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> coming in game with limited weapons, could only chose sniper rifle
grego34
post 02/06/06 5:46am
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we were on a UO server(not Mod server) and just wondered if you ever saw this where the player comes into game either allied or axs and his only choice of weapon is a sniper gun?? I had no problem but my friend did. here is the site and info

Dogs Of War AWE 2.12. 70.86.162.75:28960

i have played there and had no problem but wondered if it was in the players settings??
we been playing your bas barbarosa alot and the smolensk map i have seen is really good.

This post has been edited by grego34: 02/06/06 5:50am


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ScrapyardBob
post 02/06/06 10:10am
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AWE has a lot of settings... it's a very extensive server-side mod. Off the cuff, I know it allows:

- different crosshair (blinks red when you hit someone?)
- red tint on your screen when you get hit (or are hurt badly?)
- tripwires (by using 2 grenades)
- and a bunch more I can't remember... tripwires are the best feature

It wouldn't surprise me if it also allowed weapon balance where only X players are allowed SMGs or Rifles, etc.


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grego34
post 02/07/06 3:41am
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ok--i will look into it--Thanks


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SirGalahad
post 02/07/06 6:04am
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QUOTE(ScrapyardBob @ 02/06/06 10:10am) *

AWE has a lot of settings... it's a very extensive server-side mod. Off the cuff, I know it allows:

- different crosshair (blinks red when you hit someone?)
- red tint on your screen when you get hit (or are hurt badly?)
- tripwires (by using 2 grenades)
- and a bunch more I can't remember... tripwires are the best feature

It wouldn't surprise me if it also allowed weapon balance where only X players are allowed SMGs or Rifles, etc.


Weapons limiting is part of AWE


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FeezyWeezy
post 02/09/06 4:15pm
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Tripwires can be soo sucky when friedlyfire is on...furthermore in a map like: cassino or barbarossa planting a tripwire at a bunker isnt great fun and I guess makes it damn hard to win in 35mins... in cassino..king of the hotel is the one with the most tripwires..

http://www.awemod.com/
http://forum.awemod.com/viewtopic.php?t=2316

This post has been edited by FeezyWeezy: 02/09/06 4:15pm


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pezking
post 02/09/06 4:41pm
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You don't have to run AWE to limit the weapons available. That's something the server admin can do with the config.


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HammaTime
post 02/09/06 6:46pm
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I've heard a number of people complain on the MOB Stock BAS that they've respawned and have no weapons. Seems to be a rare occurrence, but it happens and they sure complain!

Tripwires can be fun and they certainly add a new element to the game, fortunately, they are easy to jump over if you know they are there. Not so easy when you are engaged in a firefight with a camp ... umm ... defender armed with a saw.
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ScrapyardBob
post 02/09/06 7:26pm
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QUOTE(FeezyWeezy @ 02/09/06 4:15pm) *
Tripwires can be soo sucky when friedlyfire is on...furthermore in a map like: cassino or barbarossa planting a tripwire at a bunker isnt great fun and I guess makes it damn hard to win in 35mins... in cassino..king of the hotel is the one with the most tripwires..

That's basically the whole point of tripwires, traps, dead-man satchels and mines. It's a great tactical addition to the game.

- force the enemy to take another route (funnel the enemy into a killzone)
- kill / wound / damage the enemy
- force them to move slowly, looking for tripwires
- force them to spend time defusing

Not to mention the fear factor that forces them to reconsider a rambo-style rush into a bunker / room.


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FeezyWeezy
post 02/09/06 8:02pm
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QUOTE(ScrapyardBob @ 02/10/06 1:26am) *
QUOTE(FeezyWeezy @ 02/09/06 4:15pm) *
Tripwires can be soo sucky when friedlyfire is on...furthermore in a map like: cassino or barbarossa planting a tripwire at a bunker isnt great fun and I guess makes it damn hard to win in 35mins... in cassino..king of the hotel is the one with the most tripwires..

That's basically the whole point of tripwires, traps, dead-man satchels and mines. It's a great tactical addition to the game.

- force the enemy to take another route (funnel the enemy into a killzone)
- kill / wound / damage the enemy
- force them to move slowly, looking for tripwires
- force them to spend time defusing

Not to mention the fear factor that forces them to reconsider a rambo-style rush into a bunker / room.


Well I look at it in a realistic way, if you tripwire a bunker... that means you wouldnt be able to enter it yourself unless you are a smart ass and step over it biggrin.gif ..btw. How do you stick 2 nades in the floor of a concrete bunker? duc tape?



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grego34
post 02/09/06 8:45pm
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you can defuse a tripwire and move it also.


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