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| grego34 |
02/06/06 5:46am
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#1
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![]() Sergeant ![]() ![]() ![]() Group: Forum Member Posts: 55 Joined: August 14th 2005 From: Princeton,Illinois Member No.: 1298 Xfire: grego34 |
we were on a UO server(not Mod server) and just wondered if you ever saw this where the player comes into game either allied or axs and his only choice of weapon is a sniper gun?? I had no problem but my friend did. here is the site and info
Dogs Of War AWE 2.12. 70.86.162.75:28960 i have played there and had no problem but wondered if it was in the players settings?? we been playing your bas barbarosa alot and the smolensk map i have seen is really good. This post has been edited by grego34: 02/06/06 5:50am -------------------- |
| ScrapyardBob |
02/06/06 10:10am
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#2
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
AWE has a lot of settings... it's a very extensive server-side mod. Off the cuff, I know it allows:
- different crosshair (blinks red when you hit someone?) - red tint on your screen when you get hit (or are hurt badly?) - tripwires (by using 2 grenades) - and a bunch more I can't remember... tripwires are the best feature It wouldn't surprise me if it also allowed weapon balance where only X players are allowed SMGs or Rifles, etc. -------------------- |
| grego34 |
02/07/06 3:41am
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#3
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![]() Sergeant ![]() ![]() ![]() Group: Forum Member Posts: 55 Joined: August 14th 2005 From: Princeton,Illinois Member No.: 1298 Xfire: grego34 |
ok--i will look into it--Thanks
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| SirGalahad |
02/07/06 6:04am
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#4
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PFC ![]() Group: Forum Member Posts: 17 Joined: October 3rd 2004 Member No.: 911 |
AWE has a lot of settings... it's a very extensive server-side mod. Off the cuff, I know it allows: - different crosshair (blinks red when you hit someone?) - red tint on your screen when you get hit (or are hurt badly?) - tripwires (by using 2 grenades) - and a bunch more I can't remember... tripwires are the best feature It wouldn't surprise me if it also allowed weapon balance where only X players are allowed SMGs or Rifles, etc. Weapons limiting is part of AWE -------------------- ![]() |
| FeezyWeezy |
02/09/06 4:15pm
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#5
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Major ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 609 Joined: January 14th 2006 From: Gone Member No.: 1533 |
Tripwires can be soo sucky when friedlyfire is on...furthermore in a map like: cassino or barbarossa planting a tripwire at a bunker isnt great fun and I guess makes it damn hard to win in 35mins... in cassino..king of the hotel is the one with the most tripwires..
http://www.awemod.com/ http://forum.awemod.com/viewtopic.php?t=2316 This post has been edited by FeezyWeezy: 02/09/06 4:15pm -------------------- C'est pas l' histoire d'un jour
Qui rime avec amour, Plutôt un long séjour Mais pas: un "pour toujours" |
| pezking |
02/09/06 4:41pm
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#6
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![]() Colonel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 1285 Joined: September 16th 2005 From: Sterling, VA Member No.: 1342 Xfire: pezking19 |
You don't have to run AWE to limit the weapons available. That's something the server admin can do with the config.
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| HammaTime |
02/09/06 6:46pm
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#7
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![]() Major General ![]() Group: {MOB} Posts: 2008 Joined: November 17th 2005 From: Maine, USA Member No.: 1428 |
I've heard a number of people complain on the MOB Stock BAS that they've respawned and have no weapons. Seems to be a rare occurrence, but it happens and they sure complain!
Tripwires can be fun and they certainly add a new element to the game, fortunately, they are easy to jump over if you know they are there. Not so easy when you are engaged in a firefight with a camp ... umm ... defender armed with a saw. |
| ScrapyardBob |
02/09/06 7:26pm
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#8
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Tripwires can be soo sucky when friedlyfire is on...furthermore in a map like: cassino or barbarossa planting a tripwire at a bunker isnt great fun and I guess makes it damn hard to win in 35mins... in cassino..king of the hotel is the one with the most tripwires.. That's basically the whole point of tripwires, traps, dead-man satchels and mines. It's a great tactical addition to the game. - force the enemy to take another route (funnel the enemy into a killzone) - kill / wound / damage the enemy - force them to move slowly, looking for tripwires - force them to spend time defusing Not to mention the fear factor that forces them to reconsider a rambo-style rush into a bunker / room. -------------------- |
| FeezyWeezy |
02/09/06 8:02pm
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#9
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Major ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 609 Joined: January 14th 2006 From: Gone Member No.: 1533 |
Tripwires can be soo sucky when friedlyfire is on...furthermore in a map like: cassino or barbarossa planting a tripwire at a bunker isnt great fun and I guess makes it damn hard to win in 35mins... in cassino..king of the hotel is the one with the most tripwires.. That's basically the whole point of tripwires, traps, dead-man satchels and mines. It's a great tactical addition to the game. - force the enemy to take another route (funnel the enemy into a killzone) - kill / wound / damage the enemy - force them to move slowly, looking for tripwires - force them to spend time defusing Not to mention the fear factor that forces them to reconsider a rambo-style rush into a bunker / room. Well I look at it in a realistic way, if you tripwire a bunker... that means you wouldnt be able to enter it yourself unless you are a smart ass and step over it -------------------- C'est pas l' histoire d'un jour
Qui rime avec amour, Plutôt un long séjour Mais pas: un "pour toujours" |
| grego34 |
02/09/06 8:45pm
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#10
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![]() Sergeant ![]() ![]() ![]() Group: Forum Member Posts: 55 Joined: August 14th 2005 From: Princeton,Illinois Member No.: 1298 Xfire: grego34 |
you can defuse a tripwire and move it also.
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