sneak behind enemy lines and take them out but my concern is the ones who sit in a tank and constantly kill every single spawning player. Today it irked me so much that I actually called the spawn killer a fag. Considering that I am the founder of my clan and in no way condone this sort of behavior, I appologize to the person I offended. But, mass spawn killing is considered cheating on most servers and is clearly a sign of lack of skill. Im talking the skill it takes to actually war in the field like a normal player would. We also allowed spawn killing on our UO server not so long ago. Our server population was extremely high and now it dropped to almost nobody due to the fact of allowing spawn killing. I have also seen this happen to a few other popular UO servers. Having a sniper take out the enemy is one thing but when you have 2 or 3 tanks taking out every single spawner is just, well, rediculous. Like I said, our server population fell 90% when we allowed spawn killing. Just something to think about. <>TE<>GatlinGun - Team TerminalEclipse.
I see your point, but spawn killing is an equal opportunity event. Sometimes you are the victim and sometimes your are the agressor. The skill is getting into a position usually overrun by your oppenent and you doing as much carnage as possible before they come in a blast you. Spawn killing happens. Just hope it doesn't happen to me too often.
Geallor
GatlinGun
05/15/06 10:39pm
Did'nt know it was so popular. Perhaps I should make it legal on my server as well.
Glad to see so many people interested in this subject. Now...Who wants to chat about Auto Team Ballance?
Just kidding.
Lord Lipton
05/15/06 11:03pm
i hate auto-switch, but oh well
QUOTE(Lord Lipton @ 05/16/06 12:03am)

i hate auto-switch, but oh well
i know alot of people playd moh-but on bf1942 it didnt have auto balance and everyone would load one team and then spawn kill-that wasnt fun! or fair-lol.im glad to have it but it sucks getting switched,just dont die.
There is nothing worse than planting a base, getting killed before it blows, getting auto switched and respawning just in time to watch your hard work now go against you.
Argh!
QUOTE(Bargod @ 05/16/06 2:40pm)

There is nothing worse than planting a base, getting killed before it blows, getting auto switched and respawning just in time to watch your hard work now go against you.
Argh!
how about being switched and getting sk'd
CommanderChoth
05/16/06 2:01pm
The worst is working your butt off to get a damn fine arty drop on their spawn in cassino, then getting switched and spawning inside of it...
whoops.
Lord Lipton
05/16/06 2:03pm
yeahh that happens ! i hate that.
Maj. H8Red
05/16/06 2:07pm
QUOTE(Cpt.Canuck @ 05/15/06 6:48pm)

Multiply this screenshot by 9 or 10 in a row. THAT is spawnraping:
I remember when you first posted this shot...OMG It was sooooo beautiful, it brought a tear to my eye..
ScrapyardBob
05/17/06 6:37pm
QUOTE(GatlinGun @ 05/15/06 12:19am)

Maybe your not seeing my point. Being in a tank and taking out every spawner is in no way a sign of skill. To me it is a sign of weakness. Plus, there is no skill involved to get out of being killed at spawn when you are taken out before you even spawn. Oh yea, I know its just a game.
Nope, it's the sign of a poorly designed map. Nothing to do with skill or no-skill (other then the map designer's skill level).
A good map designer lays out the spawn locations so that a single player cannot spawn-kill players as soon as they spawn.
Examples:
- German spawn shed in the tank park on Barbarossa. 4+ closely spaced spawn points with no cover where a tank can just park in the corner of the tank park and kill spawners almost as soon as they spawn. Usually takes players multiple (half a dozen) deaths before they can manage to drive the spawn killer out.
- German spawn house on Smolensk. All 4 spawn points in the same building, with a pak40 that allows Russians to endlessly toss shells into the spawn house.
- American spawn house on mp_foy. Only one exit from the spawn house. (Rhine Valley suffered this issue too until they redesigned the houses to have back exits.)
Counter-Example:
When I designed Tuchola Forest's spawn areas, I paid close attention to how easy it was to stop a spawn killer. There are never more then 2 spawn points in the same location and the spawn points are spread in a ring-formation. You never spawn in the open, you always spawn near anti-tank ammo, and you can almost always peek out to get a view of what is going on before leaving cover.
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