Mod Gun
Clip Size
Start Ammo
Fire Delay
Bullet Range
Bullet Spread
Bullet Damage
Movement Speed
Fire Spread Multi
Zoom
Bullet Count
                       
 

SMG

                   
balance+ MP 40
32
200
0.060
4000
25 25 60 60
65
1.000
0.3 0.6 150 0.25
   
balance+ Thompson
30
200
0.086
4000
10 10 53 53
45
0.890
0.475 0.5 200 0.8
   
Xavier MP 40
32
200
0.086
500
0 0 0 0
35
0.960
0 0 0 0
   
Xavier Thompson
30
200
0.086
500
0 0 0 0
35
0.960
0 0 0 0
   
Aries MP 40
32
128
0.086
4000
38 38 50 50
68
0.900
0.3 0.6 150 0.25
   
Aries Thompson
30
120
0.086
4000
40 40 50 50
75
0.900
0.3 0.6 150 0.25
   
CKR 1.1 MP 40
32
192
0.086
4000
60 60 130 130
60
1.000
0.3 0.6 150 0.25
   
CKR 1.1 Thompson
30
180
0.086
4000
70 70 130 130
75
1.000
0.3 0.6 150 0.25
   
MOB MP 40
32
192
0.075
4000
50 50 120 120
75
1.000
0.3 0.6 150 0.25
   
MOB Thompson
32
192
0.075
4000
50 50 120 120
75
1.000
0.3 0.6 150 0.25
   
Original MP 40
32
200
0.086
4000
38 38 50 50
25
0.960
0.3 0.6 150 0.25
   
Original Thompson
30
200
0.086
4000
40 40 50 50
25
0.960
0.3 0.6 150 0.25
   
                       

 

Machine Gun

Clip Size
Start Ammo
Fire Delay
Bullet Range
Bullet Spread
Bullet Damage
Movement Speed
Fire Spread Multi
-
-
balance+ MP 44
30
200
0.086
4000
10 10 53 53
40
0.890
0.475 0.5 200 0.8
   
balance+ BAR
25
200
0.090
5000
20 20 60 60
75
0.900
0.20 0.30 120 0.7
   
Xavier MP 44
30
200
0.086
4000
0 0 0 0
49
0.890
0 0 0 0
   
Xavier BAR
20
200
0.120
4000
0 0 0 0
49
0.890
0 0 0 0
   
Aries MP 44
30
120
0.086
4000
10 10 53 53
104
0.750
0.475 0.5 200 0.8
   
Aries BAR
20
120
0.120
4000
12 12 52 52
104
0.750
0.35 0.65 160 0.7
   
CKR 1.1 MP 44
30
180
0.086
4000
10 10 53 53
80
0.850
0.475 0.5 200 0.8
   
CKR 1.1 BAR
20
240
0.120
4000
12 12 52 52
104
0.850
0.38 0.68 200 1.5
   
MOB MP 44
30
180
0.090
4000
10 10 50 50
80
0.890
0.475 0.5 200 0.8
   
MOB BAR
30
180
0.090
4000
10 10 50 50
80
0.850
0.475 0.5 200 0.8
   
Original MP 44
30
200
0.086
4000
10 10 53 53
27
0.890
0.475 0.5 200 0.8
   
Original BAR
20
200
0.120
4000
12 12 52 52
30
0.890
0.35 0.65 160 0.7
   
                       
 

Rifle

Clip Size
Start Ammo
Fire Delay
Bullet Range
Bullet Spread
Bullet Damage
Movement Speed
Fire Spread Multi
-
-
balance+ M1
8
128
0.150
6000
10 10 50 50
96
1.000
0.20 0.3 200 0.8
   
balance+ KAR 98
5
128
0.210
6000
10 10 50 50
100
1.000
0.20 0.3 200 0.8
   
Xavier M1
8
200
0.150
4000
0 0 0 0
82
0.940
0.0.0.0
   
Xavier KAR 98
5
200
1.100
4000
0 0 0 0
100
0.940
0.0.0.0
   
Aries M1
8
88
0.200
5000
10 10 80 80
104
0.940
0.75 0.6 200 0.8
   
Aries KAR 98
5
65
1.100
6000
2 2 65 65
109
0.940
N/A
   
CKR 1.1 M1
8
128
0.150
4000
10 10 80 80
104
1.000
0.75 0.6 200 0.8
   
CKR 1.1 KAR 98
5
60
1.100
4000
2 2 65 65
106
1.000
N/A
   
MOB M1
8
128
0.150
5000
10 10 50 50
105
1.000
0.75 0.6 200 0.8
   
MOB KAR 98
8
128
0.150
5000
5 5 40 40
105
1.000
0.75 0.6 200 0.8
   
Original M1
8
200
0.150
4000
10 10 80 80
48
0.940
0.75 0.6 200 0.8
   
Original KAR 98
5
200
1.100
4000
2 2 65 65
90
0.940
N/A
   
                       
 

Shotgun

Clip Size
Start Ammo
Fire Delay
Bullet Range
Bullet Spread
Bullet Damage
Movement Speed
Fire Spread Multi
-
Bullet Count
balance+ Shotgun
NA
NA
NA
NA
NA
NA
NA
   
NA
Xavier Shotgun
5
50
0.750
500
5 5 15 15
17
0.990
   
20
Aries Shotgun
5
40
1.000
1000
15 15 80 80
10
0.900
   
20
CKR 1.1 Shotgun
5
50
0.750
1000
80 80 95 95
15
1.000
   
12
MOB Shotgun
5
50
0.750
1000
80 80 95 95
15
1.000
   
20
Original Shotgun
5
50
0.750
1000
80 80 95 95
17
0.990
   
20
                       
 

Sniper Rifle

Clip Size
Start Ammo
Fire Delay
Bullet Range
Bullet Spread
Bullet Damage
Movement Speed
Fire Spread Multi
Zoom
-
balance+ Springfield
5
60
2.100
5000
50 50 150 150
200
0.900
0.045
30
 
balance+ KAR 98 Sniper
5
60
2.100
5000
59 59 150 150
200
0.900
0.045
30
 
Xavier Springfield
5
50
2.000
4000
0 0 0 0
200
0.800
0.055
20
 
Xavier KAR 98 Sniper
5
50
2.000
4000
0 0 0 0
200
0.800
0.055
20
 
Aries Springfield
5
50
2.000
6000
59 59 140 140
109
0.800
0.055
20
 
Aries KAR 98 Sniper
5
50
2.000
6000
59 59 150 150
109
0.800
0.055
20
 
CKR 1.1 Springfield
5
60
2.000
4000
59 59 140 140
106
1.000
0.057
30
 
CKR 1.1 KAR 98 Sniper
5
60
1.100
4000
59 59 150 150
106
1.000
0.045
20
 
MOB Springfield
5
60
2.000
5000
60 60 140 140
106
1.000
0.055
30
 
MOB KAR 98 Sniper
5
60
2.000
5000
59 59 140 140
106
1.000
0.055
30
 
Original Springfield
5
50
2.000
4000
59 59 150 150
106
0.800
0.055
20
 
Original KAR 98 Sniper
5
50
2.000
4000
59 59 150 150
106
0.800
0.055
20
 

For the technical savvy or those interested in the different setting, here is a brief description of each.
The 1st few are pretty much self explanatory.
Clip Size -- The amount of bullets each weapon will hold.
Start Ammo -- The amount of ammo you initial start with.
Fire Delay -- Fire delay in fractions of a sec.
Bullet Range -- This is the range applied to the spread pattern of each weapon. The number is in map units not feet. 16 map units equal 1 foot, so a setting of 4000 would be equal to 250ft.
Bullet Spread -- The first 2 numbers are the minimum spread along the x and y axis ( Pitch and Yaw), the 2nd two are the maximum it will spread at the setting inside "Bullet Range"
Bullet Damage -- Just what it says, how much damage each bullet does :-)
It's actually a little more involved than that as there is also a multiplier based on where your shot. Otherwise a hit to the head would do the same as a hit to the foot.
Movement Speed -- This is a percentage of the default run speed setting "sv_runspeed". 1.00 would be full speed, while 0.900 would be 10% slower.
Fire Spread Mult -- This is the most difficult to explain, the simple explanation is the longer you hold the fire button down the worse your aim gets. A more detailed explanation comes from understanding the meaning of each number. For example 0.75 0.6 200 0.8 in order they are Float scaleadd, Float falloff, Float cap, Maxtime.
Here is what they mean
Float scaleadd is a percentage multiplier added to the bullet spread of the weapon.
Float falloff is is how fast the increased bullet spread from holding down the trigger is removed so accuracy is regained.
Float cap limits the increased bulletspread to a manageable number,in the above example of 0.75 0.6 200 0.8 would equal a 200% increase in bullet spread.
Maxtime limits the "Float Falloff" setting so in the example of 0.75 0.6 200 0.8, you would regain maximum accuracy .8 seconds after you fired your last shot.