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| GIJOE |
05/31/07 11:17pm
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#1
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![]() Major ![]() Group: {MOB} Posts: 521 Joined: August 14th 2006 From: San Fernando Valley, CA Member No.: 1887 |
Hi Steel,
I keep having a problem with custom map zzzzz_Steel_modw6.pk3 on the new MWCM. After playing on this server (just fine) and then try to go to Barbarossa, it give me an unpure map error and I have to delete it to join. Any suggestions???? Joe -------------------- |
| Pancakes |
05/31/07 11:21pm
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#2
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1217 Joined: March 6th 2006 From: Washington DC Member No.: 1629 |
Try this, just close down CoD and then re-open it. Not really sure what exactly goes on, but the job seems to get done and that's all I care about.
-------------------- Pancakes
Meowman ![]() ![]() Number of people who claim I hack, 2008 edition: 1 |
| steel |
06/01/07 1:08am
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#3
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 921 Joined: October 6th 2006 Member No.: 2051 |
Meowman's suggestion will work just fine, shut down coduo and reopen it. MWCM is not the problem, rather, Barbarossa is and the same problem exists with the Tuchola server. MWCM operates from it's own custom subfolder above your /uo folder. Barb and Tuch should also be setup this way, and then you would have to simply go back to your main coduo screen and select those server's mods, instead of mwcm.
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| livetokill |
06/01/07 11:24am
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#4
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Second Lieutenant ![]() Group: {MOB} Regs Posts: 246 Joined: May 20th 2007 Member No.: 3282 |
Ive had the same problem but all i do is click on a different mod and launch it then click on the barbarossa server and i go right in
-------------------- ![]() Sig made by Morphine, Thanks man |
| shazbot |
06/01/07 1:51pm
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#5
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![]() First Lieutenant ![]() Group: {MOB} Regs Posts: 134 Joined: May 18th 2006 From: Phoenix, AZ Member No.: 1770 |
I had the same problem last night Joe. In the past another suggestion has been to just pull out Barb to play Modern then put in back in when you're done. This worked after re-starting COD didn't. I also threw away any .text files and even Steel's mod and let it re-download. After that Modern Weapons worked, then i got worked on Modern Weapons. So as you see, a few things can work.
Shaz |
| steel |
06/01/07 7:20pm
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#6
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 921 Joined: October 6th 2006 Member No.: 2051 |
Ah, if you found a steel modern weapon mod in your /uo directory, you did not get it from mwcm. You got it from playing on some other modern weapons server.
Keep in mind that many modern weapons servers are running one of my steel weapons mods. And if those servers are not setup correctly, if they are downloading their steel mod into your /uo directory, then yes, the mod will have to be deleted before you can play other modded servers. This post has been edited by steel: 06/01/07 7:21pm -------------------- [img][/img]
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Lo-Fi Version | Time is now: 05/03/26 10:36pm |