[quote name='Slyk' date='02/20/06 12:49pm' post='95496'] Good topic. Initially, I thought there may be balance issues, but we played the life out of the map in alpha/beta testing and really it's a 52-48% kind of thing at worst. Two keys: DEFENSE by smart players at vital locations at the right times and STRATEGIC OFFENSE...which is a funny phrase. Let's take these one at a time.
(Points snipped...look up in thread his points)
Your points about defence and strategy are excellent EXCEPT for one thing. Who does this stuff? Are there lots of people on ventrilo, because otherwise, I never see this huge strategy stuff be implemented except by chance. For example, IF you get a few tanks moving together, great, but I never see it planned, organzied, then implemented. If you had 6 people on defence at all positions at all times that'd be great too I suppose, but I never see it. Usually when I type in a few strategy ideas 95% of the time I get two responses...
1. "No sir!"
2. Nothing
For example, a few times in Barbossa in extremely long, no time limit games when everyone was stuck I tried several times to get people to move tanks to gather at our last remaining base, then push forward. No matter that we'd been stuck for almost 2 hours. No one listened, and no one gathered at the base (there was one guy on D). OK, that's fine. I don't bother trying that stuff anymore. I use quick commands like "fall back", "Move in", "attack right flank" and "attack left flank" only in the hope that perhaps one or two people might join in the manoveur, but generally I know most people are just trying to stay alive, move to one objective...defence, offence, protect one area...without dying, and if they meet up with someone going to the same are then great.
Another example...every time I start Barbossa on German I'd say "all to 3", or "go to 3" "take 3 first" etc. Of course, if someone wants to stay back, great, but I'm speaking to those in tanks moving forward. And on those occasions where our push down the right flank works and we defeat the enemy tanks and can move in on three, guess what happens 75% of the time. Over half the tanks stop, blow the top off two, and a lot of times someone tries and plant it!

Now, this isn't great stategy, but I understand what is going on. Those who don't play all the time shoot the easy base because they can without getting killed. The map is always has plenty of n00bs, or so-so players who would be happy to plant an easy base rather than risk death or hard manoveurs. I understand that. I was a n00b once too, and a crappy player also. However, the point is, strategic manoveurs rarely happens except amongst small groups. Two or 3 guys manage to work well together occasionally, either on defence for one particular base, or on a nice assult. Personally, I'm just very happy when I pull up to a tank on a jeep where I have a passenger, and my passenger had the sense to grab a rocket launcher and we give it the ol' "1,2" rocket blast for the kill! IMO, what gets the job done best isn't master strategy as much as a few good players who can implement a plan without even discussing it.
Anyway, thanks for all the feedback. If someone wants to msg me during games to try and pull something "smart" off I'll gladly try and help if I can. Of course, just trying to surivive is hard enough sometimes, so on the field of battle, we all have to realize that the best laid plans often quickly go awry!
Oh, and back to the balance issue. Even if it is 48/52, I wonder if one more jeep at spawn for that 48% team might be all that is needed to get this number as close as possible?
And one more question for Slyk. Did you make Barbarossa? My question is that I notice in the vehicle description it talks about an armoured car. Is that really in there? If so, how come it isn't on the MOB Base Assult maps? Thanks. Great maps btw. I'm glad the balance issue is so small. I felt it was probably worse than that.
MoD