QUOTE(steel @ 07/01/07 11:36pm)

The biggest problem in making the changes is to figure out how to get people to remove their awe file from their mwba folder, if I take it off of the server.
I can certainly remove the awe mod from the server, easy-peezy... I'd just delete it. It would change several things, like not being able to do the fast-sprinting and a few other minor goodies.
But.... if it is the vehicles that are the problem, then we might be hosed. According to the documentation on Barbarossa, it must be run with the azh_vehicles mod, same as the Tuchola map. There are also 2 additional server-side mods that Barbarossa requires (which do not download to players, so you don't see them).
If anyone knows how to get hold of Scrapyard, it'd sure be great to get his inputs on this. He might be able to tell me where I could tweak here or there to make it all work.
Does it always crash during Barb and never on Ponyri? Or does it crash on Ponyri sometimes as well? When I do my local experiments, all runs fine, but it looks like it only crashes when there are a lot of players.
What if I reduced the number of players down a bit farther? Anybody have a problem with that?
Not surwe about Ponyrii. It did crash on Foy at least once.
Less slots, but with MOb slots (4-6) would be acceptable IMO. Others can share theirs (hopefully...seems there's little feedback considering how many people r playing!)