IPB

Welcome Guest ( Log In | Register )

3 Pages V  1 2 3 >  
Closed TopicStart new topic
> Which Barbarossa Server Should We Close?
Rating  5
Which Barbarossa Server Should We Close?
Which Barbarossa Server Should We Close?
Close Barbarossa with the 35 minute time limit (8.9.4.80) [ 11 ] ** [18.97%]
Close Barbarossa 2 with no time limit (8.9.4.76) [ 27 ] ** [46.55%]
Alternate each day - One day have a 35 minute time limit and the next day have no time limit [ 4 ] ** [6.90%]
Keep the Barbarossa server with the time limit but increase the time to 45 minutes [ 16 ] ** [27.59%]
Total Votes: 58
  
realdeal
post 01/27/06 3:45pm
Post #1


Admin
**********

Group: Not The One & Only
Posts: 7517
Joined: July 26th 2002
From: New York
Member No.: 2



With the release of new Barbarossa II - Smolensk map, we need to close one of our Barbarossa servers to make room for the new map. We need your help in deciding how to go about this. Please vote in this poll! Comments are welcome. Thanks!


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Maj. H8Red
post 01/27/06 3:51pm
Post #2


Major General
**********

Group: Banned
Posts: 2922
Joined: July 13th 2005
From: Hockey Town
Member No.: 1247
Xfire: majorh8red



Close "76" Maybe increase the time on "80" to 45 or even 60 mins.?


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Silver
post 01/27/06 3:53pm
Post #3


Major General
**********

Group: Banned
Posts: 6596
Joined: March 30th 2004
Member No.: 680



QUOTE(Maj. H8Red @ 01/27/06 3:51pm) *

Close "76" Maybe increase the time on "80" to 45 or even 60 mins.?


nawwww leave 80 alone...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
realdeal
post 01/27/06 3:55pm
Post #4


Admin
**********

Group: Not The One & Only
Posts: 7517
Joined: July 26th 2002
From: New York
Member No.: 2



QUOTE(Maj. H8Red @ 01/27/06 3:51pm) *
Close "76" Maybe increase the time on "80" to 45 or even 60 mins.?


Good suggestion, I've updated the poll accordingly.


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Silver
post 01/27/06 4:01pm
Post #5


Major General
**********

Group: Banned
Posts: 6596
Joined: March 30th 2004
Member No.: 680



QUOTE(realdeal @ 01/27/06 3:55pm) *

QUOTE(Maj. H8Red @ 01/27/06 3:51pm) *
Close "76" Maybe increase the time on "80" to 45 or even 60 mins.?


Good suggestion, I've updated the poll accordingly.


long as its kept 2 rounds.... then move my vote to that...

This post has been edited by Silver: 01/27/06 4:01pm
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Maj. H8Red
post 01/27/06 4:08pm
Post #6


Major General
**********

Group: Banned
Posts: 2922
Joined: July 13th 2005
From: Hockey Town
Member No.: 1247
Xfire: majorh8red



QUOTE(Silver @ 01/27/06 4:01pm) *

move my vote to that...

sometimes 35 isn't quite enough....say to myself all the time "self, if we only had a few more minutes" I'm not gonna tell what my response to myself is though. tongue.gif LMAO


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Bargod
post 01/27/06 5:15pm
Post #7


The Bargod
Group Icon

Group: {MOB}
Posts: 5008
Joined: March 4th 2004
From: Dallas
Member No.: 641
Xfire: bargod



Maybe leave the no time limit alone and just run barb and smolensk on the other server.


--------------------

IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cpt.Canuck
post 01/27/06 5:16pm
Post #8


Second Lieutenant
Group Icon

Group: {MOB} Regs
Posts: 443
Joined: January 3rd 2006
Member No.: 1511



I detest the 35 minute time limit. IMO it's not enough time, and too often the game ends in a draw.


I voted for a rotation between time limit and no time limit. Although increasing from 35mins to 60mins would probably be a good alternative also.

Either way I'm excited to see a MOB Barb II server soon! mobrules.gif But how will you determine what time limit to use for that one...?!


--------------------

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
ScrapyardBob
post 01/27/06 5:21pm
Post #9


Major
Group Icon

Group: {MOB}
Posts: 814
Joined: January 6th 2006
Member No.: 1519
Xfire: scrapyardbob



I suspect Smolensk will require a ~40 minute time limit, AHz has it running with a 60 minute time limit. The map feels larger then Barbarossa, probably due to all of the flanking opportunites (even though it's about the same size from what I've heard).


--------------------
IPB Image
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Hellfighter
post 01/27/06 7:06pm
Post #10


Major General
Group Icon

Group: {MOB}
Posts: 2111
Joined: November 15th 2005
From: Quebec, Canada
Member No.: 1424
Xfire: hellfighter1x



From my [ahem] lengthy experience on AHz Barbarossa server in it's busier days I think its better you keep time at 35 minutes. I think the other former AHz Barby server players you see here will echo the same remark. If I remember rightly, time limit was 45mins[60mins?]. A long, full round going without decision [stalemates/ties] incited some discontent.

The shorter round time encourages many to stay in the server due to the play intensity being ferocious and hectic with so much to do in that shortened time length. Only the players not understanding the time limit concept will be playing like sloths and camping in the middle of nowhere - fortunately for the sake of the team pushing towards the objectives, those folks are few.

I played no time limit once and never again for me personally. The changeover in team personnel in the longer rounds threw me off when suddenly realising a good team mate or 2 you were playing in sync with, had to leave due to game going on very long.

In fact I hope you have 35 to 40 min rounds for Barby2 rather than longer rounds, since it will encourage people to speed up their play on that slightly bigger map. To me its MUCH bigger in the way the avenues of approach are twisty and hidden spots for ambushers could slow play down unless the time limit is such that it encourages a blitzkrieg style of advance where an opening in enemy lines occurs.

QUOTE(ScrapyardBob @ 01/27/06 5:21pm) *
I suspect Smolensk will require a ~40 minute time limit, AHz has it running with a 60 minute time limit. The map feels larger then Barbarossa, probably due to all of the flanking opportunites (even though it's about the same size from what I've heard).


lol.I didn't even see your post before I made mine Bob; seems we are on the same wavelength cool.gif

EDIT.... Another reason I'm for shorter round time limit is... all the vets of Barby know a match can be won in 8 minutes if the team plays smartly. I think the temptation by newcomers to camp will be much reduced when they see the vets growling about the correct Base attack sequence for avoiding mind numbing stalemates....not to say many tied-games are very exciting, but I think that's due to the fast ticking clock encouraging bold attacks and therefore [hopefully] furious defending -all good for keeping newcomers coming back for more. Playing the non-strategic way will lead to the impression there's never enough time imo.


This post has been edited by Hellfighter: 01/27/06 7:15pm


--------------------



User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Bergy68
post 01/27/06 7:26pm
Post #11


Second Lieutenant
*******

Group: Forum Member
Posts: 217
Joined: August 7th 2005
From: Vancouver BC Canada
Member No.: 1286



Run one with Barb2 and the other with the original barb...You could alternate time limit + no time limit on both servers.

bergy
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
ScrapyardBob
post 01/28/06 9:35am
Post #12


Major
Group Icon

Group: {MOB}
Posts: 814
Joined: January 6th 2006
Member No.: 1519
Xfire: scrapyardbob



CNQ seems to work well with a 60 minute limit. But then, in CNQ play everyone is focused on 2-3 points on the map which tends to make things fast-n-furious. But it might work well as ~40 minutes. I had a lot of fun playing CNQ on the AHz forums last night.

I'm wondering if we can run this map in a combination of CNQ/BAS.

CNQ settings are pretty simple, looked like a time limit of 45 minutes and 400 points might work. It's not easy to achieve arty rank in a CNQ game unless you're on a kill streak or helping to cap flags. There's also no multi-round settings (best of 3 rounds, etc.) so rank can't carry over to a second round. Knowing that, I do lean more towards a 50-60 minute time limit with a 400 point limit. CNQ games are pretty fluid, so the longer playtime shouldn't really matter. (Maybe even as long as 75 minutes.)

For BAS, OTOH, I'd love to see best of 3 or best of 5 rounds settings. The current BAS settings on the 35 minute server only ever allows 2 rounds, even if both teams are tied. Leave the time limit at 35 minutes, but make it end after 2 rounds if we've exceeded 70 minutes (or end after 2 rounds if one team crushed the other).


--------------------
IPB Image
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Slyk
post 01/29/06 3:56pm
Post #13


Sergeant
***

Group: Forum Member
Posts: 55
Joined: January 12th 2006
Member No.: 1526



Some expert opinions on CNQ.
- Small maps, ie Gun Assault, Varaville, the new Lazur can hit 500 pts in a decent amount of time because of their size and furious combat. 45 mins is a good limit there.
- Big maps like Town Assault, Barb and Smolensk can be a little more lengthy to reach 500 because they are much wider and combat, although puncuated by nasty fire fights, can have some quiet times.
- 400 pts or 45 minutes is probably a good standard. Also, check out the CNQ master docs IB provides. You can tweak the crap out of the gametype with varied starting positions, cap timers, and I THINK, even round style play....been a while so my memory is foggy but pretty sure you can do round based. Everything is in the main CNQ .gsc files.


--------------------
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Lord Lipton
post 01/29/06 11:06pm
Post #14


Major General
**********

Group: Forum Member
Posts: 2588
Joined: November 20th 2005
Member No.: 1434
Xfire: lipton902



i never really liked the no-time-limit one, people don't really take it as seriously to win the match. i've noticed they fool around on it a bit more.


--------------------
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
ScrapyardBob
post 01/29/06 11:50pm
Post #15


Major
Group Icon

Group: {MOB}
Posts: 814
Joined: January 6th 2006
Member No.: 1519
Xfire: scrapyardbob



Maybe we could ease into the changeover... run the Barb1 map alternate with the next version of the Barb2 map on .76. (Beta1 is very good, but maybe we want to wait for a Beta2?) Set the timelimit to something lengthy (60 or 75min).

...

And I spoke from ignorance about the CNQ settings, the file that I looked at was from 2 years ago, so I'm not sure what new/changed settings have been added to the gametype in later versions.


This post has been edited by ScrapyardBob: 01/29/06 11:51pm


--------------------
IPB Image
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

3 Pages V  1 2 3 >
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 05/03/26 9:54am
Skin Designed by Canucks Fan Zone