| ScrapyardBob |
04/13/06 9:41am
Post
#1
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Note: Some of this information will change over time as things change during the beta testing phase. But it's still close enough to final so we can start discussing tactics and strategy.
Here's the map. Each one links to a 1600x1200 version. Base Assault map -------------------- |
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| ScrapyardBob |
04/14/06 12:55pm
Post
#2
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
That little U-shaped path that you found on the W side of the road is there to give infantry another route up to G3 to reinforce. Originally, there was going to be a pak40 position on the N end of that path to give infantry some heavy guns to retake the G3 hilltop.
CNQ gameplay also moves right down that road (from G3 to the V2 site to the ammo shelters). Satchel spawns (beta 2): - G1 pak gun - the two larger G spawn bunkers - building east of R1 on the hill - ammo tunnel in the R spawn - R2 "mortar" bunker - S Forest Bunker (I think) - Glacier Pass, north side defensive positions - W Farm Bunker - NE Farm Bunker I need to add one more satchel spawn into the R spawn area, maybe two. They'll be inside of the two bunkers that aren't detailed yet. I don't remember if I added one in the Farm area. -------------------- |
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