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ScrapyardBob
post 04/13/06 9:41am
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Note: Some of this information will change over time as things change during the beta testing phase. But it's still close enough to final so we can start discussing tactics and strategy.

Here's the map. Each one links to a 1600x1200 version.
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Base Assault map

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ScrapyardBob
post 04/20/06 9:19am
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Scouts are pretty important on this map. If you're farther forward then any of your teammates, then you're the "scout". An enemy armor column that is not detected can cause a lot of trouble for the defenders, but an assault force that is known can be chewed to shreds by an ambush.

Key locations for scouts:

1) The North Bridge - A natural bottleneck and vehicles have a limited number of routes.

2) The South Forest - Prime location for infantry ambushes. The NE portion of the forest is especially good for infantry, although the S portion also works well.

3) The Farm - Harder to stay alive, but key scout territory to keep the enemy from running an assault force straight up the middle.

...

I've seen a lot of teams lose this week because nobody warned of an impending assault force until those vehicles were already dug-in around the base. The best time to ambush an assault force is when it's on the move. The lead elements in the convoy are focusing on getting to the objective while the trailing elements are generally preoccupied with catching up with the lead elements.

Remember the guidelines of ambush:

- Let your targets get square into the middle of the kill-zone before engaging.
- Don't give them an escape route.
- Start with the trailing elements, the lead elements may not notice the attack until too late.
- Hit them from multiple compass points at the same time.
- Aim for the rear of tanks, go for one shot kills.
- Start with the light tanks first, heavy tanks are sitting ducks without escorts.


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ScrapyardBob   Tuchola Forest Strategies and Tactics   04/13/06 9:41am
ScrapyardBob   Key strategies / thoughts: 1) Intel, communicat...   04/13/06 10:12am
Silver   germans owned last night by employing a mix of hvy...   04/13/06 11:18am
ScrapyardBob   Control of the river is probably the key strategy....   04/13/06 12:44pm
ScrapyardBob   Squad-based combat (Coordination and Communication...   04/14/06 2:33am
HammaTime   G3 has some unique challenges to defenders and att...   04/14/06 10:07am
Oh You   Or two players teaming up to shut down a bottlen...   04/16/06 12:07pm
dienamic   Hamma made a good point that is useful in any stra...   04/14/06 11:13am
ScrapyardBob   I've done similar to Hammatime on G3 as well. ...   04/14/06 12:00pm
HammaTime   LOL, actually, that rock is big enough to hide a t...   04/14/06 12:33pm
ScrapyardBob   That little U-shaped path that you found on the W ...   04/14/06 12:55pm
ScrapyardBob   I saw a little game chat tonight talking about how...   04/15/06 1:45am
James   {w1 Hey theres a problem in the map on the fence ...   04/15/06 4:02pm
ScrapyardBob   http://www.globalsecurity.org/military/lib.../3-0/...   04/16/06 6:42am
ScrapyardBob   Updated maps for Beta #2 (all three link to higher...   04/16/06 3:53pm
Anarchy1   man wow.........you are a f***ing genious man you...   08/21/07 12:23pm
ScrapyardBob   Scouts are pretty important on this map. If you...   04/20/06 9:19am
Oh You   Working in a group, either on foot, in a jeep, or ...   04/22/06 10:40pm
ScrapyardBob   A Jagdpanther in the G3 tank scrape can hit R3. I...   04/23/06 12:21am
ScrapyardBob   [img]http://www.wuphonsreach.org/blog/Games/CallOf...   04/27/06 12:28am
ScrapyardBob   Spawn Control Controlling where your team is cu...   04/30/06 12:50pm
ScrapyardBob   Small thoughts on using spawn control to your adva...   05/30/06 12:48pm
Toggle   I can't load this map. Everytime it finishes w...   01/18/07 9:17pm


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