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> Tuchola Forest Strategies and Tactics
ScrapyardBob
post 04/13/06 9:41am
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Note: Some of this information will change over time as things change during the beta testing phase. But it's still close enough to final so we can start discussing tactics and strategy.

Here's the map. Each one links to a 1600x1200 version.
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Base Assault map

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ScrapyardBob
post 04/14/06 12:00pm
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I've done similar to Hammatime on G3 as well.

I started my attack towards G3 as part of a larger force that ran into trouble while assaulting up the road. I went to ground in the North V2 Launch Site area and was overlooked by the Germans. The Germans then formed up and moved out along the North Road.

Rather then engage (way outnumbered and no place to retreat to), I communicated in team chat about the assault force. Then I started moving from tree to tree and from rock to rock along the north wall until I got up behind the defensive positions. Finally, I reached the large rock near the minefield on Hill 23 (west of G3).

From there, I was able to belly up and drop arty on the G3 base. Every 2 minutes, the Germans would come scurrying towards G3 looking for attackers. Sure enough, they'd glance around, then drive away.

Once the base was cracked open, I waited on teammates to arrive. They arrived in a jeep and planted. I stayed in my hiding spot, ready to ambush any German reinforcements on the western approach. With 35-40 sec left on the clock, I dropped my arty on the base again and killed someone who was slipping in using the southeast approach to G3.

...

Note: We've seen the same sort of approach used on Russian #3 on the Barbarossa server. German infantry will hide in the houses near R3 and drop arty on it to crack it open.


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ScrapyardBob   Tuchola Forest Strategies and Tactics   04/13/06 9:41am
ScrapyardBob   Key strategies / thoughts: 1) Intel, communicat...   04/13/06 10:12am
Silver   germans owned last night by employing a mix of hvy...   04/13/06 11:18am
ScrapyardBob   Control of the river is probably the key strategy....   04/13/06 12:44pm
ScrapyardBob   Squad-based combat (Coordination and Communication...   04/14/06 2:33am
HammaTime   G3 has some unique challenges to defenders and att...   04/14/06 10:07am
Oh You   Or two players teaming up to shut down a bottlen...   04/16/06 12:07pm
dienamic   Hamma made a good point that is useful in any stra...   04/14/06 11:13am
ScrapyardBob   I've done similar to Hammatime on G3 as well. ...   04/14/06 12:00pm
HammaTime   LOL, actually, that rock is big enough to hide a t...   04/14/06 12:33pm
ScrapyardBob   That little U-shaped path that you found on the W ...   04/14/06 12:55pm
ScrapyardBob   I saw a little game chat tonight talking about how...   04/15/06 1:45am
James   {w1 Hey theres a problem in the map on the fence ...   04/15/06 4:02pm
ScrapyardBob   http://www.globalsecurity.org/military/lib.../3-0/...   04/16/06 6:42am
ScrapyardBob   Updated maps for Beta #2 (all three link to higher...   04/16/06 3:53pm
Anarchy1   man wow.........you are a f***ing genious man you...   08/21/07 12:23pm
ScrapyardBob   Scouts are pretty important on this map. If you...   04/20/06 9:19am
Oh You   Working in a group, either on foot, in a jeep, or ...   04/22/06 10:40pm
ScrapyardBob   A Jagdpanther in the G3 tank scrape can hit R3. I...   04/23/06 12:21am
ScrapyardBob   [img]http://www.wuphonsreach.org/blog/Games/CallOf...   04/27/06 12:28am
ScrapyardBob   Spawn Control Controlling where your team is cu...   04/30/06 12:50pm
ScrapyardBob   Small thoughts on using spawn control to your adva...   05/30/06 12:48pm
Toggle   I can't load this map. Everytime it finishes w...   01/18/07 9:17pm


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