| M@ster of Dis@ster |
02/20/06 9:13am
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#1
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
Just a question for admins. Are you finding that the Smolensk map is properly balanced? I wish there was a stat to see what the overall score was (base kills) between German versus Russian, and actuall victories (all three bases blown by one team). I assume admins have access to such a stat, and hoping they'll share it.
I haven't played that much, but I'd guess if there was a "balance" issue, it would be the Germans that have the advantage. Not sure if others would agree. I just find the Russian spawn to be so far from their bases, and 2 is so exposed, 1 has that backway in for the Germans through the tunnels, and well, you can almost forget about 3!!! The big German weakness as I see it is how easy it can be to get to their main spawn and steal their tanks and make life miserable there for them, and how hard it is for them to come back and retake it since it is so open. Still, I think life is easier for them to defend bases, especially when falling back in a hurry. I also get the impression draws are going to be less than Barbarossa. With the map so wide open and 3 ways to most places, plus spawn points that aren't that close to any base, throwing up a wall of defence will be difficult. Anyway, don't get me wrong. I LOVE this new map! But just wondering if people are monitoring the balance issue, or has this already been tested and is this a FINAL version with no more tweaks? MoD -------------------- ![]() |
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| Cpt.Canuck |
02/20/06 10:30am
Post
#2
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Second Lieutenant ![]() Group: {MOB} Regs Posts: 443 Joined: January 3rd 2006 Member No.: 1511 |
From the rounds that I have played, I haven't really noticed a balance issue. There are plenty of jeeps near the Russian spawn, so you can get to R1 and R2 in about 8 seconds - there is no excuse for not trying to defuse. R3 takes about 13 seconds to get to via Jeep.
The problem, as you suggested, is that there are so many routes to get to the opposing bases that bases will be easily destroyed in a matter of minutes. The key to Smolensk is defence. If people stay back and watch their own bases, they could eliminate the oncoming offensive, and then follow with their own counteroffensive. Unfortunately, no one ever wants to play such a role at the beginning of a round. A little bit of strategy, and smart thinking, is required to win. (Imagine that!) -------------------- ![]() |
M@ster of Dis@ster Smolensk balanced? 02/20/06 9:13am
Slyk Good topic. Initially, I thought there may be bal... 02/20/06 11:49am
M@ster of Dis@ster [quote name='Slyk' date='02/20/06 12:4... 02/20/06 10:33pm
Slyk
Your points about defence and strategy are exce... 02/21/06 9:15am
Silver 2 problems with map.... the pak gun by the cat tai... 02/20/06 12:12pm
Slyk Map is final. No changes to come. There are seve... 02/20/06 1:14pm
Silver
Map is final. No changes to come. There are sev... 02/20/06 7:34pm
UNDEAD 1 [quote name='Slyk' date='02/20/06 1:14... 02/22/06 5:42am
FeezyWeezy Hey Slyk, I found this and I wonder if it was supo... 02/20/06 2:39pm
Slyk Nope. Victim of map size. Missed it as it croppe... 02/20/06 4:36pm
Hellfighter Remember when the first Barb came out and most of ... 02/21/06 4:23am
Cpt.Canuck
Your points about defence and strategy are exc... 02/21/06 9:51am
ScrapyardBob You might see a CNQ test in the near future... (if... 02/21/06 11:01am
Druid Smolensk is currently running in CNQ 02/21/06 11:07am
Druid Ok I'm the first to admit I can be an idiot.
T... 02/21/06 12:24pm
Slyk Ok I'm the first to admit I can be an idiot.
... 02/22/06 7:20am
ScrapyardBob I'm starting to think it's the Russian sid... 02/25/06 8:19am
Cpt.Canuck I'm starting to think it's the Russian si... 02/25/06 9:50am
Hellfighter
Anyone else noticing a pattern? The opposite? ... 02/27/06 10:38am
ScrapyardBob Note: Because of the German blitz at the start of ... 02/25/06 8:31am![]() ![]() |
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