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pezking
http://www.fpsadmin.com/forum/showthread.php?t=11263

The 1.3 patch for CoD2 has been released.
This is the windows only version for now. No word on the Linux version or when it will be released.

The Call of Duty 2 1.3 patch is an all-inclusive installation, containing all of the previous updates from the 1.2 patch and the 1.01 patch. Information about updates included from the earlier 1.2 and 1.01 patch can be found further down this document.


Quote:
IMPORTANT NOTE: Use of the in-game console is not supported by Activision®. Please do not contact Activision Customer Support with issues that arise from using console commands in-game.


NOTES FOR MOD USERS:
- It is recommended that any user modifications that have been installed to the Call of Duty 2 directory be removed before installing this patch. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.
- Call of Duty 2 does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work.

MULTIPLAYER FIXES
-Raised the gamestate from 16k to 128k
-Added loading bars to maps mp_harbor and mp_rhine
-Addressed the PB GUID issue where players were not being assigned PB GUID's of exactly 32 characters.


mp_rhine map changes:
-Fixed player getting on top of broken wall and seeing through second story of bombed out building.

mp_harbor map changes:
-Reduced overall fog density
-Fixed missing water texture
-Fixed player not being able to shoot through lower portion of the first gap in a railing found on east side of map.
-Fixed player not being able to shoot through lower portion of railing found on east edge of map.
-Fixed a partially floating crate and a couple holes in sandbags.

NOTE - When benchmarking Call of Duty 2 using "timedemo ", the first few frames are
artificially slow. You will get more accurate results by using a spreadsheet program to
process the values in "main/demos/timedemo__mode_.csv".
The first column is the frame number, and the second column is the number of
milliseconds spent in that frame. Just ignore the first ten or so rows.
The average framerate is 1000 divided by the average of the remaining rows.
Druid
Or another way to say it.
This patch fixes what was wrong with their 1st patch.
In stead of calling it 1.3
It would of been more honest to call it patch
1.2 Fixed version

Probably won't patch our servers until tonight or tomorrow.
Old Man Mike
Anyone playing in the TWL COD2 match tonight should NOT do this update. It probably will not cause a problem but just in case, keep your current configuration.

Old Man Mike



Rush
QUOTE(Old Man Mike @ 06/08/06 1:06pm) *
Anyone playing in the TWL COD2 match tonight should NOT do this update. It probably will not cause a problem but just in case, keep your current configuration.

Old Man Mike


aye aye, cap!

Old Man Mike
Note for anyone updating to version 1.3 patch. After the update, you will not be able to connect to any 1.2 ver servers. As of 2:30pm Friday, our servers are still at 1.2. I believe Druid will be doing the update soon.

Old Man Mike



Old Man Mike
refreshing post
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