IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Unpure map error
GIJOE
post 05/31/07 11:17pm
Post #1


Major
Group Icon

Group: {MOB}
Posts: 521
Joined: August 14th 2006
From: San Fernando Valley, CA
Member No.: 1887



Hi Steel,

I keep having a problem with custom map zzzzz_Steel_modw6.pk3 on the new MWCM. After playing on this server (just fine) and then try to go to Barbarossa, it give me an unpure map error and I have to delete it to join.

Any suggestions????

Joe sad.gif


--------------------


IPB ImageIPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Pancakes
post 05/31/07 11:21pm
Post #2


Colonel
Group Icon

Group: {MOB} Regs
Posts: 1217
Joined: March 6th 2006
From: Washington DC
Member No.: 1629



Try this, just close down CoD and then re-open it. Not really sure what exactly goes on, but the job seems to get done and that's all I care about.


--------------------
Pancakes
Meowman


IPB Image
IPB Image
Number of people who claim I hack, 2008 edition: 1
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
steel
post 06/01/07 1:08am
Post #3


Colonel
*********

Group: Forum Member
Posts: 921
Joined: October 6th 2006
Member No.: 2051



Meowman's suggestion will work just fine, shut down coduo and reopen it. MWCM is not the problem, rather, Barbarossa is and the same problem exists with the Tuchola server. MWCM operates from it's own custom subfolder above your /uo folder. Barb and Tuch should also be setup this way, and then you would have to simply go back to your main coduo screen and select those server's mods, instead of mwcm.



--------------------
[img][/img]
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
livetokill
post 06/01/07 11:24am
Post #4


Second Lieutenant
Group Icon

Group: {MOB} Regs
Posts: 246
Joined: May 20th 2007
Member No.: 3282



Ive had the same problem but all i do is click on a different mod and launch it then click on the barbarossa server and i go right in


--------------------
IPB Image
Sig made by Morphine, Thanks man

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
shazbot
post 06/01/07 1:51pm
Post #5


First Lieutenant
Group Icon

Group: {MOB} Regs
Posts: 134
Joined: May 18th 2006
From: Phoenix, AZ
Member No.: 1770



I had the same problem last night Joe. In the past another suggestion has been to just pull out Barb to play Modern then put in back in when you're done. This worked after re-starting COD didn't. I also threw away any .text files and even Steel's mod and let it re-download. After that Modern Weapons worked, then i got worked on Modern Weapons. So as you see, a few things can work.

Shaz
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
steel
post 06/01/07 7:20pm
Post #6


Colonel
*********

Group: Forum Member
Posts: 921
Joined: October 6th 2006
Member No.: 2051



Ah, if you found a steel modern weapon mod in your /uo directory, you did not get it from mwcm. You got it from playing on some other modern weapons server.

Keep in mind that many modern weapons servers are running one of my steel weapons mods. And if those servers are not setup correctly, if they are downloading their steel mod into your /uo directory, then yes, the mod will have to be deleted before you can play other modded servers.

This post has been edited by steel: 06/01/07 7:21pm


--------------------
[img][/img]
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Fast ReplyReply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 05/03/26 10:36pm
Skin Designed by Canucks Fan Zone