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William Wallace
Just a suggestion but I have seen a camper MOD before that would tell you if you don;t get moving you would get marked for camping and an arrow over your head or something like that would show you to the other team unless you moved out of the area.


It may be a good addition to a great server to get rid of the people lying around just caping and sniping especially if they only have one base left to defend.


Just a thought????
Barkmann
Whats the point of being a sniper if you cant camp? huh.gif
MyWifesMule

Camper = Defender, no more no less.
Kleerance
Wallace - I share your frustration, but I'm not sure about your solution proposal. This is a two-egged sword. MW has become very popular, in fact one of the most popular servers out there, but in my opinion the gameplay has changed completely. I suspect that many TDM players have entered the game and they don't give too much energy in the way this game is supposed to be played. As long as they can find a relative safe spot with their sniper they stay put and continue their sniping session. sad.gif

I'm sure I will provoke some people by this - cause there are several players who believe that it's their "constitutional right" to play this game in whichever way they wanna play it. Well I strongly disagree. These people ruin the gameplay for the majority and the whole idea with BAS. (But sure they get a lot of kills). You are supposed to take down the base, plant and destroy all bases. I'm not sure everybody who plays have figured it out.....



When you play soccer you stick to the rules and tactics. You don't start taking push-ups - start dancing or do any other absurd thing you for some reason wanna do. If you still feel compelled to do it you leave the game - and find another playground.



MW is an excellent server but imo popularity has increased but the gameplay quality has decreased. I just hope that over time these guys (mostly non-clan members) will accept the gameplay and start being teamplayers.

M@ster of Dis@ster
QUOTE(Kleerance @ 08/19/07 10:07am) *

Wallace - I share your frustration, but I'm not sure about your solution proposal. This is a two-egged sword. MW has become very popular, in fact one of the most popular servers out there, but in my opinion the gameplay has changed completely. I suspect that many TDM players have entered the game and they don't give too much energy in the way this game is supposed to be played. As long as they can find a relative safe spot with their sniper they stay put and continue their sniping session. sad.gif

I'm sure I will provoke some people by this - cause there are several players who believe that it's their "constitutional right" to play this game in whichever way they wanna play it. Well I strongly disagree. These people ruin the gameplay for the majority and the whole idea with BAS. (But sure they get a lot of kills). You are supposed to take down the base, plant and destroy all bases. I'm not sure everybody who plays have figured it out.....



When you play soccer you stick to the rules and tactics. You don't start taking push-ups - start dancing or do any other absurd thing you for some reason wanna do. If you still feel compelled to do it you leave the game - and find another playground.



MW is an excellent server but imo popularity has increased but the gameplay quality has decreased. I just hope that over time these guys (mostly non-clan members) will accept the gameplay and start being teamplayers.



I suppose all is fair in love and war, but I too appreciate the frustration. What I see especially lots is German camping the hills at R2 and the mid-pak and sniping down. I've played many game where Russians could hardly move out of town because of this, but, on the other hand, despite being pinned in NO ONE from German had the guts to come into town and try and plant! People don't go for the third base kill anymore, it jst becomes a Dragnov/sniper fest. It's frustrating from either side. As Russian, you see the game transform from BA to more a TDM like game where few people seem to be trying to acheive the objectives. As German, I can't tell you the frustration of walking up to the R2 hill and charging down, and watching 4-5 players behind you NOT follow you in to make a run at 3 because they'd rather snipe all day (even though they can't get guys in behind the houses, so they rarely help in penetrating 3).

It's clear a lot of people are more concerned with personal kill stats than blowing or defending bases.
landser
Seems like most of the people on the sever are new to base.Very few old base players from Tuc and Barb.I happen to be stuck in the 1940s an will be waiting in Tuc we the few who are still around.
M@ster of Dis@ster
QUOTE(landser @ 08/19/07 2:05pm) *

Seems like most of the people on the sever are new to base.Very few old base players from Tuc and Barb.I happen to be stuck in the 1940s an will be waiting in Tuc we the few who are still around.


You can't argue the new server is more popular than the old one. But I for one miss the Old Barb, so yes, I'm one of those who rarely plays as well anymore. A big change will never satisfy everyone. If it wasn't for that darn rocket launcher making the tanks useless I'd probably have enjoyed it, but as it is, I suppose I'm slowly moving on. There's move than enough to take our place it seems.
Blitz
QUOTE(M@ster of Dis@ster @ 08/19/07 1:51pm) *

QUOTE(landser @ 08/19/07 2:05pm) *

Seems like most of the people on the sever are new to base.Very few old base players from Tuc and Barb.I happen to be stuck in the 1940s an will be waiting in Tuc we the few who are still around.


You can't argue the new server is more popular than the old one. But I for one miss the Old Barb, so yes, I'm one of those who rarely plays as well anymore. A big change will never satisfy everyone. If it wasn't for that darn rocket launcher making the tanks useless I'd probably have enjoyed it, but as it is, I suppose I'm slowly moving on. There's move than enough to take our place it seems.



I'm with both of you, I only jump on the stocks when they are active, or I mainly play COD2 rifles only.
The new UO CTF server, is a HUGE breath of fresh air. The moden weapons (While a fantastic mod) just does not work for me personally. It has taken me over a year of getting killed a ton of times to become respectable with the bolt action rifle, and that effort is mainly wiped away on the Modern Weapons.

On the upside, I've meet a lot of people on the COD2 side, and it's nice to be playing with both games now, I've had COD2 for a little while, but the change forced me out of my comfort zone to go and learn COD2 more!
THE Mechanic
Camping as far as im concerned can be frustrating but it is part of the game is it not? Base i mean.

Not to long ago i was in Kursk as german .We had one base left to defend g1.I planted myself on the 88 and every time someone would so much as pop there head up i'd blow them away.For like 10 min this went on.Then some idiot on Russian side says Mechanic your a F#$n camper.And I thought to myself you gotta be kidding me ..What am I supose to do vacate the 88 so you can come in here and set our last base..yea right it aint happening ...deal with it..you freaking jerk..I will do what ever it takes to protect that last base regardless of how much it may bother my opponents period. Then the same person says I should be kicked or booted for camping.Just am example.o and it was not on our server.

The other issue when R3 in Kursk is being camped.I dont care how many times i get killed. im jumping in the jeep for a suicde ride over and over again till we get that base.However many times it takes to get that base set, so be it let them camp all they want.All I need is some support from my comrades in the tanks and hope for the best.

Stats really mean nothing to me.Sure i look at them from time to time.And laugh cause when i was really an active player youd see the Mechanic as the the king of the knoobs.But i did have a high base kill ratio.And that was fine with me.

In Foy A1 was the last base and protected or camped by i think it was the Canukster one time.i got in my jeep,and I treid over and over again to set it.The Canukster would not have it.I thought to myself the Canuk is probebly thinking to himself right now...Well i guess the Mechanic should be along any minute now..LOL..



"T.M."



landser
Not start a 50 page topic but while morden weapons is always jammed with peole the rest are dead.Remember right befor it came out MOB had 2 (Tuc an Barn) sometimes stock fill or close to it.Now you got 1.But I am happy to see CTF an Tuc starting to pick up a lil even if for only an hour or two.Sorry Im not complaining just bummed dont like camping servers for an hour with three other guys.I will not go to some other base server cause its not the same.
William Wallace
What about trying modern weapons on Tuchola as well. That could be interesting as well.


I for one would like to see the Rocket launchers ability to kill a tank be toner down a little.

With having the speed you can easily run behind a tank shoot it in the ass (the turret can't keep up) and one shot and the tank is dead usually.
MFD IPFreely
I like the MWBA server. My only change would be making the Dragunov semi-auto only. I use it most of the time because it's the only way you can make your way across the map because 80-90% of the players are carrying them. To me vehicles could be removed completely. I never use them.

It is fun to catch three guys coming in a jeep and blow them up though. biggrin.gif
Barkmann
MWTF........NO WAY.....
Keystone Two-Eight
QUOTE(Barkmann @ 08/18/07 8:56pm) *
Whats the point of being a sniper if you cant camp? huh.gif




LOL, I like to snipe, but I dont sit in the same place for very long. Anyone whose ever read anything about snipers can tell you thats a bad idea! Personally I find this to be rather amusing; Playing a WWII game, but with modern weapons, bitching about getting shot by someone with a modern weapon.



Personally, Im kind of tired of MOW; I mean, its fun and all, but I like the strategy and teamwork from the old Barb and Tuch. If I want to go and jump around and randomly shoot people like a bunch of spasmos, I can go to most any server and do that. MOB attracted me because of the teamwork involved, not just the wholesale slaughter factor....

majorhavoc
QUOTE(MFD IPFreely @ 08/19/07 9:56pm) *

I like the MWBA server. My only change would be making the Dragunov semi-auto only. I use it most of the time because it's the only way you can make your way across the map because 80-90% of the players are carrying them. To me vehicles could be removed completely. I never use them.

It is fun to catch three guys coming in a jeep and blow them up though. biggrin.gif



I agree 100% with this (and not just because IP and I share a clan). That one simple change would scare away the point whores who do nothing but sit and camp out spawns or through-ways. The fact that you can use that thing as an assault weapon has taken away from what could be a really excellent server.

I LOVE the server, mind you. But the noobanov is obviously chasing away a good many of the better Barbarossa players...I don't get to play much anymore due to new babies in the hosue, but I NEVER see SgtClark, MasterofDisaster, Abuse, T/A6pak, Angus, Deathwish, etc...and that's why teams almost never blow all three bases in a round.

Again, I'll keep playing, but I really thing the long term health of the server would be better served by reducing the noobanov to semi-auto only. JMO.
Abuse
QUOTE(majorhavoc @ 08/20/07 12:46pm) *
QUOTE(MFD IPFreely @ 08/19/07 9:56pm) *

I like the MWBA server. My only change would be making the Dragunov semi-auto only. I use it most of the time because it's the only way you can make your way across the map because 80-90% of the players are carrying them. To me vehicles could be removed completely. I never use them.

It is fun to catch three guys coming in a jeep and blow them up though. biggrin.gif



I agree 100% with this (and not just because IP and I share a clan). That one simple change would scare away the point whores who do nothing but sit and camp out spawns or through-ways. The fact that you can use that thing as an assault weapon has taken away from what could be a really excellent server.

I LOVE the server, mind you. But the noobanov is obviously chasing away a good many of the better Barbarossa players...I don't get to play much anymore due to new babies in the hosue, but I NEVER see SgtClark, MasterofDisaster, Abuse, T/A6pak, Angus, Deathwish, etc...and that's why teams almost never blow all three bases in a round.

Again, I'll keep playing, but I really thing the long term health of the server would be better served by reducing the noobanov to semi-auto only. JMO.


I Agree with you guys on this one.The reason i don't play much is because of the ppsh with a long barrel and a scope on it. If all of the weapons on the Mod were balanced it would be much better, but when 95% of the players on the server all use the noobanov it forces you to use it or not stand a chance. It is a great Mod, the noobanov just needs to be toned down a little so you can enjoy the other weapons more. JMO
shazbot
This is a sticky subject. If we are all sick of the Drag and other MW we all should just play the old servers. That is easier said than done though i guess since they are always empty now. We should leave MW alone and just start to play Tuch and Barb the old way again. I really miss being capped by Abuse from a good old fashioned bolt action rifle.
MFD IPFreely
QUOTE(Abuse @ 08/20/07 12:52pm) *


I Agree with you guys on this one.The reason i don't play much is because of the ppsh with a long barrel and a scope on it. If all of the weapons on the Mod were balanced it would be much better, but when 95% of the players on the server all use the noobanov it forces you to use it or not stand a chance. It is a great Mod, the noobanov just needs to be toned down a little so you can enjoy the other weapons more. JMO


I'd much rather use the silenced MP5. That thing is a blast to use defending a plant. biggrin.gif
Barkmann
We could always add a new noob gun in to make the old one go away

Like can we add the XM134 vulcan minigun, could fire up to 6000 rounds per minute without overheating

damn have that baby in a spawn point lol flamethrowingsmiley.gif

Mess
Here's my two cents:

Let the campers camp - when someone kills me and they stay where they are - I usually kill them a few seconds later...

What really pisses me off is the fact that some people are playing BAS but run past or do not attempt to difuse a set base and leave it up to the veterans to do it! That is worse in my opinion!

Mess
M@ster of Dis@ster
QUOTE(Mess @ 08/21/07 1:33pm) *

Here's my two cents:

Let the campers camp - when someone kills me and they stay where they are - I usually kill them a few seconds later...

What really pisses me off is the fact that some people are playing BAS but run past or do not attempt to difuse a set base and leave it up to the veterans to do it! That is worse in my opinion!

Mess



And that is because the are running back to their "camping" positions! cussing.gif

I actually think the camping issue has a little less to do with Draganov's then with the fact tanks aren't in play. It used to be tanks were rolling all over the map, camping with a gun of any sort wasn't going to stop a t-34 from rolling at you, but now with the "super rocket" you can pick those off with two easy rocket shots. So everyone is running around on foot, meaning more easy targets for the sniper-campers. Sure, they usually get killed after getting 2-3 guys, but the problem is there's 4-5 per side doing the same thing, clogging the middle, and not working towards any objective. It's just tiring being picked off from such long range distances all the time by players just padding their kill ratio IMO. I miss the days of dodging and weavign my way towards abuse as he tries to pick me off with his bolt action, me trying to close the distance so I can finish him with a PPSH blast. I miss being able to see the whites of my enemies eyes before mowing them down! smile.gif
steel
I'm following this thread very closely and have also talked with some of you guys in vent about this. Trying to figure out what I can mod either via server configs, or mod my mod for that matter, to make the server better.

Some easy things I could do would be any or all of these:

1. Allow camping for only 90 seconds, then mark a player on the enemy's compass.

2. Increase the score for base protections or take-downs, and I might be able to decrease the score for kills. Reason I thought about this was when I gave 10 points per healing a team mate, gosh, tons of players became instant Mother Teresa's.

3. I might be able to tone down the dragunov some with some scripting. Can't make it semi-auto only without actually changing the mod though.

4. Dunno, but I could try to also use this technique with the RPG-7's.

Shadow and I discussed the auto-assign mod. We sort of came to the conclusion that people would just wait to auto-assign til they got the team they wanted. I also thought about forcing players to stay on the team they start on, but if players drop out, teams could get massively uneven and be stuck that way.

Guess I'm trying to get a sense of what you guys would truely like to see happen. Ya know, anything I do is going to please some people, and make others very upset, lol.
Abuse
QUOTE(steel @ 08/21/07 1:08pm) *
I'm following this thread very closely and have also talked with some of you guys in vent about this. Trying to figure out what I can mod either via server configs, or mod my mod for that matter, to make the server better.

Some easy things I could do would be any or all of these:

1. Allow camping for only 90 seconds, then mark a player on the enemy's compass.

2. Increase the score for base protections or take-downs, and I might be able to decrease the score for kills. Reason I thought about this was when I gave 10 points per healing a team mate, gosh, tons of players became instant Mother Teresa's.

3. I might be able to tone down the dragunov some with some scripting. Can't make it semi-auto only without actually changing the mod though.

4. Dunno, but I could try to also use this technique with the RPG-7's.

Shadow and I discussed the auto-assign mod. We sort of came to the conclusion that people would just wait to auto-assign til they got the team they wanted. I also thought about forcing players to stay on the team they start on, but if players drop out, teams could get massively uneven and be stuck that way.

Guess I'm trying to get a sense of what you guys would truely like to see happen. Ya know, anything I do is going to please some people, and make others very upset, lol.


First off i would like to thank Steel for the great Mod. Everything you do here Steel is greatly appreciated. The post in this section all have different opinions as to what would make the server better. I for one think that the Draganov takes away from the other awesome weapons on this Mod. It is truely far superior to any other weapon on the map. If it was not better , why would almost everyone be using it and not the other great sniper rifles, well because the other sniper rifles are not machine guns . semi=yes....fully=no JMO. The no base planting-camping is here partly because some of the old school players have moved on ,and some of it is due to players that like modern weapons , but have never played base assault before. The suggestion that Steel makes about marking the campers on the compass is a really good idea and i think it would keep the players moving. Example....less camping, more base planting. I am sure some will view this post and say that the Draganov is the best weapon, so please dont change it. I say it takes far less skill to use and is taking away from the other weapons. My 2 cents. biggrin.gif
Kleerance
Personally I think the biggest problem is the dramatic downsizing of tank power. As Mod said nobody is using them anymore. That's because the people move too fast and the zook's are loading too fast. Every time I grab a tank (and I love them) it's like begging to be killed. You haven't a chance against 10 Carl Lewis' running around with an auto-loading bazooka. So my input for a better gameplay is equalizing the advantage of a running soldier with zook. Either by speeding up/armouring the tanks or downsizing the auto-loading speed for the zooks. lam.gif

Barkmann
might as well take off the sniper rifles, if your going to mark campers
Genocide Junkie
I know there will be some who won't like this but doesn't MOB pay for the server? Seems that most everyone here agrees that the noobcannon causes the map to be unplayable for MOB players. Will we lose some of the outsiders that play the server because it's changed. Of course. But are our servers run for them or for us? Any changes of course are up to Steel and her ability and willingness to change it. She's spent countless hours making these mods. It's awesome that she's had the insight and dedication to make it happen. No matter what she decides it IS her baby so we have to respect that as well. Thanks for all the hard work Steel! The other option IMO is to go play Original Barb as it's sitting there waiting on you now. Plenty of tanks and complete absence of lazercannons.
The-Blind-Norwegian
QUOTE(steel @ 08/21/07 12:08pm) *


3. I might be able to tone down the dragunov some with some scripting.

That would be a great place to start, Steel!

btw - you have done a great job with your mods!
mobrules.gif
M@ster of Dis@ster
QUOTE(Kleerance @ 08/21/07 4:50pm) *

Personally I think the biggest problem is the dramatic downsizing of tank power. As Mod said nobody is using them anymore. That's because the people move too fast and the zook's are loading too fast. Every time I grab a tank (and I love them) it's like begging to be killed. You haven't a chance against 10 Carl Lewis' running around with an auto-loading bazooka. So my input for a better gameplay is equalizing the advantage of a running soldier with zook. Either by speeding up/armouring the tanks or downsizing the auto-loading speed for the zooks. lam.gif


This is why I was asking/wishing the tanks could be made tougher or something. I'd be all for a Barb version 2.0 with faster, stronger tanks. But I guess you can't change someone else's mod. Anyway, too bad, because that's part of the issue. Modern weapons + old tanks = and change in the balance of BA games.

Anyway, working within the MW mod only, I'd say yes, dial down Dragnov and the zook. The zook is built in a way that it absolutely devastates tank drivers. First it shoots straight every time, reloads fast, and hits hard. But even after all that the part that makes it absolutely devastating is you move at superspeed with it. It becomes so easy to dart from out of a corner, sprint behind a tank, and unload and destroy with one shot! I've even CHARGED at tanks with my rocket many times, dodged and weaved successfully because I was moving so fast, and got two front shots for a kill. Question: Why not make it that you run faster with some of the other guns, and slower with a rocket? It's always been a little confusing why we run fastest with, what I would think, is the heaviest weapon.

The "problem" witht the Draganov is it has the best of almost all world's. It is really a full-auto sniper rifle, so I actually don't mind that. However, it is the only one where there is almost no muzzle bounce or lift. Hold it full on, and all bullets could still hit a dime from 100 feet. Then, unlike other guns, it has zero sway when moving while in sniper mode. All that, and it still hits hard to enough to kill with 1-2 shots almost every time. It's just devastating. If you use any other gun, you're just handicapping yourself. Which kind of sucks, there's such a huge list of guns and so many are never used because the Draganov has them dominated.

To be honest Steel, I think it's a shame you worked so hard on making so many neat guns to see only one of them be used. It's too bad these things couldn't be tweaked easily to find better balance. Personally, I'd like to see the automatic and non-snipers pumped up to encourage players to use the close-up weapons more, instead of using Dragnov for long and medium range, and macs for short. That's how to get rid of campers. Make it a little tough to use the snipers. In fact, I think one of the things I liked best about COD was the sniper rifles low level of zoom and it's sway meant there weren't 20 snipers on each map. There was only a few who only became good after a lot of practice, which, IMO, was fair and right. Sniping is a skill. In RL, it is hard to hit moving targets that are 50-200 feet away!

Good luck with whatever chocies you make. Obviously,finding the sweet spot of "balance" it always going to be a tricky thing, and will never leave everyone truly satisfied. A big difference here was you were making a mod for TDM, and suddenly it got thrown into a BA server.
William Wallace
Steel thanks for creating this MODDED server first of all. I started with MOB years ago with BARB and ended up etting bored and CAD2 came out so I migrated. This server is really the only reason I came back so thanks again.

As for the mod changes, Anything you could do would be appreciated.


The Draganov is an elite weapon and if you could tone it down that would be perfect, I love it but don't sit around camping with it. Or maybe even if you could have only a certain amount available, I know on COD2 the shotguns were toned down then even made so only 2 were available and that was it.

For the rockets, the speed is great but they are killers again, the tanks have no shot at making it across the map. perhaps have only a single round in the barel with no extra slots to carry more rockets unless you stop of and get another one?????? If that is possible. If not then if they could just be weakend or make them slow runners and other guns faster as MOD suggested.

I do also lke the point increase for defending bases and planting etc. I don't really care for the healing other people as I usually grab other health packs lying around.


Thanks again Steel. biggrin.gif
steel
Okay, I put in some scripting changes, but my weapons mod may be over-riding the ones on the guns.

I reduced the strength of the Dragunov and RPG-7 by 1/2. I don't see any difference so far, but there was not enough players on the server this morning for a good test. If this didn't work, my only option is to make a new weapons mod to remake these weapons into your suggested specs.

I put in anti-camping. After 90 seconds, a camper is marked on the compass and stays marked for 90 seconds thereafter, even if s/he moves. If s/he stays put, they stay marked on the compass until killed.

Like I've said before, I can't do anything about the tanks because those are handled in that big ahz vehicles mod. Barbarossa requires that mod in order to run at all. So the only option is bringing down the weapons that can kill tanks.

Oh, as for fast sprinting with the RPG-7, that was something I completely didn't take into consideration in my weapons mod. Since this mod was made for TDM and not BAS, the RPG-7's I considered a cute novelty. In essence, I made them weightless, so it's like your running with no gun at all. I did the same thing with the Remington 700, it is weightless too. I did that just for the hell of it when I was making the mod, lol.

Let me know if you think the Dragunov and RPG-7's now have less firepower.
Abuse
Thank you Steel. I will try it out tonight. emoticonthumbsup.gif
Blitz
Steel, You are the greatest! emoticonthumbsup.gif

I'll give it a run as well tonight. I usually play with the single shot camo bolt action rifle.
(not sure the name) but it's a great rifle!

This thread has been great with a lot of positive comments.

People may think this suggestion crazy, crazy.gif but what about limiting the total number of each weapon like they do in COD2 for matches?

Either way, This is a great mod and thanks for all the effort!

Nothing
I think that the Druganov being the bad-ass weapon that it is, has some part of the noobs coming into our servers often. If we weaken the weapon, we may lose some of the people that have been coming by. All we are doing now is making it easier for those that snipe with the rifles from a mile away. Why not just make a rifles only server then? We already get a machine gun as a secondary weapon, why not just go Rifles only??

If everyone has the option to pick the Druganov, why are so many that oppose it? I hear many say its un-realistic and all, but this is a game. It should be fun. In my opinion, making the game more realistic and harder for the noobs will lower our traffic. Do some of us gain or lose from either way, yes. Both ways have pros and cons. We need to weigh which is best. We have a server of standard Barb, how is it doing? Its because of the weapons. Lets not weaken them.

I also dont agree with the camping thing. Maybe if you could change it to only effect those without a scoped rifle. Because snipers will not be safe anymore. In war there was always snipers that camped. Lets not take that away also.
steel
Sorry Nothing, but I have added each of you with hooker avatars in my My Controls, Manage Ignored Users. So, whatever you write anywhere in this webpage, I will never see. Catch me in vent or in a game if you have input on server changes.
Kleerance
QUOTE(Nothing @ 08/22/07 9:56pm) *
I think that the Druganov being the bad-ass weapon that it is, has some part of the noobs coming into our servers often. If we weaken the weapon, we may lose some of the people that have been coming by. All we are doing now is making it easier for those that snipe with the rifles from a mile away. Why not just make a rifles only server then? We already get a machine gun as a secondary weapon, why not just go Rifles only??

If everyone has the option to pick the Druganov, why are so many that oppose it? I hear many say its un-realistic and all, but this is a game. It should be fun. In my opinion, making the game more realistic and harder for the noobs will lower our traffic. Do some of us gain or lose from either way, yes. Both ways have pros and cons. We need to weigh which is best. We have a server of standard Barb, how is it doing? Its because of the weapons. Lets not weaken them.

I also dont agree with the camping thing. Maybe if you could change it to only effect those without a scoped rifle. Because snipers will not be safe anymore. In war there was always snipers that camped. Lets not take that away also.



blink.gif

Did you read any of the earlier posts about this at all?



The point is that BAS is not TDM. We already have an excellent TDM server with all the weapons you could possibly want. This topic is about how to improve the gameplay in BAS without losing the popularity, and the frustration about the snipers! It IS a problem when 80-90% of you teammates is "snipers-only", and nobody touches the tanks! It's like playing soccer with 11 men attacking. No balance.

The moderations Steel has done so far is very good imo. emoticonthumbsup.gif



Nothing
So whats the difference with someone sniping on a hill compared with camping in a tank defending? Usually I snipe near a base to defend, is that not a proper technique for BAS games? What about those that constantly sit on paks, is that not camping as well? All Im saying is that changing a weapon that has increased the popularity of our servers may be something we need to think about hard before doing. If we keep changing the mod that we really loved when it was brought out, we will be back to old barb with running faster and accurate RPG's, thats it. Since were weakening the RPG's, you will need more hits to kill a tank, but at least its more accurate, lol. And since were weakening a ppsh with scope, the Snipers rifles have a bigger advantage. Im just saying we need to think more about all these changes or were back to old barb.
M@ster of Dis@ster
QUOTE(Nothing @ 08/22/07 6:37pm) *

So whats the difference with someone sniping on a hill compared with camping in a tank defending? Usually I snipe near a base to defend, is that not a proper technique for BAS games? What about those that constantly sit on paks, is that not camping as well? All Im saying is that changing a weapon that has increased the popularity of our servers may be something we need to think about hard before doing. If we keep changing the mod that we really loved when it was brought out, we will be back to old barb with running faster and accurate RPG's, thats it. Since were weakening the RPG's, you will need more hits to kill a tank, but at least its more accurate, lol. And since were weakening a ppsh with scope, the Snipers rifles have a bigger advantage. Im just saying we need to think more about all these changes or were back to old barb.


It will change, it will not be "old barb". It doesn't make other rifles more powerful than they were, it just makes then relatively less useless. It also makes the mid range type machine guns like the AK-47 as a possible choice again. If I could drive a tank anywhere close to an opposing base again, I'd probably be happy with a AK-47 like weapon to fight my way to the base. It'd be nice to see people with a mix of weapons, not just all the same.

Might be a good idea to add to the sever message a note about the "tweaks". A few people will no doubt be a little confused! But I like that we're going to try and have a little fun with this and tweak the mod a little. I'll have to try playing again to check it out. beer.gif
majorhavoc
QUOTE(Nothing @ 08/22/07 5:37pm) *

So whats the difference with someone sniping on a hill compared with camping in a tank defending?



Because there aren't tanks for every player in the game. And tanks aren't auto fire with a scope.
Mess
Hey All!

First of all - I want to thank Steel for all of the hard work on this Mod...

Secondly, I did not notice much of a difference tonight with the power of the Noobinov and the RPG being reduced by 1/2. I am not complaining since I use the Noobinov, but I believe that its advantages are in its rapid fire rate and accuracy (no kick).

Thirdly, many other people use the Noobinov but if you don't know how to move or play, any advantage that the Noobinov gives you quickly wanes.

Thanks All - keep up the good work!

Mess
Kleerance
QUOTE(Nothing @ 08/22/07 11:37pm) *
So whats the difference with someone sniping on a hill compared with camping in a tank defending? Usually I snipe near a base to defend, is that not a proper technique for BAS games? What about those that constantly sit on paks, is that not camping as well? All Im saying is that changing a weapon that has increased the popularity of our servers may be something we need to think about hard before doing. If we keep changing the mod that we really loved when it was brought out, we will be back to old barb with running faster and accurate RPG's, thats it. Since were weakening the RPG's, you will need more hits to kill a tank, but at least its more accurate, lol. And since were weakening a ppsh with scope, the Snipers rifles have a bigger advantage. Im just saying we need to think more about all these changes or were back to old barb.


1. I say it again. Please read ALL of the earlier post in this thread

2. Stick to the subject. There has hardly ever been a problem with camping in tanks or Pak's for that matter in this mode. Please read ALL of the earlier post about this then you might get a clue.... Can't really understand why you are bringing that in to this topic.

3. If you can't see the difference between 80% sniping among you teammates and compare that to "camping" at the few limited Pak's (You can't move a Pak) - well then I can't help you.



We have this discussion for improving the gameplay not ruin it - nobody wants that. I'm not afraid of losing popularity at this server. It's the only one thing out there. However if we could improve the gameplay quality the experience to everybody would increase.

The-Blind-Norwegian
QUOTE(steel @ 08/22/07 8:36am) *

I reduced the strength of the Dragunov and RPG-7 by 1/2. I don't see any difference so far, but there was not enough players on the server this morning for a good test. If this didn't work, my only option is to make a new weapons mod to remake these weapons into your suggested specs.

I put in anti-camping. After 90 seconds, a camper is marked on the compass and stays marked for 90 seconds thereafter, even if s/he moves. If s/he stays put, they stay marked on the compass until killed.

Seems like the Dragunov is still as powerful as earlier.........

btw - is it possible to increase the number of seconds from 90 to 180 before the "camper" is marked? Now when you sit in a tank hitting a base you get marked before the base is half breached.

-my 2 cents
M@ster of Dis@ster
QUOTE(The-Blind-Norwegian @ 08/23/07 4:36am) *

QUOTE(steel @ 08/22/07 8:36am) *

I reduced the strength of the Dragunov and RPG-7 by 1/2. I don't see any difference so far, but there was not enough players on the server this morning for a good test. If this didn't work, my only option is to make a new weapons mod to remake these weapons into your suggested specs.

I put in anti-camping. After 90 seconds, a camper is marked on the compass and stays marked for 90 seconds thereafter, even if s/he moves. If s/he stays put, they stay marked on the compass until killed.

Seems like the Dragunov is still as powerful as earlier.........

btw - is it possible to increase the number of seconds from 90 to 180 before the "camper" is marked? Now when you sit in a tank hitting a base you get marked before the base is half breached.

-my 2 cents


If we're using markers, I think 90 is acceptable. Learn to hit bases from two spots if it's an issue! I mean, you're sitting back at home anyway. Being "marked" isn't a big deal there. And maybe marking people who find one spot and do all their damage from there is part of the reason for the marker anyway? blink.gif
The-Blind-Norwegian
QUOTE(M@ster of Dis@ster @ 08/23/07 7:00am) *


I mean, you're sitting back at home anyway. Being "marked" isn't a big deal there.


Maybe so, but if you try to hide in the s-kurve or behind G2 using a tank.......well I guess you understand my point, MoD?
M@ster of Dis@ster
QUOTE(The-Blind-Norwegian @ 08/23/07 9:38am) *

QUOTE(M@ster of Dis@ster @ 08/23/07 7:00am) *


I mean, you're sitting back at home anyway. Being "marked" isn't a big deal there.


Maybe so, but if you try to hide in the s-kurve or behind G2 using a tank.......well I guess you understand my point, MoD?


I understand, but even campers have a hard time living 3 minutes in one spot. If it was 3 minutes before you mark someone, might as well not mark them. Obviously, "solutions" aren't going to work to everyone's benefit. This is more about keeping guys with Dragnov's moving instead of sniping from the hills, but obviously it will affect others in some ways, that can't be helped.

Personally, I'm getting the impression there's little that can be done unless Steel wishes to do the next version of her weapon mod. Tweaking things like the weight of the weapons, weapon "bounce" and sway when in sniper modes, etc probably are more significant changes than we hoped, especially if the scripting tweaks didn't really change the power/effectiveness of the weapons.

However, here's a change that would have a major effect. Allow only carrying of one main gun! Make people choose between a Draganov or a rocket launcher. THAT would have an impact. Problem is, right now, everyone has an easy choice. Draganov for long and medium range, rocket for tanks, macs for short range. No tough choices on what to carry, everyone is a tank destroyer, a sniper and a room-clearer. A tweak like this probably won't affect the Daganov issue much, but it should put tanks in play more, as far fewer people would have a rocket when needed.
Angus Thermopyle
QUOTE(M@ster of Dis@ster @ 08/23/07 11:34am) *

However, here's a change that would have a major effect. Allow only carrying of one main gun! Make people choose between a Draganov or a rocket launcher. THAT would have an impact. Problem is, right now, everyone has an easy choice. Draganov for long and medium range, rocket for tanks, macs for short range. No tough choices on what to carry, everyone is a tank destroyer, a sniper and a room-clearer. A tweak like this probably won't affect the Daganov issue much, but it should put tanks in play more, as far fewer people would have a rocket when needed.




Me likey this suggestion.

Hellfighter
Didn't a clan with a 'rats kitchen' map some of us frequented [a year ago] have a solve-all for camper's mod on their rural maps.... any camper gets auto killed after a couple of minutes! ohmy.gif
Nothing
I think its going to have to be one of those things where we will have to wait and see how things will change. In My business and my life, I always look at what "changes" will do. What are the pros and what are the cons. Thats why I post my thoughts here. Some changes I see as a negative. The reasons for some of the changes are questionable to me. I think some of those that I normally seen in a tank camping most of the game are upset with the RPG's, and those that used to be good with the rifles are against the Druganov. Those that liked the Machine guns before, like the Druganov. Its just something that I've noticed. Weakening the Druganov will no nothing in my opinion due to the fact that it shoots many bullets at a time. If you get 2 off in someones head, they are gone regardless of the power of it. Why change that? If you really want to limit the amount of people that use the gun, dont weaken it, lower the amound of shells it can carry. This way, the users will constantly run out of ammo and pick a gun that they will have more with.

I bring up the camping in tanks and on the pak because were discussing camping. I do have a clue as to what were talking about because I play this server more than i play anything else. I have seen the changes from old barb to this. Camping was part of the game. Defending was sometimes considered camping. Now, no-one can defend their base without being marked for camping, or even sit and long range a base either. Its pointless to add this to the game in my opinion. Like it or leave it, I really dont care that much either way.

I never said that weakening the Druganov will make the other guns better, but it will allow them to have the advantage over it. What could a german do if there was Russian snipers with the 30 zoom goin on while G1 is planted and the Druganov is now weakened? There is no way for Germans to make it there if their routes are being sniped. Im just saying that all the weapons are better in the mod. Weakening one is not what we should be doing. Our next tweak will be tuning down another gun that most are going to be using. I see this all as a negative for us.
M@ster of Dis@ster
QUOTE(Nothing @ 08/23/07 1:49pm) *


I never said that weakening the Druganov will make the other guns better, but it will allow them to have the advantage over it. What could a german do if there was Russian snipers with the 30 zoom goin on while G1 is planted and the Druganov is now weakened? There is no way for Germans to make it there if their routes are being sniped. Im just saying that all the weapons are better in the mod. Weakening one is not what we should be doing. Our next tweak will be tuning down another gun that most are going to be using. I see this all as a negative for us.


I'm sorry Nothing, but I think you're losing everyone on your argument. You suggest that "weakening" the Draganov automatically makes the other sniper gun "have the advantage", even though no consensus has been reached on exactly what to do yet, so your conclusions make no sense. How can you know some tweaking will make the Draganov the lesser weapon, and all the other guns better in all instances?

Then you say "There is no way for Germans to make it if their route is being sniped". What does this mean? Both sides have the same guns. Can Germans not snipe back suddenly because the Draganov isn't a devastating, best-of-all-worlds weapon? Really, ya lost me.

You say "all weapons are better in the mod" but 95% of people use one weapon. The Dragnov is the best sniper weapon because of the repeat shot, high accuracy, and no barrel sway or bounce, and still a fantastic mid-range weapon because even without looking down the scope it's accurate, hits hard, is automatic, and has a long enough clip. Someone might argue a drawback is the clip size, but if you haven't killed a guy in 20 shots, you're likely dead anyway!

Frankly, I think it'd be nice if single shot snipers were the best long range weapons, ak-47's (and like weapons) were the best mid-range, and the mac's could remain the room clearer of choice. Ideally, the Draganov would be a hybrid of a long range and mid range weapon, not as good as the best at either, but a good combo of both. That's generally how weapons work. Nothing is the best of all world's in real life. I understand you like to sit and snipe with the Draganov in a defensive mode, and what's so awesome is even when people get close they still have no advantage on you since the Dragnov is still a great mid-range weapon. But that's the problem. That's why almost everyone uses one weapon. No matter you style of play, you might as well use the Draganov. If you want to rack up the most kills then you just, sit back, snipe at people as they move towards you, and battle one-on-one for the few you make it through the sniper fire.

Personally, I'm going to express a different opinion from many in saying don't think the Draganov makes noobs great. The best players are still better with a Draganov. But I don't like that if you actually try and make your way across the map and close the gap between guys camping on hills and whatnot, you still have to have a close-up showdown with the same weapons. Like I say, I can remember showdowns with Abuse or Blitz, me with a ppsh or a mp44, dodging and weaving rifle shots, trying to close the gap so my weapon can become effective. The advange changed as I moved closer. That was interesting and exciting IMO. Now, the game mostly is the first guy to see another guy squeezes the trigger first, and the Draganov does most of the rest. Sure, I'd love the gun if I was the only guy using it, but when everyone on the map uses it, it becomes a whole series of 40-100 yard battles that last 0.3 seconds, the winner 80% of the time being whomever pulled the trigger first. Less strategy, less variety, and less reward for those who try and push through all the sniper fire to actually plant a base. Combine the fact the rocket launcher make tanks into 40 tonne coffins, and really, the only weapon of choice for people who don't like to handicap themselves is a Draganov and a rocket so you can run at superspeed. There is no debating it, the Dragnov is the best weapon, hands down, and all other weapons currently pale beside it. If someone is currently fantastic with a single shot sniper rifle, they'd be better with a Draganov.

Anyway, this is all IMO, but I think/hope I'm speaking for others. I've been hardly playing Barb lately but I think I still speak for some people here, and am just trying to give voice to that.
Barkmann
I wonder if MOB got into BF2

Can we mod it with WWII weapons lol

Abuse
QUOTE(M@ster of Dis@ster @ 08/23/07 3:14pm) *
QUOTE(Nothing @ 08/23/07 1:49pm) *


I never said that weakening the Druganov will make the other guns better, but it will allow them to have the advantage over it. What could a german do if there was Russian snipers with the 30 zoom goin on while G1 is planted and the Druganov is now weakened? There is no way for Germans to make it there if their routes are being sniped. Im just saying that all the weapons are better in the mod. Weakening one is not what we should be doing. Our next tweak will be tuning down another gun that most are going to be using. I see this all as a negative for us.


I'm sorry Nothing, but I think you're losing everyone on your argument. You suggest that "weakening" the Draganov automatically makes the other sniper gun "have the advantage", even though no consensus has been reached on exactly what to do yet, so your conclusions make no sense. How can you know some tweaking will make the Draganov the lesser weapon, and all the other guns better in all instances?

Then you say "There is no way for Germans to make it if their route is being sniped". What does this mean? Both sides have the same guns. Can Germans not snipe back suddenly because the Draganov isn't a devastating, best-of-all-worlds weapon? Really, ya lost me.

You say "all weapons are better in the mod" but 95% of people use one weapon. The Dragnov is the best sniper weapon because of the repeat shot, high accuracy, and no barrel sway or bounce, and still a fantastic mid-range weapon because even without looking down the scope it's accurate, hits hard, is automatic, and has a long enough clip. Someone might argue a drawback is the clip size, but if you haven't killed a guy in 20 shots, you're likely dead anyway!

Frankly, I think it'd be nice if single shot snipers were the best long range weapons, ak-47's (and like weapons) were the best mid-range, and the mac's could remain the room clearer of choice. Ideally, the Draganov would be a hybrid of a long range and mid range weapon, not as good as the best at either, but a good combo of both. That's generally how weapons work. Nothing is the best of all world's in real life. I understand you like to sit and snipe with the Draganov in a defensive mode, and what's so awesome is even when people get close they still have no advantage on you since the Dragnov is still a great mid-range weapon. But that's the problem. That's why almost everyone uses one weapon. No matter you style of play, you might as well use the Draganov. If you want to rack up the most kills then you just, sit back, snipe at people as they move towards you, and battle one-on-one for the few you make it through the sniper fire.

Personally, I'm going to express a different opinion from many in saying don't think the Draganov makes noobs great. The best players are still better with a Draganov. But I don't like that if you actually try and make your way across the map and close the gap between guys camping on hills and whatnot, you still have to have a close-up showdown with the same weapons. Like I say, I can remember showdowns with Abuse or Blitz, me with a ppsh or a mp44, dodging and weaving rifle shots, trying to close the gap so my weapon can become effective. The advange changed as I moved closer. That was interesting and exciting IMO. Now, the game mostly is the first guy to see another guy squeezes the trigger first, and the Draganov does most of the rest. Sure, I'd love the gun if I was the only guy using it, but when everyone on the map uses it, it becomes a whole series of 40-100 yard battles that last 0.3 seconds, the winner 80% of the time being whomever pulled the trigger first. Less strategy, less variety, and less reward for those who try and push through all the sniper fire to actually plant a base. Combine the fact the rocket launcher make tanks into 40 tonne coffins, and really, the only weapon of choice for people who don't like to handicap themselves is a Draganov and a rocket so you can run at superspeed. There is no debating it, the Dragnov is the best weapon, hands down, and all other weapons currently pale beside it. If someone is currently fantastic with a single shot sniper rifle, they'd be better with a Draganov.

Anyway, this is all IMO, but I think/hope I'm speaking for others. I've been hardly playing Barb lately but I think I still speak for some people here, and am just trying to give voice to that.


Nice points there MOD. I think what most of the people here are trying to point out is that most of us have skill regardless of what weapon we use, we just dont like being forced out of a tank because a tanker is at a huge disadvantage, we also dont like being forced to use the noobanov because here again we are at a huge disadvantage if we don't use it. Why not just make it Noobanov snipefest base assault with no tanks. The point i am trying to make is ...1 some people actually like the other guns, but dont use them because of the noobanov....2 some people like tanks , but don't use them because of the rocket launcher. This is after all Base Assault. See you on Classic Barb............Abuse
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