Are ya'll considering running Smolensk in BAS and CNQ rotation? I've been looking at the CNQ settings for v3. You'll need to add the user_pub_conquest_uo_svr_v3.0.b2.pk3 file to the UO folder on the server and add settings to the server config file.
// CNQ (v3)
//
http://www.after-hourz.com/cod/cnq.php //
http://www.after-hourz.com/cod/cnqadmin.php set scr_cnq_scorelimit "500" // scorelimit, default is 500
set scr_cnq_timelimit "80" // timelimit, in minutes
set scr_cnq_roundlength "45" // round length, in minutes (CNQ 3.0 only)
set scr_cnq_winlimit "2" // limit of number of rounds won (CNQ 3.0 only)
set scr_cnq_roundlimit "3" // set the maximum number of rounds per game (CNQ 3.0 only)
set scr_cnq_startrounddelay "20" // time before a round begins, in seconds (CNQ 3.0 only)
set scr_cnq_respawn_wave_time "10" // time interval between wave spawns, in seconds (CNQ 3.0 only)
set scr_cnq_captime "20" // default capture time, if not specified by the mapper, in seconds (CNQ 3.0 only)
set scr_cnq_clearscoreeachround "0" // whether to clear player scores between rounds (CNQ 3.0 only)
// set sv_log_damage "0" // turn off logging of damage (keeps log file size reasonable)
set scr_cnq_player_objective_points "3" // Points to award player for achieving objective
set scr_cnq_team_objective_points "10" // Points to award team for achieving objective
set scr_cnq_player_bonus_points "5" // Points to award player for achieving bonus objective
set scr_cnq_team_bonus_points "50" // Points to award team for achieving bonus objective
set scr_cnq_defend_score "2" // Points to player for defending an objective from capture (CNQ 3.0 only)
set scr_cnq_campaign "0" // Set Conquest to run in "campaign mode". Winners of current CNQ map will be attackers on the next map.
set scr_debug_cnq "0" // whether to run Conquest is debug mode, allowing a single player to play on their own
I don't understand the "scr_cnq_campaign" switch. I suspect it flips germans to russians and russians to germans at the end of a match.