| Clancey |
11/29/07 3:50pm
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#1
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Sergeant Major ![]() ![]() ![]() ![]() Group: Forum Member Posts: 107 Joined: September 19th 2005 From: Phoenix AZ Member No.: 1353 |
I understand that MOB had set up a "COD4 realism server" when it first came out. Is there any thought to providing one of these?
-------------------- Clancey
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| steel |
11/29/07 8:37pm
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#2
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 921 Joined: October 6th 2006 Member No.: 2051 |
The data I took with the large servers (32-player) is that the logfile nears the dangerous 100MB mark after just 2 days. From my coduo experience, if a game logfile exceeds 100MB, the server will get laggy and then begin crashing.
But I've not looked at the data for the smaller cod4 servers. If it takes a week for those game logfiles to hit the 100MB mark, then yes, we could set it to wait a week to reset and "store-off & delete" the logs for those servers. I could also graph a study to find the time when the large cod4 servers are used the least, and I could make those servers restart daily at that time period. There is one other option. So far, there is no way to make vsp stats work for cod4. That's why we're using gametracker stats for COD4 right now. So, we could turn off making logfiles. The upside would be that the cod4 servers wouldn't have to be restarted at all. The downside would be that we could not retroactively ban players who are cheating or violating other rules such as bad language. -------------------- [img][/img]
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| Old Man Mike |
11/29/07 9:31pm
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#3
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![]() Admin ![]() Group: {MOB} Posts: 1711 Joined: October 4th 2005 From: Huntertown, IN Member No.: 1372 Xfire: mwcook |
The data I took with the large servers (32-player) is that the logfile nears the dangerous 100MB mark after just 2 days. From my coduo experience, if a game logfile exceeds 100MB, the server will get laggy and then begin crashing. But I've not looked at the data for the smaller cod4 servers. If it takes a week for those game logfiles to hit the 100MB mark, then yes, we could set it to wait a week to reset and "store-off & delete" the logs for those servers. I could also graph a study to find the time when the large cod4 servers are used the least, and I could make those servers restart daily at that time period. There is one other option. So far, there is no way to make vsp stats work for cod4. That's why we're using gametracker stats for COD4 right now. So, we could turn off making logfiles. The upside would be that the cod4 servers wouldn't have to be restarted at all. The downside would be that we could not retroactively ban players who are cheating or violating other rules such as bad language. Some good ideas although I certianly don't want to turn off the logging. If we can limit the resets to 6am Monday and Thursday, then we are probably least likely to lose players and that will probably keep us with a good margin of 50 mb or less for the log files. OM Mike |
Clancey "Realism" server? 11/29/07 3:50pm
steel Don't know what you mean. We did not put up a... 11/29/07 4:56pm
Clancey That must have been it - don't know for sure, ... 11/29/07 5:01pm
Overheated at sometime since the release of the game i rememb... 11/29/07 5:21pm
Ouch I think those are called the hardcore servers, I a... 11/29/07 6:00pm
steel Ah, I think you mean a "harcore" server.... 11/29/07 6:01pm
Old Man Mike We did have the 8.9.4.86 server setup as Hardcore ... 11/29/07 7:12pm
Clancey If MOB does set-up a Hardcore server, I would requ... 11/30/07 12:21am![]() ![]() ![]() |
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