| Slyk |
01/12/06 5:30pm
Post
#1
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Sergeant ![]() ![]() ![]() Group: Forum Member Posts: 55 Joined: January 12th 2006 Member No.: 1526 |
First off let me thank you guys for enjoying and playing the crap out of 'Barbarossa'. I've stopped by the servers a few times and I know quite a few of our After-Hourz regulars slut their way over here now and then. One comment I have though is on the tanks. Running them at stock reload times really really diminishes the effectiveness of the BT7 and overpowers the KV1. We run slightly modded times at AHz that gives the BT a faster reload rate of about 35% or so over the Panzers. Slowing down the KV makes it more important to have some support infantry or BTs with it. And overall it adds a new angle on gameplay.
Anyway. I really like this article. Very well done. Lots of great observations and smart, well thought out points. Don't find that so much on forums! haha I wanted to take a few minutes to introduce the followup NOT SEQUEL map to 'Barb'. The new one will be similar in feel, but play differently for sure. I am just getting internal Alpha testing started and hope to have a public beta1 in less than 10 days. Only BAS, CNQ and CTF will be featured at in the first beta. You will have to deal with a lot more open space and far less effective pak guns for bombardment. I know that will annoy half the crowd, but... well, here is a copy/paste of the latest info... ================ As we approach internal testing time, I thought it was time to get some in-game map images up so that you can have a perspective of the map. **NOTE** There are a LOT of tree and bush models, but I chose to leave them turned 'off' for these pics. There is much more cover than appears here and more on the way as I mod the map...what you see now may be different in four hours! The first one is looking NE from the southwest corner of the map. The main German spawn region for Base and CNQ is in the lower-left part of the map around the farm buildings. Going toward the right you find five small houses and a stone bridge over a modest size stream (CNQ objective). Just up in the picture is a trench works with a concrete AT bunker and 45mm gun. Beyond this section you see the larger village with several small fields around it and a dominating church with tower. Further right over the next stream is a steep ridge with the pillaged 'Barb' trench system. Behind this a thick forest sloping down toward the rail depot and another sizable village and fields. ![]() The second image is a top-down look at the entire map. This image will be included in the testing files. Note the map key at the upper right. ![]() -------------------- ![]() |
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| Silver |
01/26/06 12:20am
Post
#2
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Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 6596 Joined: March 30th 2004 Member No.: 680 |
First impressions...
map is outstanding! looks put together better... tunnels, etc... I really like this map suggestions... near the cement MG bunker... the hills are slow going... grading them will improve the jeep speed and make it a more smooth map. flatting it out a bit would be cool... kinda like barb so it isnt such a blind... trees... near the lone russian base the trees tower over and there is limited sight, making it no as appealing, and gives me the feeling of driving a tank in a house... bottle necks near the same base, widen them a bit so you can get your hull FWD to fight the enemy and not get tagged on ur side... as you pull through... lesson the trees at the rear of the map so you can use the village... last but not least... your map is beatiful and really LARGE, truly a great map, the towns and set ups are outstanding but why not move a base like (the russian middle one) to the rear to make it a bit more fluid... I can tag the last 2 bases easy from the bottle neck area moving the middle one back would be alot better... complements... the puddles are great... map layout is great... improved wheat field@!!! more jeeps!!! last... better sniping spots!!! (2 many perhaps???) questions.... spawns areas should be contained (at least I didnt see any... I owned 1v2 on ur server) It makes a good game to spawnkill easy like barb... no mortors??? maybe more gun emplacements on the 2 sides... like the tank protection were you can stuff a tank and fire from it... neat Idea... anyways I want to say thanks for Barb... I hope when ur finished this map will be as fun to play as barb. |
Slyk Barbarossa II - Smolensk Beta 1 01/12/06 5:30pm
Slyk We ran a 24+ player test on Jan. 19. Went very we... 01/20/06 7:43pm
Slyk What you don't see, Bob, is that there is an i... 01/21/06 1:13am
Slyk Standard Barbarossa vehicles. This is set about t... 01/21/06 12:11pm
Hellfighter Standard Barbarossa vehicles. This is set about ... 01/22/06 1:01pm
Slyk The entire map is open in the three gametypes (BAS... 01/22/06 9:17am
Slyk Nope. No ATR. We don't want to introduce mor... 01/22/06 1:45pm
Hellfighter Nope. No ATR. We don't want to introduce mo... 01/22/06 7:08pm
Slyk At the moment the Russians have the most secure ba... 01/22/06 4:42pm
Slyk http://www.after-hourz.com/misc/slyk/smolensk/smor... 01/25/06 9:48pm
UNDEAD 1 MAP IS AWESOME! good job and thankyou-always... 01/26/06 3:31am
Maj. H8Red
MAP IS AWESOME!
I agree 01/26/06 3:32am
Slyk Silver, Thanks for the input. Quick answers for y... 01/26/06 7:20am
Silver
Silver, Thanks for the input. Quick answers for ... 01/26/06 8:48am
Slyk 1. FKR are just like you guys, UO/Barb fanatics. ... 01/26/06 9:53am
Cpt.Canuck Looks incredible. :dri
I'll give it a go lat... 01/26/06 9:55am
Silver I drive our mapping guy crazy... I have been looki... 01/26/06 10:40am
UNDEAD 1 mortors on this map?
yes ,i shot one last nig... 01/26/06 5:03pm
Slyk ** PLEASE DOWNLOAD AGAIN, AFTER 1:00 PM JANUARY 26... 01/26/06 1:09pm
Bergy68 Is it up and running on the Server yet???? 01/26/06 8:07pm
Slyk You can always visit the "home" of battl... 01/26/06 8:21pm
Silver wanna scrim? 01/26/06 9:11pm
ScrapyardBob I got the "hunkmegs" error when I tried ... 01/26/06 9:32pm
Slyk I am gonna be here ALL day, Bob.... Thanks for sto... 01/27/06 8:22am
ScrapyardBob After a bit of play...
- Jeep respawns should d... 01/27/06 12:21am
Slyk After a bit of play...
- Jeep respawns should de... 01/27/06 8:48am
Slyk Ok. Fine. I'm wrong. Very wrong. Delusiona... 01/27/06 9:28am
Silver
please dont think that...
actually I like the la... 01/27/06 2:37pm
T/A6Pak WOW, What a great map.
Was on last night playing ... 01/27/06 3:16pm
Maj. H8Red
A poppy field would be nice
:withstupid: ... 01/27/06 3:48pm
Slyk Satchels are around. I'm not a fan of somethi... 01/27/06 3:52pm
Maj. H8Red I've found a couple satchel's here & t... 01/27/06 3:59pm
ScrapyardBob "It's big... mind numbingly draw dropping... 01/27/06 5:38pm
Hellfighter I like the big rear map areas and various maze of ... 01/27/06 6:40pm
grego34 good map Smolensk, nice rolling hills and good tan... 01/28/06 1:22am
ScrapyardBob CNQ is great on this map. I've never played C... 01/28/06 2:55pm
Slyk There are a couple T-34s around, depending on game... 01/28/06 2:55pm
ScrapyardBob I do think the HTs are overpowered on CTF. At leas... 01/28/06 3:14pm
Slyk - Parking on flags....now a vehicle clip over the ... 01/28/06 4:23pm
grego34 ok--i found the t-34's but my next question is... 01/29/06 4:50am
ScrapyardBob Looking at the pillbox area. I think the trench s... 01/29/06 1:22pm
Slyk Some updated screenshots of changes (images are br... 01/31/06 1:40pm
ScrapyardBob Looks like fun.
(I may come pester you on the M... 02/01/06 3:21pm
grego34 fun map
played it a few times.. will there be a ... 02/01/06 3:48pm
Slyk TDM would sort of suck. The map is large and I do... 02/01/06 4:07pm
ScrapyardBob Aye, DM/TDM on larger maps gets a little silly. I... 02/01/06 5:39pm
ScrapyardBob Slyk released his beta2 of Smolensk today. I... 02/04/06 9:29pm
<Dolphin>*Girl* lol just for u.... 02/04/06 9:56pm
Cross of Iron had afew hours on the map today ( and WOW ) cant w... 02/04/06 10:32pm
Slyk http://www.after-hourz.com/misc/slyk/smolensk/smob... 02/05/06 11:02am![]() ![]() |
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