flatliner
02/17/06 4:17pm
jsut a quick post on weapons strength.
I have found that some of the hend held artillery (bazooka, etc) give inconsistant results. I can sneak like a ninja up behind a heavy and blast it dead center in the back. not dead. but many times, it happens to me. is there some trick to this, or is i just a random thing. I was hit twice today by "death" and it was a one shot one kill situation. do i have to hit a corner or what....
thanks.
Homer: Todd smells?, I already knew that!
ScrapyardBob
02/17/06 6:38pm
Fired up a test server. Here's the stats on the hand-held weapons (assuming they haven't been mod'd further) for the Barbarossa/Smolensk servers. The rear panel of the tank is the weakest, so aim carefully. It's possible that the game averages the damage between quarters (so if you hit towards the sides, you may not get a sure kill).
But as long as I hit in the back panel, here's what it took to kill them.
German Panzerschreck vs:
BT7 - 1 shot
KV1 - 2 shots
Panzer III - 1 shot
Panzer IV - 1 shots
SdKfz (half-track) - 1 shot
Stug III - 1 shot
T34 - 1 shot
Bazooka vs:
BT7 - 1 shot
KV1 - 2 shots
Panzer III - 1 shot
Panzer IV - 1 shots
SdKfz (half-track) - 1 shot
Stug III - 1 shot
T34 - 1 shot
Sgt. Thomas
02/17/06 10:11pm
Good job again Bob!!!
Hellfighter
02/18/06 3:19am
Try line yourself up center to the back too.... firing from an angle even though hitting the center low back is not a guarantee of ripping thru the 'soft spot'. In particular you'll find this with the rusky heavies and the jerry panzer 4. On the rare occasion I've been killed in KVs by 1 rocket shot by the rear, and seemingly the tank was at full strength too!
M@ster of Dis@ster
02/19/06 1:43pm
I feel quite sure I've been killed in the Russian heavy with one shot from behind several times. OTOH, I know I've aimed perfectly at the back of a heavy, shot, and not killed and wondered "WTF". Other times, I feel quite sure I shot a full health heavy in the back for a one shot kill. So, I get the impression it is either inconsistent, or the "sweet spot" is very very small.
In fact, I also had the impression that rockets striking from a longer distance hit harder than a short distance rocket. Is that my imagination? I remember once in a full health camoflage tanks and getting killed with a rocket with one shot even though I was pointing straight at the shooter meaning the shot came from directly in front where the armour is highest. (specifically, I was in tank behind German 2, and got shot from German spawn house...watched the shot all the way!)
One occasion I've been killed in Grey German tank with one shot from the side, though I often shoot that tank from the side but one shot did not kill.
Anyway, perhaps I'm wrong on the "distance" thing, but if so, there must be an explanation why sometimes bazooka shots from the side kill with one shot, even though they don't most times. Same for KV1 shots from behind. Anyone know these answers?
MoD
flatliner
02/21/06 9:34am
i will give it a try
Undertow
02/21/06 10:55am
QUOTE(M@ster of Dis@ster @ 02/19/06 1:43pm)

One occasion I've been killed in Grey German tank with one shot from the side, though I often shoot that tank from the side but one shot did not kill.
I dont know about side armor for the grey panzer but I do know you can kill it with 2 shots to the front if you know where to aim. The mounted MG on top! When looking at it head on, just above the turret there's a grey bubble that a German would be in to use the MG. Thats a sweet spot. Two good hits and its done!
Stickman
02/25/06 11:27am
Something I've noticed is that holding your aim steady for a few seconds before shooting seems to make rocket shots MUCH more accurate. Is this my imagination? Anyone know the minumum time required to get this effect?
flatliner
02/26/06 1:12pm
got no idea i know going prone realy helps
Hellfighter
02/26/06 1:27pm
QUOTE(flatliner @ 02/26/06 1:12pm)

got no idea i know going prone realy helps
The best shot to get on a tank with LATW [light anti tank weapons] in WW2 imo occured during the bocage campaign phase in Normandy when U.S tanks passing over hedgerow mounds presented their underbellies to AT fire. This section of the tank being the weakest armoured. This leads me to the sit. the other night on Smolensk map while I was in the Soviet trenchworks with a bazooka prone and awaiting a T34 hunting me down. So it rises over a trench work right on top of me just yds away-almost with no daylight except at top of screen so I let off a shot directly at the underbelly-NO impact/damage at all - my last thoughts as the tank mushes me....
I haven't kept up with Smolensk map fine tuning/modifications but apart from what I mentioned above does anyone else observe [ or know if] that the map's tanks seem easy to kill with the exception of the KV which seems 'up-armoured'> but..... I've been killed by 1 shot LATW while in it too!
HammaTime
02/26/06 10:40pm
QUOTE(Stickman @ 02/25/06 11:27am)

Something I've noticed is that holding your aim steady for a few seconds before shooting seems to make rocket shots MUCH more accurate. Is this my imagination? Anyone know the minumum time required to get this effect?
I was cruising in the Ruskie medium tank across hill #45 heading for the swamp, moving at a good clip. Someone fired an RPG at me from the other side of the church. I had a long time to watch its trajectory and it cut an astounding arc as it significantly adjusted to and tracked my movement. For a moment, I thought I was back in the F/A-18 Hornet with an AIM-9M hunting my tailpipes. Only problem, I couldn't find the selector to fire my chaff and flares. End result, one dead tanker.
Clearly, the holding steady before firing helps, but I wonder at what point the RPG decides to advance to the heat-seeking stage.
-Hamma
flatliner
02/27/06 9:36am
you have to hold down the capital 12 key.
I wonder if people can get into thier game settings and mess with the abilities of the weapons.
like editing the textfiles, or even using a trainer.
I HATE to call out haks, but come on.... lots of one shot one kills right in the head from the hip and never ever seem to get clipped themselves.
NOt a sermon, just a thought.
Hellfighter
02/27/06 4:55pm
QUOTE(flatliner @ 02/27/06 9:36am)

>but come on.... lots of one shot one kills right in the head from the hip and never ever seem to get clipped themselves.
NOt a sermon, just a thought.
That may apply to me in close quarter battles [not necessarily the one shot to the head part however]. I can't speak for others that have that 'trait', but it's an acquired thing you hone over time for those situations.
flatliner
02/27/06 5:57pm
comeon let me complain a little.....
whaaa i cant win!!!!!!!! I keep getting shot!!! WHAAAAAA!!!
thanks
Cpt.Canuck
02/27/06 8:45pm
QUOTE(Hellfighter @ 02/27/06 4:55pm)

That may apply to me in close quarter battles [not necessarily the one shot to the head part however].
...and we hate you for it!
M@ster of Dis@ster
02/28/06 5:45pm
QUOTE(Undertow @ 02/21/06 11:55am)

QUOTE(M@ster of Dis@ster @ 02/19/06 1:43pm)

One occasion I've been killed in Grey German tank with one shot from the side, though I often shoot that tank from the side but one shot did not kill.
I dont know about side armor for the grey panzer but I do know you can kill it with 2 shots to the front if you know where to aim. The mounted MG on top! When looking at it head on, just above the turret there's a grey bubble that a German would be in to use the MG. Thats a sweet spot. Two good hits and its done!
Hmm. If this actually worked with ONE shot it would explain it, since of course if the turret was turned sideways that shot would be there from the "side".
The other day, I got shot from almost the side but it did "graze" the back of my tank. BOOM! One shot kill. Someone said you had to shoot directly up the backside for one shots to work. Well, I say nope! Actually, I know I've gotten one shot kill with a shot from close to the side the caught the barely exposed backside of the tank. The sweet spot is thus just a smaller target from the bad angle.
Personally, I almost get the impression that perhaps a shell right in the spot between the turrent and tank body might be a sweet spot. That's because while in a tank duel you usually know how many shots it takes to die, but occasionally the other guy seems to find a "sweet spot" that takes you armour down more than it should with the typical straight on, front-to-front battle exchanges. This is a good discussion, but surely there must be a place where we can reference the models of the tanks that show sweet spots. Almost seems like the most importnat thing to know, and no one quite seems sure!
Anyway.
MoD
flatliner
03/01/06 10:46pm
OK,
I have played for a while, and while i do see some interesting stuff as far as creativity, I am becomig more skeptical of the "honing of skills" Many players on the server are great, but some kill quickly, in succession, and rarely get damaged. I have gone on runs, by all means, but clearing a house or two, or three, followed by getting dropped in on by yours truely, whom in turn empies half a ppsh into his back, and suprise, spiderman headshots me... I know it sounds like a crazy man who is tired of geting owned... but some people arent even trying to hide it. whaaa again... I am a baby when tired....
Hellfighter
03/02/06 12:35am
QUOTE(Cpt.Canuck @ 02/27/06 8:45pm)

QUOTE(Hellfighter @ 02/27/06 4:55pm)

That may apply to me in close quarter battles [not necessarily the one shot to the head part however].
...and we hate you for it!
I know... it means I'm carrying out my 'bruiser' role for the team //==->

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