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realdeal
With the release of new Barbarossa II - Smolensk map, we need to close one of our Barbarossa servers to make room for the new map. We need your help in deciding how to go about this. Please vote in this poll! Comments are welcome. Thanks!
Maj. H8Red
Close "76" Maybe increase the time on "80" to 45 or even 60 mins.?
Silver
QUOTE(Maj. H8Red @ 01/27/06 3:51pm) *

Close "76" Maybe increase the time on "80" to 45 or even 60 mins.?


nawwww leave 80 alone...
realdeal
QUOTE(Maj. H8Red @ 01/27/06 3:51pm) *
Close "76" Maybe increase the time on "80" to 45 or even 60 mins.?


Good suggestion, I've updated the poll accordingly.
Silver
QUOTE(realdeal @ 01/27/06 3:55pm) *

QUOTE(Maj. H8Red @ 01/27/06 3:51pm) *
Close "76" Maybe increase the time on "80" to 45 or even 60 mins.?


Good suggestion, I've updated the poll accordingly.


long as its kept 2 rounds.... then move my vote to that...
Maj. H8Red
QUOTE(Silver @ 01/27/06 4:01pm) *

move my vote to that...

sometimes 35 isn't quite enough....say to myself all the time "self, if we only had a few more minutes" I'm not gonna tell what my response to myself is though. tongue.gif LMAO
Bargod
Maybe leave the no time limit alone and just run barb and smolensk on the other server.
Cpt.Canuck
I detest the 35 minute time limit. IMO it's not enough time, and too often the game ends in a draw.


I voted for a rotation between time limit and no time limit. Although increasing from 35mins to 60mins would probably be a good alternative also.

Either way I'm excited to see a MOB Barb II server soon! mobrules.gif But how will you determine what time limit to use for that one...?!
ScrapyardBob
I suspect Smolensk will require a ~40 minute time limit, AHz has it running with a 60 minute time limit. The map feels larger then Barbarossa, probably due to all of the flanking opportunites (even though it's about the same size from what I've heard).
Hellfighter
From my [ahem] lengthy experience on AHz Barbarossa server in it's busier days I think its better you keep time at 35 minutes. I think the other former AHz Barby server players you see here will echo the same remark. If I remember rightly, time limit was 45mins[60mins?]. A long, full round going without decision [stalemates/ties] incited some discontent.

The shorter round time encourages many to stay in the server due to the play intensity being ferocious and hectic with so much to do in that shortened time length. Only the players not understanding the time limit concept will be playing like sloths and camping in the middle of nowhere - fortunately for the sake of the team pushing towards the objectives, those folks are few.

I played no time limit once and never again for me personally. The changeover in team personnel in the longer rounds threw me off when suddenly realising a good team mate or 2 you were playing in sync with, had to leave due to game going on very long.

In fact I hope you have 35 to 40 min rounds for Barby2 rather than longer rounds, since it will encourage people to speed up their play on that slightly bigger map. To me its MUCH bigger in the way the avenues of approach are twisty and hidden spots for ambushers could slow play down unless the time limit is such that it encourages a blitzkrieg style of advance where an opening in enemy lines occurs.

QUOTE(ScrapyardBob @ 01/27/06 5:21pm) *
I suspect Smolensk will require a ~40 minute time limit, AHz has it running with a 60 minute time limit. The map feels larger then Barbarossa, probably due to all of the flanking opportunites (even though it's about the same size from what I've heard).


lol.I didn't even see your post before I made mine Bob; seems we are on the same wavelength cool.gif

EDIT.... Another reason I'm for shorter round time limit is... all the vets of Barby know a match can be won in 8 minutes if the team plays smartly. I think the temptation by newcomers to camp will be much reduced when they see the vets growling about the correct Base attack sequence for avoiding mind numbing stalemates....not to say many tied-games are very exciting, but I think that's due to the fast ticking clock encouraging bold attacks and therefore [hopefully] furious defending -all good for keeping newcomers coming back for more. Playing the non-strategic way will lead to the impression there's never enough time imo.
Bergy68
Run one with Barb2 and the other with the original barb...You could alternate time limit + no time limit on both servers.

bergy
ScrapyardBob
CNQ seems to work well with a 60 minute limit. But then, in CNQ play everyone is focused on 2-3 points on the map which tends to make things fast-n-furious. But it might work well as ~40 minutes. I had a lot of fun playing CNQ on the AHz forums last night.

I'm wondering if we can run this map in a combination of CNQ/BAS.

CNQ settings are pretty simple, looked like a time limit of 45 minutes and 400 points might work. It's not easy to achieve arty rank in a CNQ game unless you're on a kill streak or helping to cap flags. There's also no multi-round settings (best of 3 rounds, etc.) so rank can't carry over to a second round. Knowing that, I do lean more towards a 50-60 minute time limit with a 400 point limit. CNQ games are pretty fluid, so the longer playtime shouldn't really matter. (Maybe even as long as 75 minutes.)

For BAS, OTOH, I'd love to see best of 3 or best of 5 rounds settings. The current BAS settings on the 35 minute server only ever allows 2 rounds, even if both teams are tied. Leave the time limit at 35 minutes, but make it end after 2 rounds if we've exceeded 70 minutes (or end after 2 rounds if one team crushed the other).
Slyk
Some expert opinions on CNQ.
- Small maps, ie Gun Assault, Varaville, the new Lazur can hit 500 pts in a decent amount of time because of their size and furious combat. 45 mins is a good limit there.
- Big maps like Town Assault, Barb and Smolensk can be a little more lengthy to reach 500 because they are much wider and combat, although puncuated by nasty fire fights, can have some quiet times.
- 400 pts or 45 minutes is probably a good standard. Also, check out the CNQ master docs IB provides. You can tweak the crap out of the gametype with varied starting positions, cap timers, and I THINK, even round style play....been a while so my memory is foggy but pretty sure you can do round based. Everything is in the main CNQ .gsc files.
Lord Lipton
i never really liked the no-time-limit one, people don't really take it as seriously to win the match. i've noticed they fool around on it a bit more.
ScrapyardBob
Maybe we could ease into the changeover... run the Barb1 map alternate with the next version of the Barb2 map on .76. (Beta1 is very good, but maybe we want to wait for a Beta2?) Set the timelimit to something lengthy (60 or 75min).

...

And I spoke from ignorance about the CNQ settings, the file that I looked at was from 2 years ago, so I'm not sure what new/changed settings have been added to the gametype in later versions.
Slyk
Bob, version 3.0 is MUCH improved in server options and gameplay. Check it out:
Main CNQ page: http://www.after-hourz.com/cod/cnq.php
Server admin info: http://www.after-hourz.com/cod/cnqadmin.php

IB really gave admins every option possible (you hear me IW??). I think you can find everything you mentioned and more. Anxious to see what you guys do with it.
MTAxeman
I'm going to vote that you close Barb 2 with no time limit. I agree with the others here that a time limit makes you play agressive and smart. By the way, great job MOB Clan in providing these exciting servers. We in =M.T= Moving Target clan appreciate it and enjoy playing here.

=M.T=Gen.Axeman
GOOSEDOWN
Good-bye 76 hello BARBAROSSA II. Tought I would make my oppion known.
ExlposiveBIll
Kind of off the topic, but you might find a happy medium by switching the old Barbarrossa server to a timed "Capture the Flag" game. Normally, I'm not a big fan of CTF, but on Barbarrossa it's fantastic. It's possible to compete even when half your team decides to grab a sniper rifle and sit in a bunker because they are "ascaird". All it takes is a few good men and a half track and you can change the outcome of a game.



Spartan
I say we keep 8.9.4.80 but keep the no limit on that 1 so that the spirit of the other server lives on besides...it is your more popular servers.....after all 35 minutes is enough to kick ass, but who doesnt want to shoot a lil more? btw i realized yesterday that u can run through parts of mine fields ask me later how i did that...still not quite sure..


gtg fight in phalanx...AGIAN!!! grrrr angry2.gif
Maj. H8Red
QUOTE(Sparta @ 02/05/06 9:34am) *

i realized yesterday that u can run through parts of mine fields ask me later how i did that...

You should tell us how, so we know what's up....
Ice_Cold
when are we going to do this
Judas Goat
QUOTE(ScrapyardBob @ 01/30/06 12:50am) *

Maybe we could ease into the changeover... run the Barb1 map alternate with the next version of the Barb2 map on .76. (Beta1 is very good, but maybe we want to wait for a Beta2?) Set the timelimit to something lengthy (60 or 75min).

...

And I spoke from ignorance about the CNQ settings, the file that I looked at was from 2 years ago, so I'm not sure what new/changed settings have been added to the gametype in later versions.

Silver
CAN WE CLOSE THE SERVER NOW???????????????????????????????????????????????
Hellfighter
QUOTE(Silver @ 02/09/06 1:12am) *
CAN WE CLOSE THE SERVER NOW???????????????????????????????????????????????


LOL. ditto!
realdeal
Just waiting for the next release of the BarbII map then we will close the no time limit server and put the new map on that server with a 45 minute time limit. We will also increase the Barb server time limit from m35 to 45.
William Wallace
When is the next sched release supposed to come out?????
Maj. H8Red
Should be soon.
ScrapyardBob
It's released, but it's not on the mirror servers yet. I have a very private link if one of the server admins need it (PM me or Slyk).
noobcanon
QUOTE(Cpt.Canuck @ 01/27/06 5:16pm) *
I detest the 35 minute time limit. IMO it's not enough time, and too often the game ends in a draw.


I voted for a rotation between time limit and no time limit. Although increasing from 35mins to 60mins would probably be a good alternative also.

Either way I'm excited to see a MOB Barb II server soon! mobrules.gif But how will you determine what time limit to use for that one...?!


HI All I agree with Canuck put them on rotation as the no time limit server is a laugh, then when the server restarts have the time limit one start first so it doesn't go on for ever mobrules.gif
Bertie the Bunyip
QUOTE(realdeal @ 01/27/06 3:45pm) *
With the release of new Barbarossa II - Smolensk map, we need to close one of our Barbarossa servers to make room for the new map. We need your help in deciding how to go about this. Please vote in this poll! Comments are welcome. Thanks!


Close the no time limit (76) server and keep the (80) server's current time limit. The no time limit server can go on and on and on. I logged off one game which at that point was two hours long without a victory on either side.

The current time limit on the (80) server is fine. It allows continued action and turnover of players in a reasonable amount of time.

Thanks for some great gameplay.

Bertie the Bunyip

The-Blind-Norwegian
QUOTE(realdeal @ 02/09/06 2:15pm) *
Just waiting for the next release of the BarbII map then we will close the no time limit server and put the new map on that server with a 45 minute time limit. We will also increase the Barb server time limit from m35 to 45.


Sounds good!
If you sum up the votes, most people will be satisfied with this solution.

MOB - you are the best!



Maj. H8Red
QUOTE(The-Crazy-Norwegian @ 02/13/06 9:38am) *

MOB - you are the best!


Thank you.......& we know biggrin.gif
ScrapyardBob
Are ya'll considering running Smolensk in BAS and CNQ rotation? I've been looking at the CNQ settings for v3. You'll need to add the user_pub_conquest_uo_svr_v3.0.b2.pk3 file to the UO folder on the server and add settings to the server config file.

For example:

QUOTE
// CNQ (v3)
// http://www.after-hourz.com/cod/cnq.php
// http://www.after-hourz.com/cod/cnqadmin.php
set scr_cnq_scorelimit "500" // scorelimit, default is 500
set scr_cnq_timelimit "80" // timelimit, in minutes
set scr_cnq_roundlength "45" // round length, in minutes (CNQ 3.0 only)
set scr_cnq_winlimit "2" // limit of number of rounds won (CNQ 3.0 only)
set scr_cnq_roundlimit "3" // set the maximum number of rounds per game (CNQ 3.0 only)
set scr_cnq_startrounddelay "20" // time before a round begins, in seconds (CNQ 3.0 only)
set scr_cnq_respawn_wave_time "10" // time interval between wave spawns, in seconds (CNQ 3.0 only)
set scr_cnq_captime "20" // default capture time, if not specified by the mapper, in seconds (CNQ 3.0 only)
set scr_cnq_clearscoreeachround "0" // whether to clear player scores between rounds (CNQ 3.0 only)
// set sv_log_damage "0" // turn off logging of damage (keeps log file size reasonable)
set scr_cnq_player_objective_points "3" // Points to award player for achieving objective
set scr_cnq_team_objective_points "10" // Points to award team for achieving objective
set scr_cnq_player_bonus_points "5" // Points to award player for achieving bonus objective
set scr_cnq_team_bonus_points "50" // Points to award team for achieving bonus objective
set scr_cnq_defend_score "2" // Points to player for defending an objective from capture (CNQ 3.0 only)
set scr_cnq_campaign "0" // Set Conquest to run in "campaign mode". Winners of current CNQ map will be attackers on the next map.
set scr_debug_cnq "0" // whether to run Conquest is debug mode, allowing a single player to play on their own


I don't understand the "scr_cnq_campaign" switch. I suspect it flips germans to russians and russians to germans at the end of a match.
Rommel
I agree with The-Crazy-Norwegian, a Barabarossa with 45 minute will be good smile.gif This is the best server. And i like to play gane with good warriors.

QUOTE(The-Crazy-Norwegian @ 02/13/06 9:38am) *
QUOTE(realdeal @ 02/09/06 2:15pm) *
Just waiting for the next release of the BarbII map then we will close the no time limit server and put the new map on that server with a 45 minute time limit. We will also increase the Barb server time limit from m35 to 45.


Sounds good!
If you sum up the votes, most people will be satisfied with this solution.

MOB - you are the best!





flamethrowingsmiley.gif mobrules.gif 45 minute Barbarossa - Y E S
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