I didn't find any show-stoppers in the demo. The guns shoot fine and the graphics are good. Also, the game run smoothly even with the graphics set high and 1280x1024, which is a great sign.
Don't know why they're making such a big deal out of how different the gameplay will be, because it seems pretty typical to me. I mean, you're moving with other soldiers, fighting in the streets and etc, blowing up the objectives.
The first time I played it, I ran out of ammo before realizing you have to look for and run over small boxes that give ammo. It's kinda funny that if you run over a dead german's ammo box, it gives you thompson ammo, etc.
The reward system is pretty cool. So far I've found that awards bring a pistol grip, double-sided clips of ammo, and better aiming. I found it's easier to earn the rewards if you go into side rooms and wipe out enemies instead of strictly following mission objective routes.
Guess my final impression is that the single-player demo doesn't give much towards what multiplayer might be like.
Dissapointed, I downloaded and installed. Got all excited to try it out inbetween meetings this morning and it said my graphics card is not supported. I don't have the best card in the world and it's a few years old, but I've been able to play every other game that's come out lately. With all the talk on graphic stuff and how DirectX 10.0 isn't supporting $400 cards that came out 6 months ago, I might just call it quits on trying to play Airborne.
Genocide Junkie
08/23/07 12:10pm
It's not a dx10 game... It's dx9
MyWifesMule
08/23/07 12:14pm
Pez, just curious what video card do you have?
Minimum requirements.
Video Card :
NVIDIA Geforce 6600GT or ATI Radeon X1300PRO
(Some slower GPUs with higher model number's also not recommended.)
Video Card Memory:
128MB RAM
Genocide Junkie
08/23/07 12:48pm
First impression is it's pretty difficult. A few things I don't like but part of that is just getting use to a new game I think. Biggest gripe so far is that every time I start the game I have to watch 45 seconds of EA telling me that they made the game and showing me how great they are for making games. Blah to that. But graphics are great. Game play is good. A little confusing trying to figure out who is what and where they are going and what they want you to do but overall fun so far.
Shred and Burn
08/23/07 12:52pm
I'm using an NVIDIA GeForce 7800 GS.
Does anyone know if this will run the game ok?
where did you guys download it from? Mine is at 7 % right now.
I downloaded it from fileplanet.com. Took 2 hours to download, as it looks like they are limiting it to about 250Kps! The demo is 1.27GB!
QUOTE(Shred and Burn @ 08/23/07 1:52pm)

I'm using an NVIDIA GeForce 7800 GS.
Does anyone know if this will run the game ok?
Yes it will run it.
Its ok, but the demo doesnt show you everything yet.
I have a GeForce FX 5700LE - 256MB. Yeah, it's a few years old, but it works for everything else I play.
Genocide Junkie
08/23/07 5:06pm
OK second impression. Single player is a lot of fun although really difficult to start with (on normal setting anyway). I'm a bit concerned about how the multiplayer will play though. Rifles are pretty difficult to use and I'm afraid will be outmatched by the SMG's. Steering the parachute is pretty difficult as well. I like that you can land anywhere and take out the objectives as you see fit. For example I crashed right into the most difficult of the 4 objectives and came out blasting one time and had a great time doing it. The next time I landed on a roof made my way around and picked them off with a rifle. This is lots of fun and the maps seem like they will be fun on MP. If you have ever played Day of Defeat that's what the rifles remind me of. The demo left me wanting more so I guess overall it must be getting something right....
I wonder if it will run on my GeForce2GTS...
Hopefull it will...
COD2 mostly does...
Well, it doesn't like my old ATI-X600 pro card at all. Of course,
I sorta knew that someday that card would run out of steam.
And yes, Bargod, I can play COD2 quite well with my old card too.
I knnda have been looking around at the newer cards and most
seem to recommend either the GeF 7950 or the more expensive
GeF 8800. I think I will move away from ATI. Their cards are
not quite up to par with the GrForce cards. Of course, 512 mg.
of ram on the card is a given....
JIM
Shred and Burn
08/23/07 7:45pm
I tried it with my 7800 and it worked decent.
The map is very dark.
I don't know if I like the muzzle flash on the Thompson. I definately like the MP40 and the Kar98.
Cpt. Snot Rocket
08/23/07 10:35pm
Do you think it will run on my Commodore 64?
Old Man Mike
08/24/07 12:05am
Must be something not compatible with my system. There is a delay in response to the mouse movement which makes it feel like I am swimming in molasses. I hope it is unique to my system since it makes the whole game unplayable for me. Heck, I even went down to medium settings with no significant improvment.
Not encouraging at all.
Old Man Mike
Crazy Canuck
08/24/07 12:09am
it wont run on my x850xt, which is a better card than most x1600's and more. damn shader 3.0 crap. this game sucks!
QUOTE(Cpt. Snot Rocket @ 08/23/07 10:35pm)

Do you think it will run on my Commodore 64?
QUOTE(Cpt. Snot Rocket @ 08/23/07 10:35pm)

Do you think it will run on my Commodore 64?
Screw your commodore, I'm a TRS-80 guy all the way!
Works very good for me, and the graphics are great, the lean feature for the guns is different, but overall it is good.One thing i noticed was the gun sounds were a little weak,maybe they will have an option to change the level of the sounds in the final release. I just hope they get the multiplayer right. Cmon guys, you can buy a dx10 card for under 150 clams that will run the game fine. time to step up, the game is out Sept. 4th.
QUOTE(Bargod @ 08/24/07 4:05am)

QUOTE(Cpt. Snot Rocket @ 08/23/07 10:35pm)

Do you think it will run on my Commodore 64?
Screw your commodore, I'm a TRS-80 guy all the way!
Those are hi-end, I'm still running an IBM 2741.
Um, I'm still loading it onto my Amiga 2000. At 1.27GB, it's sure taking a long time with these 720k floppies. LOL!! Should be ready to report back by Christmas.
M@ster of Dis@ster
08/24/07 10:51am
QUOTE(steel @ 08/24/07 12:46pm)

Um, I'm still loading it onto my Amiga 2000. At 1.27GB, it's sure taking a long time with these 720k floppies. LOL!! Should be ready to report back by Christmas.
Commodore 64's, Amiga's...this is like a trip down memory lane for me!

I still have a couple 64's that work too. Will buy another Amiga on E-bay someday.
Shred and Burn
08/24/07 12:09pm
Man, I used to program Apple IIC's and TRS-80's.
I'm a Dinosaur and I'm only in my 30's.
Old Man Mike
08/24/07 12:38pm
I'll own all of you guys with my homebrew Z80 based S100 system.
Old Man Mike
Damn, I have 1 stick of memory that will do more work than all those computers combined. Throw out the garbage people.lol

Oh yeah, I really like the sprint feature in Airbourne, you can run like hell or you can run into hell, which ever you prefer.
Shred and Burn
08/24/07 2:00pm
It seems like it takes more bullets to kill people than COD 2.
I like the grenades quite a bit. I like the leaning feature too.
Jesse James
08/24/07 5:54pm
QUOTE(Cpt. Snot Rocket @ 08/23/07 11:35pm)

Do you think it will run on my Commodore 64?
Good one Snot!
Overall I like the game. The graphics are awesome, most realistic water yet. I agree w/ Abuse that weapons sounds are too low. I like the sound but the volume is too low. I also agree that once you've decided where to land the gameplay is pretty much same. The lean feature while aiming, the way you cook grenades, and really the overall "feel" of the game reminds me of MOHAA. Hopefully the multiplayer will be good as that's what matters anyway.
Jesse James
I suppose my GeForce FX 5500 is not good enough?
Shred and Burn
08/24/07 7:49pm
well, run the new Nvidia forceware that came out in July.
It covers most GeForce cards. Might help, never know.
Here is read-me that came with the demo:
==============================================
System Requirements
==============================================
REQUIRED SYSTEM SPECIFICATIONS:
• OS: Windows XP (SP2), Windows Vista (32-bit; 64-bit versions of
Windows Vista are not supported)
• CPU (Single Core): Intel P4 2.8 GHz or AMD Athlon 2800+ for
Windows XP / Intel P4 3.0 GHz or AMD Athlon 3800+ for Windows
Vista
• RAM: 1 GB for Windows XP / 1 GB for Windows Vista
• Hard Drive: 9 GB or more of free space
• Note: 64 bit versions of Windows are not supported
• Video: DirectX 9.0c, NVIDIA GeForce 6600 GT, ATI Radeon
X1300 Pro, or better with Shader 3.0 support for Windows XP or
Vista (Note: NVIDIA 6800XT, 6800LE, 7100GS, 7200GS, 7200LE,
7300GS, 7300GT cards not supported). NOTE: NVIDIA SLI and ATI Crossfire modes are not supported
in Medal of Honor Airborne Demo.
• Sound: DirectX 9.0c compatible sound card (Note: For Creative
Sound Blaster Audigy cards running under Windows Vista you should expect
lower performance)
==============================================
My card is NOT on it......
JIM
Here is the procedure for enabling the console in Airborne. 1 right click the icon on the desktop and click properties. 2 in the target box add to the end of that line ....spacebar -enableconsole then click ok. Here are a few commands i know..1...... stat fps 1 enables the fps counter in the demo. 2 allammo 3 loaded 4 allweapons. there is also an AI mod for the demo that turns the germans into Elite SS. If you finish the demo in elite mode, the next time and every time after the germans get tougher. Anyone thats interested in this info can google planet medal of honor and everything can be found on the main page..
MyWifesMule
08/27/07 7:39am
Wouldn't you know it, my video card won't run the demo, even after I installed the latest drivers.
I have a 6800GT, border line on the system requirements. SOOOOOO, its either a new video card for a 5 year old computer or a new computer if I want to run this game and all the other future games that will come down the pike.
Decision time.
M@ster of Dis@ster
08/27/07 7:44am
QUOTE(MyWifesMule @ 08/27/07 9:39am)

Wouldn't you know it, my video card won't run the demo, even after I installed the latest drivers.
I have a 6800GT, border line on the system requirements. SOOOOOO, its either a new video card for a 5 year old computer or a new computer if I want to run this game and all the other future games that will come down the pike.
Decision time.
Computer is 5 years old? You want to play modern games? Decision is made Mule...new computer.
QUOTE(MyWifesMule @ 08/27/07 8:39am)

Wouldn't you know it, my video card won't run the demo, even after I installed the latest drivers.
I have a 6800GT, border line on the system requirements. SOOOOOO, its either a new video card for a 5 year old computer or a new computer if I want to run this game and all the other future games that will come down the pike.
Decision time.
AGP cards that will run the game respectable.....x1950gt 119.99 after rebate......newegg
7900gs 149.99 after rebate......7900gt 512mb 244.99
PCI Express .....best performance for the money...8800gts 320mb 269.99 after rebate
fastest performance 8800gtx-ultra but expensive...... On a side note, Nvidia will be introducing a new card in November that is rumored to have twice the processing power of the current 8800gtx and run cooler and use less energy, it will however be an expensive card as well ex: 550 to 630 range. The reason i mention this is because it will drive the price down on the current 8800's which should be cheaper in a few months.... To give everyone an example of what to expect as far as perfomance of the game goes. My system which consist of a Q6600 Quad core, 4gb of ram and one 8800 gtx runs the game at 1920x 1200 resolution with all the settings to max churns out about 85 to 100fps. Hope this helps you make a decision Mule..
Shred and Burn
08/27/07 9:02am
Here's what I'm getting with.......
2 Gig RAM, AMD 3200, GeForce 7800 GS AGP.
40 FPS on low settings
MyWifesMule
08/27/07 11:34am
I guess I should mentioned, I have a P4 2.8Ghz cpu (also border line for MOHA) and 1.5 Gig rd ram. A pretty good computer 5 years ago.
I've noticed a general slow down in speed as my hard drive 80gb gets cluttered with all my games and applications.
The video card is agp which is outdated by present day standards.
Hope this helps you make a decision Mule..
Thanks Abuse, I didn't find those cards in agp but did find a 7800GS, same as Shreds, just wondering why the low fps, shred?
As one of the reviews state "Quite possibly one of the best you can buy for AGP on the market today. If you are like me and are too cheap to upgrade to PCI-E, get it!" We'll see.
I'd love a new dual core cpu and i've done a lot research in the last few months. Still on the fence. Thanks for the help.
Shred and Burn
08/27/07 11:49am
I don't know why the low FPS.
That card gets 200 FPS on COD2. Probably not the card.
Its playable anyway. I think when the game comes out there may be more options for tweaking.
One thing I have found out about how video cards operate is:
1. More memory is only good for higher resolutions....
2. DDR3 is way faster than DDR2, so a 256megDDR3,
is a better choice than 512megDDR2
JIM
One thing i forgot to mention was, while playing the Demo i brought up the task manager and noticed that the game was utilizing all 4 cpu cores at about 65 to 70%. With that being said it would probably max out a dual core setup. So the game appears to be multi threaded , the first one i have seen to take advantage of 4 cores.
Shred and Burn
08/27/07 2:32pm
Wow, I may be lucky I'm getting 40 FPS with my AMD 3200.
Poor thing is probably maxed out.
After doing a couple of days research on video cards along with
what MS is considering doing with DX10, I settled on the cheapest
card I could find that would run MOH:A. I got a GeForce 7600GT
with 256megDDR3. At only $69.95, the card runs MOH:A demo
just fine. Also my frame rates and what I can now see in SH4
really makes the upgrade worthwhile. Frame rates were doubled from my old ATI X600 pro card running 256meg of std memory. Will wait
& see about the next DX10 upgrade (maybe for XP)....
JIM
MyWifesMule
08/29/07 8:11am
After doing a couple of days research on video cards along with
what MS is considering doing with DX10, I settled on the cheapest
card I could find that would run MOH:A. I got a GeForce 7600GT
with 256megDDR3. At only $69.95, the card runs MOH:A demo
just fine.
Ya Jim, thats pretty much what I've found doing some research (Tom's hardware mostly), I'll probably pull the trigger on that card today if I can find one.
Where did you get yours?
Stryker9
08/29/07 10:43am
I bought mine locally at MicroCenter. But is seems all the mail-order
places have it too. Prices generally run from $70. to $90.
JIM
MyWifesMule
08/29/07 12:21pm
Well after looking at newegg prices, you must have the pci card. agp's are almost twice that. Thanks.
Stryker9
08/29/07 12:49pm
I have the PCIE motherboard....
JIM
The-Blind-Norwegian
08/29/07 4:31pm
QUOTE(Shred and Burn @ 08/24/07 7:49pm)

well, run the new Nvidia forceware that came out in July.
It covers most GeForce cards. Might help, never know.
Yep, it helped me!
Stryker9
08/30/07 10:53am
Here is a preview I saw over at Armchairgeneral.com:
Missions
#1 - Operation Husky
#2 - Operation Avalanche
#3 - Operation Neptune
#4 - Operation Market Garden
#5 - Operation Varsity
A limited training mission is available at the beginning of the game, which takes place in Tunisia, during Operation Torch.
Features
Taken from Wikipedia:
Quote:The main gameplay element of Airborne is the jump. At the start of each mission, the player begins in a C-47 along with fellow soldiers preparing to drop. The team then jumps out of the plane and parachutes down to the ground, marking the beginning of the mission. During the drop the player is able to freely control where in the field of battle they land; pre-determined drop zones are marked with a green flare, where the player will find their allies and supplies, however they can also choose to land elsewhere, which affects the way the game is played. For example, the player could land near the enemy stronghold and come up against heavy opposing firepower, or land on the rooftops with a sniper rifle and choose a stealthy approach to the mission. This free-roaming experience based on unlimited choice of landing spots offers infinite ways of gameplay, ensuring no two matches are alike. Additionally, unlike previous scripted first-person shooters, the missions in Airborne have no specific start or end point. As the player can land anywhere in the map, beginning the mission where they choose, they can complete the given objectives in any order they wish. The rate at which players become ready for battle depends on their skill at hitting the ground; a poor landing results in notification of a "botched landing", with the player having to spare a few seconds to regain composure. Players can also instantly kill an enemy soldier if they land on them. Airborne uses a unique health regeneration system where the health status bar is split into four quarters. If a whole quarter of health is lost, a health pack is needed to replenish it, although if the quarter is not entirely lost it will slowly refill if the player finds cover and rests for a few seconds. The game also has an unlimited sprinting ability where the player can speed up, however they will not be able to shoot while sprinting. Like other more recent FPS games, Airborne makes use of iron sights, where the player can improve their accuracy by looking down the sights of the weapon. The game's crosshair is dynamic where it will grow larger while the player is running, indicating that firing is less accurate while on the move. The Airborne development team originally planned for drivable vehicles to be available, and EA went as far as signing a deal with Jeep to use their vehicles in game. However it was felt that they didn't fit well into the design of the game, and that their inclusion would detract resources from other priority game elements, most notably the main focus of the drop. Weapons
Taken from Wikipedia:
Quote:A wide range of weapons is available in Airborne. Players can choose from allied weapons including the M1 Garand rifle, Springfield M1903A4 sniper rifle, Thompson submachine gun, M1918 Browning Automatic Rifle, M12 Combat Shotgun, M1911 pistol, Mk 2 hand grenade, and German weapons such as the Karabiner 98k rifle, Gewehr 43 sniper rifle, MP40 submachine gun, Sturmgewehr 44 assault rifle, Mauser C96 pistol, Panzerschreck, and Steilhandgranate. Grenades can be kicked away, and if one explodes too close, the player experiences blurred vision and shellshock. Airborne uses a weapon upgrade system, whereby the player is awarded with add-ons to their selected weapon as they become proficient with it. The player receives commendations for special achievements in the field of battle, such as a "Marksman" award for gaining a large number of kills, and a "Sniper" award for proficiency with a sniper rifle, and with them come the weapon upgrades. This feature is based on the idea that not every weapon in World War II was the same as every other one, soldiers had a wide variety of field modifications and upgrades that they could apply to them. Each weapon in the game has three upgrades, for example, the Thompson SMG can have a forward pistol grip added which stabilizes the weapon, then a Cutts compensator can be put on which ejects the muzzle gas upwards, largely eliminating muzzle rise, and finally a larger magazine is available bringing the amount of bullets per clip from 30 to 50. A notification appears each time a headshot is performed, the player gains a number of kills in rapid succession, or performs a melee kill, all of which earns the player reward points. In multiplayer mode, players have the ability of a second primary weapon, picked up from a dead teammate or enemy player. Multiplayer
Taken from Wikipedia:
Quote:Airborne features a multiplayer mode for online play. Users can play as either the Allies or the Axis on six multiplayer maps, three of which have been adapted from the single player aspect of the game: Operation Husky, Operation Avalanche, and Operation Neptune. The remaining three maps are all adaptations of multiplayer maps from a previous Medal of Honor title, Allied Assault. While the basic design and layout of the maps are the same, they have been extended to make them larger, and new routes or points of access have been made to further balance the two teams. These maps are Destroyed Village, Remagen and The Hunt. Currently there are three gamemodes in Airborne. The first is "airborne teammatch" where the Axis must defend against the Allies who are dropping in from the sky. The second is "regular teammatch", in which the Allies spawn on the ground instead of jumping from a C-47. In both teammatch modes, the side that gains the most kills after a specified time or frag limit wins. The third gametype is an objective-based mode where players must capture three neutral flags, similar to the main gamemode of Battlefield 2. The middle flag requires two soldiers to be near it, in order to capture it. The winning team is the one who manages to control the most flags the longest, after a set period of time. There has been some criticism in the MOH community for the lack of a classic non-respawning "objective" gametype, of which many clans and competitive ladders of Allied Assault are based around. While EA has not commented specifically on this gametype, it has been said that all concerns within the community are noticed and those issues will be dealt with as of the game's release or with a patch. Registration of an EA account is required in order to play online. Server admins will have the ability to set their servers as ranked or unranked, however at release only unranked will be available. The maximum number of players per server is 12 for the Xbox 360 and for PC listen servers, for dedicated servers the number is expected to be much higher, however has not yet been determined. More maps and gametypes have been slated for addition via downloadable content, although a date is unknown. AI awareness
Taken from Wkipedia:
Quote:Because of the non-linear gameplay style of Airborne, the developers had to build an entirely new artificial intelligence system to deal with the many ways the player can interact with or approach the computer-controlled allied and enemy soldiers (NPCs), and for them to react to the situation accordingly. With "Affordance A.I.", the characters have an awareness of enemy approach patterns, and also features of the terrain and urban infrastructure that provide a tactical advantage, such as cover, high ground and open doorways. This allows AI characters to take intelligent combat actions based on their surroundings, as opposed to the scripted movements of previous linear FPS games. Another break from FPS conventions is that Airborne does not respawn an infinite number of enemies, allowing the player to clear out and hold a position to stop enemies from appearing. However this can also work as a disadvantage, as failure to keep hold of an area due to limited backup or idleness can give enemy soldiers a chance to reclaim their previous position, nullifying the progress the player has made. Airborne uses two systems to guide the physical and emotional reactions of the AI characters to what is happening around them. "E-cap" (emotion capture) is used to create more human-like emotions on the characters' faces by blending textures to give the appearance of facial expressions, wrinkles and tension. A "procedural awareness system" gives every character an emotional state such as defensive, nervous, hysterical, etc, and also an awareness of their surroundings and other NPCs, for example an AI soldier that started to move forward would jump back for cover if an ally next to them was shot.
It sounds like this may be the one that MOB will take a liking too....
JIM
QUOTE(Old Man Mike @ 08/24/07 12:05am)

Must be something not compatible with my system. There is a delay in response to the mouse movement which makes it feel like I am swimming in molasses. I hope it is unique to my system since it makes the whole game unplayable for me. Heck, I even went down to medium settings with no significant improvment.
Not encouraging at all.
Old Man Mike
I have the same problem.
EA better fix this shit, cause I am getting really sick and tired of this bs. Otherwise they better have my money.
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