| M@ster of Dis@ster |
02/20/06 9:13am
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#1
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
Just a question for admins. Are you finding that the Smolensk map is properly balanced? I wish there was a stat to see what the overall score was (base kills) between German versus Russian, and actuall victories (all three bases blown by one team). I assume admins have access to such a stat, and hoping they'll share it.
I haven't played that much, but I'd guess if there was a "balance" issue, it would be the Germans that have the advantage. Not sure if others would agree. I just find the Russian spawn to be so far from their bases, and 2 is so exposed, 1 has that backway in for the Germans through the tunnels, and well, you can almost forget about 3!!! The big German weakness as I see it is how easy it can be to get to their main spawn and steal their tanks and make life miserable there for them, and how hard it is for them to come back and retake it since it is so open. Still, I think life is easier for them to defend bases, especially when falling back in a hurry. I also get the impression draws are going to be less than Barbarossa. With the map so wide open and 3 ways to most places, plus spawn points that aren't that close to any base, throwing up a wall of defence will be difficult. Anyway, don't get me wrong. I LOVE this new map! But just wondering if people are monitoring the balance issue, or has this already been tested and is this a FINAL version with no more tweaks? MoD -------------------- ![]() |
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| ScrapyardBob |
02/25/06 8:19am
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#2
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
I'm starting to think it's the Russian side that's weak in BAS on Smolensk. Last night, I saw the germans win 3 or 4 rounds in a row. (Or the clan that's been frequenting the server and stacking all on one team doesn't have a good strategy when they all play Russian.)
Some of the rounds last night were 3-0 (Germans), the rest were 3-1 (German). Most of the time, Russian #3 was last (but not always). Anyone else noticing a pattern? The opposite? Is it simply a matter of who's on the team? -------------------- |
| Hellfighter |
02/27/06 10:38am
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#3
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Major General ![]() Group: {MOB} Posts: 2111 Joined: November 15th 2005 From: Quebec, Canada Member No.: 1424 Xfire: hellfighter1x |
Anyone else noticing a pattern? The opposite? Is it simply a matter of who's on the team? I'm inclined to believe it's who's on the team. A few nights ago Germans were mauling Bolsheviks. And was there ever big whining from Josefs boys about how it was the worst map this and unbalanced that.... So next battle the 2 whiners switched sides and at the outset boisterously proclaimed how they'd joined the winning side. Well ruskiz soon got a fast victory 3-1 I believe the first match. The whiners left mid match after remarking how they hated the game......lol. Like Barby 1 seemed to be in Germs favour, it took a learning process then it was discovered the map was quite balanced. Same with Smolensk. The big Rusky key to victory in my opinion is if the team stops mindlessly going up the middle as 'a whole' or as a--holes 2 reasons; 1] They get to stop the obvious German flanking moves to get R1 fast and overwhelm the weak R3 area too. 2]Wide flanking moves are highly successful in the hilly wooded area on the Russian right- so much so that you can get into the German spawn area with not too much difficulty and steal German armour and head for G2 and G1 taking out any defence there from the rear with ease. I'm not saying attack up the middle is pointless. It's effective for stopping attacks on R2 and halting German thrusts to fan out from the village to the rear/flanks of R1 and R3, but head on attacks against G1 and G2 are only getting pulled off when significant annoyance is made by many ruskiz playing about in the German spawn/rear areas via flank attacks. And the only teammates seeing the value of infiltration through stealth are the vets... unfortunately the noobs never grasp that - even with advice to do so. This post has been edited by Hellfighter: 02/27/06 10:39am -------------------- ![]() ![]() |
M@ster of Dis@ster Smolensk balanced? 02/20/06 9:13am
Cpt.Canuck From the rounds that I have played, I haven't ... 02/20/06 10:30am
Slyk Good topic. Initially, I thought there may be bal... 02/20/06 11:49am
M@ster of Dis@ster [quote name='Slyk' date='02/20/06 12:4... 02/20/06 10:33pm
Slyk
Your points about defence and strategy are exce... 02/21/06 9:15am
Silver 2 problems with map.... the pak gun by the cat tai... 02/20/06 12:12pm
Slyk Map is final. No changes to come. There are seve... 02/20/06 1:14pm
Silver
Map is final. No changes to come. There are sev... 02/20/06 7:34pm
UNDEAD 1 [quote name='Slyk' date='02/20/06 1:14... 02/22/06 5:42am
FeezyWeezy Hey Slyk, I found this and I wonder if it was supo... 02/20/06 2:39pm
Slyk Nope. Victim of map size. Missed it as it croppe... 02/20/06 4:36pm
Hellfighter Remember when the first Barb came out and most of ... 02/21/06 4:23am
Cpt.Canuck
Your points about defence and strategy are exc... 02/21/06 9:51am
ScrapyardBob You might see a CNQ test in the near future... (if... 02/21/06 11:01am
Druid Smolensk is currently running in CNQ 02/21/06 11:07am
Druid Ok I'm the first to admit I can be an idiot.
T... 02/21/06 12:24pm
Slyk Ok I'm the first to admit I can be an idiot.
... 02/22/06 7:20am
Cpt.Canuck I'm starting to think it's the Russian si... 02/25/06 9:50am
ScrapyardBob Note: Because of the German blitz at the start of ... 02/25/06 8:31am![]() ![]() |
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