The modified Remagen map is now in use. It's just an attempt to limit the wild spawn killing.
I won't be able to tell if the vehicle blocking will make a difference until the map is played a few times.
Please let me know what you think, or if you have any suggestions.
Also let me know if you see any problems.
nice job Druid...the vehicals help alot with cover and the spawn killing problem on that map...a few of the players on said they liked it as well...good job
the map helps with cover for safty but the tanks arnt right infront of the spwan point by the allied as far as i know. ...................i like the map good job druid
ryan
| QUOTE (Nixon @ Sep 20 2002, 12:56 PM) |
| nice job Druid...the vehicals help alot with cover and the spawn killing problem on that map...a few of the players on said they liked it as well...good job |
I'm mainly tried to put them in between the doorway of the house the axis always try to hold and the allied spawn area to the back.
The truck is in between the end of the alley by the cart and one of the open allied spawn points.
I'm thinking of adding a little more to both sides but I have to decompile the map and map out all the spawn points. If I accidently place something over a spawn point, anyone spawning may get stuck in something.
FaG KillA
09/22/02 12:16pm
don't forget your old buddy fag...... can you email me your mapfix?
I'll do that old buddy.
Keep in mind this isn't final yet.
Good job Druid! As I usually play allied I've been witness and victim to more than a few spawn killing frenzies when the nazi bastards have control of the three access points. This will simmer the death trap that the spawn zone can become.
RAVEN
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