We have just added a modified version of V2 to the server rotation.
V2 runs after Algiers.
I'm sure there will be some problem with this.
If you find any please let us know so they can be solved.
One issue I'm already working on is moving more of the allied spawn points from the outside courtyard like in the OBJ version to inside the building.
This should help improve the overall flow of the map.
Feel free to also tell us if like the map or not.
A big thanks to all the great people at TMT, if your into modding TMT is the place to be. But please use the search function, this is a 3 year old game so every possible question has been asked and answered already.
Update...
Two more of the allied spawns have been moved inside the building to the second floor.
1 allied spawn was facing the wall when spawning like a kid in timeout, this has now been fixed.
There is no way I know of to test the modified spawn sites.
I can type kill in the console and respawn 50 times but I may not hit all the spawns do to the randomness built into the game.
If anyone finds a spawn location with problems ( facing the wrong way, die when you spawn, can't move )
Please open your console and type
viewpos
this will show you your location in the game
Please post the coordinates, it will resemble something like this
3108 2559 82
And I will fix the spawn.
Benny Hinn
06/06/05 3:53am
I gave you a few suggestions in the server but I'll repeat them and see if it sparks ideas for anyone else.
Since the flow of the map is a bit stagnant I would suggest, if it's possible, to give objectives to both axis and allies. Give the standard blow up the rocket and control room to the allies and give one or two to the axis side.
Also leave respawning on.
what would be the axis OBJ?
Slimshady
06/07/05 7:57am
to protect it
.AmbiencE.
06/07/05 10:56am
i dont think u can add the axis obj without making it a custom map. Just keep the allie obj's and leave respawning on.
It's possible to make it a dual objective map and keep it server side.
I gave a lot of thought to benny's idea but I don't think it really workable.
I'll explain why in case someone has an idea to bypass the problem I see.
I rarely ever played V2 so I didn't know the exact layout.
I actually drew out both floors last night.
The problem I see is I can't find a good place to put an Allied Objective without it causing either a bottleneck in the building or having to move most of the allied spawns back to the outside courtyard which would cause it's own bottleneck from the axis gaurding entry to the building.
If someone has ideas, post them and I'll take a look.
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