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> MAX_GAMESTATE_CHARS exceeded
cbeyer
post 07/01/07 8:25pm
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while playing our new modern BAS server earlier today i was disconnected from the server and the reason it gave was this MAX_GAMESTATE_CHARS exceeded. I have no idea how to fix this and it wont let me in the server till its fixed. the weird thing is that i can get into our other uo servers. its just this one gives me this dumb error. can some 1 help plz sad.gif comp26.gif


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steel
post 07/01/07 8:36pm
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It's just garfing at all the mods running with Barbarossa. I'm doing some tweaking, trying to find a sweet spot to keep it running.

Until/unless I can hit that sweet spot, we're just going to have to restart the server when it hangs.



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M@ster of Dis@ster
post 07/01/07 9:04pm
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QUOTE(steel @ 07/01/07 10:36pm) *

It's just garfing at all the mods running with Barbarossa. I'm doing some tweaking, trying to find a sweet spot to keep it running.

Until/unless I can hit that sweet spot, we're just going to have to restart the server when it hangs.



Conversing on Vent, people wondered what it'd be like without tanks, and bases at half strength. I mention this because I'm wondering if barb contains a mod for tanks that is causeing the problem (since it is all custom tanks).

Also, do we need the AWE mod to make MW work, or could we diable AWE but keep the custom guns and tanks?

Anyway, just throwing out different thoughts.


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steel
post 07/01/07 9:36pm
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The biggest problem in making the changes is to figure out how to get people to remove their awe file from their mwba folder, if I take it off of the server.

I can certainly remove the awe mod from the server, easy-peezy... I'd just delete it. It would change several things, like not being able to do the fast-sprinting and a few other minor goodies.

But.... if it is the vehicles that are the problem, then we might be hosed. According to the documentation on Barbarossa, it must be run with the azh_vehicles mod, same as the Tuchola map. There are also 2 additional server-side mods that Barbarossa requires (which do not download to players, so you don't see them).

If anyone knows how to get hold of Scrapyard, it'd sure be great to get his inputs on this. He might be able to tell me where I could tweak here or there to make it all work.

Does it always crash during Barb and never on Ponyri? Or does it crash on Ponyri sometimes as well? When I do my local experiments, all runs fine, but it looks like it only crashes when there are a lot of players.

What if I reduced the number of players down a bit farther? Anybody have a problem with that?


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M@ster of Dis@ster
post 07/02/07 12:46am
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QUOTE(steel @ 07/01/07 11:36pm) *

The biggest problem in making the changes is to figure out how to get people to remove their awe file from their mwba folder, if I take it off of the server.

I can certainly remove the awe mod from the server, easy-peezy... I'd just delete it. It would change several things, like not being able to do the fast-sprinting and a few other minor goodies.

But.... if it is the vehicles that are the problem, then we might be hosed. According to the documentation on Barbarossa, it must be run with the azh_vehicles mod, same as the Tuchola map. There are also 2 additional server-side mods that Barbarossa requires (which do not download to players, so you don't see them).

If anyone knows how to get hold of Scrapyard, it'd sure be great to get his inputs on this. He might be able to tell me where I could tweak here or there to make it all work.

Does it always crash during Barb and never on Ponyri? Or does it crash on Ponyri sometimes as well? When I do my local experiments, all runs fine, but it looks like it only crashes when there are a lot of players.

What if I reduced the number of players down a bit farther? Anybody have a problem with that?



Not surwe about Ponyrii. It did crash on Foy at least once.

Less slots, but with MOb slots (4-6) would be acceptable IMO. Others can share theirs (hopefully...seems there's little feedback considering how many people r playing!)


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Barkmann
post 07/02/07 12:03pm
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Well Steel I hope things get work out cause its a great mod you got going for you.... biggrin.gif


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steel
post 07/02/07 12:43pm
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Everything seems to be running fine now. Let me know if anything else happens on the server. Thanks.


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maester
post 07/04/07 12:54am
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Until hard documentation is provided, there are two methods to get around this.
1. remove EVERY non-essential pk3 from your CoD/Main and /UO directories. Any map pk3s you are not using or any mods you do not need. These add data to the transfer and thus contribute.
2. maps need to have the efx files and gsc file modded to shorten names of entities that are dynamic in various sources.


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wr@ith
post 08/01/07 6:25pm
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It seems to mostly happen on Barb. I can't remember it happening on Italy. It also seems to happen randomly. Some nights it's fine, some not. I like the Mod Weap mod for a change of pace, but it's very frustrating when you're kicking ass & everyone except 2 people get booted! cussing.gif


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Cpt.Canuck
post 08/01/07 7:37pm
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I can't remember the last time I was able to complete a game on the server - between the MAXChars thing and my completely whacked out ISP causing me problems whenever I play CoD now... love-smiley-076.gif





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wr@ith
post 08/02/07 6:24pm
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I forgot to add another thing. I also get these obscene high ping & connection interruptions from a usual 50 or so to 200+ & sometimes 800+ ping spikes on the server. It only happens this extreme here & not even on the Tuchola server. Just on the Mod Weaps server. Also very frustrating!


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