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> HQ Server thought - score/time limit
M@ster of Dis@ster
post 01/22/08 7:41am
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Hi. I'm very new to COD4, so maybe my opinion doesn't mean much, but figured I'd throw it out there anyway.

Playing a few HQ servers and I can't help but think I like better how some others are set up for score/time limit. Ours seems set up that most games end by the time limit, and whoever is in the lead, wins. Others I played are set up that the score limit is usually reached before the time limit. I really like this second configuration better, because it allows for great "comebacks". I was in a game where the score limit was 350 and we we down something like 190-330 ans stormed back to win! That was really fun. On the other hand, on our server I've been on teams that started storming back late in a game, but it never mattered because the time limit always expired first. Basically, the last 3-4 minutes were futile, there just wasn't enough time to come back. Once we lost by 5 points when we had the headquarters set up only because time limit expired.

I know comebacks are still possible, but I just find with the time limit being the deciding factor, often you look at the score then the timer and realize the last few minutes are meaningless, you just don't have time. When the time limit isn't much of a factor, it means a team is never dead even in a game until the fat lady sings (i.e. winning score reached!

Anyways, just MY thought, perhaps most disagree, maybe a few do. Just wanted to hear opinions.


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Old Man Mike
post 01/25/08 2:13pm
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We've been back and forth on the respawn time.

1) For ranked servers, we've only been able to set the time limit as either 10 seconds or instant. 5 seconds does not appear to be an option. When we had it instant, there was a big outcry about the constant spawn kills. If there is a server command that will allow 5 seconds, please send it to me and we will try that.

2) The time limit sounds like a good idea. We'll give that a try later today.

Old Man Mike

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M@ster of Dis@ster
post 01/25/08 4:59pm
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QUOTE(Old Man Mike @ 01/25/08 3:13pm) *

We've been back and forth on the respawn time.

1) For ranked servers, we've only been able to set the time limit as either 10 seconds or instant. 5 seconds does not appear to be an option. When we had it instant, there was a big outcry about the constant spawn kills. If there is a server command that will allow 5 seconds, please send it to me and we will try that.

2) The time limit sounds like a good idea. We'll give that a try later today.

Old Man Mike



Thanks for this. I really think it will help.

Also, I am for a instant respawn. Don't really get the outcry. In UO, we were always proud to say spawn killings part of the game, get used to it. I really don't like the 10 second wait time for a game where lives that lasts longer than 20 seconds are exceptional! Nothing frustrates me more than getting killed within a second or 2 or respawn, THEN having to wait 10 second every single life! I'll take the occasional spawn raping over constantly twiddling my fingers waiting desperately to get back in the game. In UO with big maps and long lifespans, 10 second didn't seem like an eternity. Now, it does.

Anyway, I don't mean to sound like a whiner, but I suppose coming late to the party, I can add some thoughts that hasn't been talked about a while. Certainly, I think the key to a great server is the "fun" factor. People want to play where the game is fast and fun, not punishing. Score limit over time limit should really help the "punishment" of being stuck on a weak team with no hope of winning and yet having to play out the timer. Instant repsawn would keep it exciting too, especially in headquarters where often you are already stuck waiting to respawn when you team has the headquarters. I definitely think reducing respawn time is an idea to reconsider, esecially if there is no alternative.


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Old Man Mike
post 01/26/08 5:08am
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The Harcdore HQ score limit has been reduced from 500 down to 350. I kept the time the same at 15 mins but will change it if that does not work well with the score limit. Feedback welcomed.

Spawning will remain at 10 seconds for now since I heard more complains after it was reduce to instant than I did when it was at 10 seconds. The other advantage of 10 seconds is that it is the same as what we have to play in TWL.


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